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Campaign Ending: Phoenix Stone

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Hah! EASY! I’ll just go do this week’s world event and put a shield on my hero… okay, let’s look over the available weapons…

Err, okay, well, maybe it’s in the next row…

Hah! Weird, okay, I’ll just scroll down and find a shield.

Uh…

Well, okay. Thanks. Win “ANY” battle with your Hero. “ANY” battle except for world event. Because YOU CAN’T USE A SHIELD.

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Don’t do this. Ever. I know it sucks…but just, don’t. Corporations give precisely zero [redacted] as long as the bottom line grows.

It’s never enough. F2P is literally uncapped earnings potential and investors expect profit year-over-year. It will never be enough. This is why at some point the F2P bubble will burst. There simply won’t be any more customers to milk. Monetization efforts will become more desperate. Shareholders will hold corporations’ feet to the fire.

It might not be in the near future, but the customer pool is finite in size. Even if some company is eventually able to bring in every single person on planet Earth that is still a finite number. The uncapped earnings will eventually stop increasing, and these houses of cards will start to buckle. I seriously hope I’m still around to see it. The rampant greed makes me sick.

If they ultimately get your $10/25, the objections don’t matter. Players’ objections, no matter how well thought out or how respectfully written, are the equivalent of flies buzzing around the corporate head. As long as the number at the bottom of the balance sheet is bigger than the one at the bottom of the last balance sheet, they’ll happily spray fly killer before laughing all the way to the bank.

Corporations understand money. That’s it.

People who love the game and want to support it should do so, but that doesn’t mean they shouldn’t be educated on the fact that unless they are whales/super whales, their opinions mean precisely diddly squat to the decision-makers. (I may even be wrong on the bit about whales’/super whales’ opinions mattering, but based on what I’ve seen in other games, there is a level of spending at which the company will at least pretend to care what you think in order to keep you spending.)

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I too set-up for pure faction attempts on the final week of the campaign to take advantage of the increased stats. Will really need rng niceness on those three days of full stats.

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It’s great. I didn’t think the campaign mode was worth it this time so you know what I did? Not play it. Life’s awesome when you don’t do s*** that isn’t worth your time.

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If more (a lot more) people did what you do, this game might not have taken a nosedive last year :grimacing: We vote with our wallets, mainly, and sort of with our time.

Unfortunately, FOMO is strong. And some people genuinely enjoy the Campaign, which is cool. At least Free Track rewards aren’t the utter garbage they used to be, although they’re still not great.

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Ultimately, I buy the campaign pass because I want the elite pass goodies (don’t want to lag behind on kingdom power) and I guess the artifact is nice. This stuff (ridiculous tasks) is annoying, but not enough to make me not buy the next campaign pass.

I know I’m enabling them and it’s making me feel a bit resentful, but for now, I really want the goodies :hear_no_evil:

This is exactly what I’ve been saying the whole time. You do you. As long as you find the game fun then keep playing the game you want to play. If you feel the campaