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If you set the Filter text box to “Mythic” it will display only troops of that rarity. This lets you choose a different troop order besides Base Rarity, and also means that Legendaries won’t appear after you start scrolling down.
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I like how you concretely define resource speed, upscaling, and quick wins as your specific qualifiers for what makes a troop good. My qualifiers are slightly more vague, with winning quickly and having powerful synergies being the main points.
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My guide kinda treats tiers differently; I combine C and D tier and a bit of F-tier into a single C-tier, which ends up being a dumping ground for all the bad Mythics.
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Fully agree with your assessment; Ragnagord, Azura, Leprechaun, Gorgotha, Mountain Crusher, and Jar of Eyes can do pretty much the same thing with a lower mana investment, and since the latter two are Hero weapons, you can fully benefit from your choice of talents. Would love to see a buff; if they gave her the long-awaited “+50% mana to all Daemons” she would be actually useful as a supportive troop.
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Still agree with you on Infernus being in the topmost tier and a priority first craft. I feel like people have been saying it’s a little underwhelming lately, but they’re completely wrong. As a new player, it is an incredibly powerful troop to center your team around, especially if you get it with your first Diamonds and use your first Chaos Shards to obtain Maraj Queen for that fast start. It doesn’t do anything better than any other troop does (there are troops that deal more damage and generate more mana), but it does all the things it does competently, and in combination it is incredibly useful.
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Glad you agree on TINA! Excellent damage potential, and I really underestimated the contribution Armor provides when it was first spoiled. I held off on evaluating TINA when it was first released because I knew it was broken, and I ended up being right. The thing that’s really useful about TINA is that the damage becomes more concentrated the fewer enemies there are, which makes it much better than things that deal AoE damage. Keep in mind that in my opinion, you only really need one S-Tier damage dealer before you start moving on to craft the resource generation ones; if you already have TINA, don’t spend Diamonds on Infernus just yet, and vice versa. Wait until you have TPK, Pharos-Ra, Irongut, etc. Still worth going for once you get those though.
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I feel Weaver is more of a solid A. Web is very useful, the True Damage can be quite nice (especially if you get that explosion off) and the summon is most certainly, in my opinion, the best in the game. No cast requirement, high % chance, and a very useful, synergistic, and powerful troop is created (if the enemies are webbed, Webspinner deals triple skull damage!). Webspinner is very synergistic with both itself (loops beget loops!) and Weaver, providing it with mana. I use it often in Delves as a fourth slot, and will often win even after losing one or two troops. Keep in mind that Webspinner’s triple damage relies on Poison, the most common immunity, but it also works off Web, which is not a common immunity and Weaver can provide that. I do agree on it being only deserving of A-Tier; it’s the equivalent of a support/supplemental DPS.
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I feel Worldbreaker is more on the A side. It requires support, but it does really well when it gets it. If you get a Storm going with it, looping becomes a lot of fun and can be quite powerful. Also I caught that joke, saying you’re golden when using Bronzelock Pistol.
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Euryali is a little odd, now that I think about it. REPEATEDLY placing Poison isn’t too useful, and I generally rate Poison as not being very helpful at all, since its damage is so low and immunity is so common. The true damage and summon are pretty bad too (even Abysnissia has a better summon!). The only real reason to use Euryali is for Scorpius, and even then Wyvern makes a decent substitute. Would love to see a buff for her though.
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I put Yasmine’s Chosen in B, since it can do a pretty nice job once you get a loop going, but it certainly would like a buff of some kind, maybe indirectly. I feel like Green really suffers in terms of Mana generation, and that a Mountain Crusher or Skadi for Green mana would really cause it to catch up in terms of looping teams. I’ve seen a couple people urging me to put her in A-Tier, but as she is now, I find that kind of absurd.
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I also put Gard’s Avatar in B, but it really is skirting the edge and I might demote it at some point. Back in the day it was essentially the game’s Infernus! I would really like to see it get some love, it could really use a buff. Maybe a trait that reduces all damage by 50%, but only to its Armor? That still wouldn’t protect from Yasmine’s Pride-style weapons though…
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Agree with Wild Queen at B. I had it at C before, but the buff certainly helped it at least a bit. Again, I feel like better Green mana generation would really make this more viable.
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Pharos-Ra is a little bit of a weird one to place. It’s not exceptionally useful in actual battles (it’s okay, but not great), but the fact is that the 150% soul gain is the only way I could have ever gotten Dawnbringer. It’s the only Mythic troop I recommend getting two of (I got my first copy as my first ever Mythic when it released, and crafted a second copy in the Soulforge). As such, I feel the need to place it at S-Tier, not particularly because it competes with Infernus and TINA’s power, but because it is exceptionally valuable, and I want to make sure that people who just glance at the list think to themselves “Okay, gotta craft this early.”
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Feel like you were a little too harsh on Stonehammer. The Gem creation isn’t too bad, he’s great in teams with King Highforge, and I’ve used him a couple times in the Tower of Doom when I needed my Hero for something other than first slot Titan. I placed him at B.
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Hard agree on Irongut; I feel like the only thing keeping it from dominating in the PvP sphere too is a lack of methods to boost attack. I’ve had some fun with a Worldbreaker/Irongut team though, whose goal is to just keep looping Irongut until you get Devours, using Mountain Crusher and Worldbreaker to clear the board over and over and Queen Aurora to help ensure the cascades always feed the team enough mana to keep casting. I remember the weekend he came out, I just blazed through to about level 40 on Tower of Doom. If there’s Devour immunity, you can always Curse, Transform, or just hit it with skulls.
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Aaah, Ubastet. I placed him in A, since he’s not too bad, especially if you’re facing lower level troops, but that nerf hit him hard and I don’t know if he’ll ever recover without some kind of buff.
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Champion of Anu is kinda middle-of-the-road. He’s great for Guild Wars but not much else. I placed him at B because that’s my “useful in some cases but not really in many others” tier.
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The math that I did for Jotnar says 75 true damage is the cap. TINA can do that without placing any teambuilding restrictions on you. I have Jotnar at B but the fact that it doesn’t do much other than kill something is really swaying me towards demoting it. Barrier helps but one good turn for some opponents can completely lose you the game as many can attest.
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I agree on Wulfgarok, the buff did not save him at all. I tried several different teams to get him to work but he just couldn’t seem to kill things fast enough for it to help against things like Yao Guai, which only need one good turn to decimate you. Hard C-Tier for me. In-game he has 23 base damage, which is hilariously abysmal.
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I keep Gargantaur as my only F-Tier troop, partially as a bit of a joke, but I am seriusly considering putting Shade of Zorn down there as well. He’s abysmal, there are better Epics in this game.
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Hard agree on Ketras, really feel like people underestimate him, especially in modes where Yasmine’s Pride is viable (like Tower of Doom and Delves). Great central damage dealer. Same point as I made before though, if you already own Infernus or TINA-9000, don’t craft Ketras until you already own your other important troops (Pharos, TPK, Irongut).
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I struggle as hard as you do in placing TPK. He is really useful, but only as a support, and not as something you center a team around. I ended up placing him in A-Tier, then adding a section of the guide where I recommend crafting him early. Note on that spell, I believe I found via data mining that the spell will try to prioritize other troops if possible, meaning you’ll never see him transform the same troop twice if there are two or more enemy troops. I honestly disagree on him having a Storm attached to him; if it started creating Storms, it would become less viable in teams that use that color, like how Mountain Crusher’s Duststorm hurts you if you try to use it in a team not centered around Brown mana. Having the Storm separate means you can essentially choose what Storm you want to use with him.
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We really disagree on Scorpius, huh? He’s performed quite nicely when I’ve used him. I’m still looking for the perfect team to capitalize on his synergy with Essence of Evil though. Use him with Euryali, Stun, or Wyvern.
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Agree on Skadi. I do find her quite useful in Blue Guild Wars though, that Freeze + Shift + Mana Burn is a really useful disruption, and if your team is all Blue troops, Icestorm is a great piece of support. Same category as Champion of Anu, useful in GW but otherwise middle-of-the-road.
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Voice of Orpheus, hard agree on this too. Feel like that trait is just there to kinda be an insulator, just to make sure that status effects don’t become completely out of control. I have him at B but maybe that’s another demote.
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Elemaugrim really feels nice to play, he’s one of my favourite Mythics in the game in terms of aethetics and ability. I placed him at A along with Worldbreaker, since he loops really well with Purple. He’ll be considerably buffed if we someday get a +50% to all Dragons (maybe a hero class buff?). Agree to disagree I guess ¯_(ツ)_/¯. Also it is 4, but I think it’s kinda cheating that I can just open the game while writing this.
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I agree on Megavore’s tier placement (A) but I feel like the main thing holding him back, rather than is health, is how much of a one-and-done troop he is. After the initial cast he essentially becomes a one shot troop with no side effects, essentially what you criticized Jotnar for being.
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I feel that Queen Aurora not buffing herself complaint. Really prevents her from being used as often as The Possessed King, I often try to loop with her only to have her get targeted and killed first. Really sad.
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Agree on Phoenicia being useless, I really wish they would give her a higher boost ratio, maybe then it would be useful.
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I HAVE used Doomclaw in a couple teams, actually as a supporr, for that guaranteed Enrage. I use it in high-level Tower of Doom when I need a consistent source of Enrage but don’t want to lose my level 70 hero talent. But yeah, I do not use it primarily for its spell. I placed it at B for that. That gap-jumping point is definitely interesting though, never realized that.
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I put Undine into a category with Skadi and Champion of Anu; all three are great at Blue GW but not much else. Bet you could probably cram them all into a team together with a good Mana generator… But yeah, agree with you here, just mediocre in every area.
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Hard agree on Tian Yi; bad damage, bad stun, bad summon. Just use Ketras, Obsidius, or Weaver if you want those.
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HAHA, somehow I didn’t notice and completely forgot that Phoenicia creates Burn instead of Faerie Fire. Guess we both got bamboozled. Suna is okay, deals an okay amount of damage, the Magic steal is a little interesting but Weaver is better at denying Magic, the Faerie Fire is inconsistent compared to Titania.
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Hard agree on Draakulis’ rating, he really needs some love. The lack of side effects on its spell really drags it down, it’s one of those troops like Abynissia where it was good when it came out, then just… became not good.
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What is it good for? People make that joke all the time… Anyway you REALLY need to look at War again, it didn’t lose its 50% chance! It got pushed down to its first trait, so they could replace Pyromania wiht Infernal Armor. It still has a 50% chance to deal True damage. Although looking back, double Skull damage to Burning enemies on top of a chance to ignore Armor is probably much better than reflecting damage dealt, so it’s still a Buff/Nerf. I’d still keep it in the tier it’s at though, I think the fact that he needs to be in first.
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Plague is Disease and stat reduction, I guess. I remember seeing it be used with Lady Anariel and Behemoth for wall teams, but those have fallen out of favor I guess. Agree with your tier placement. Would love a buff.
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Famine is still quite great I think. I remember the days when he was high-tier as well. Don’t think he needs a buff though, he’s still good in his niche with Guild Wars though.
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I’m really harsh on Death, this troop just sucks. The Death Mark is nice, I guess? Even though it requires a lot of luck and time to kill anything in a super-fast meta. And the spell itself deals less damage than Sunbird, an Ultra-Rare? Yeah, I hate it.
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Xathenos sucks.
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Interesting point on Queen of Sin. Maybe she should be split into two? Could be flavorful, make them twins with similar abilities.
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Fallen Valdis always sucked. I really tried to make her work when she came out but I couldn’t make it happen. I was optimistic about her trait, but it quickly got overshadowed by Plaguelord.
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Obsidius damage, I did the math, deals 82 damage if the coin flip fails and 134 if it succeeds. This means that it only does equal to Infernus’ damage if it succeeds in hitting. I’d like if the second hit were a medium or heavy splash damage hit. It is good in Brown-based teams for its Duststorm trait though, and I love the unique trait. I ended up rating it an A.
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I have rated Zuul’Goth as B-Tier due to how slow it feels in PvP, but I’ll have to try him in Delves once I get him. As you suggest, it seems like a pretty good option, but I really don’t like the Skull gem creation, seems way to risky. Additionally, you don’t get the massive stat boost that Devour provides. A thing to note, if you have both Irongut and Zuul’Goth, you now have instant killers in Blue, Purple, Red, Yellow, and Brown, and since every Delve has 2 colors, that means you have an instant killer for every Delve. Again, I’ll have to try it, I’m still 4 Major Ascension away and I haven’t spent any!
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Shade of Zorn sucks.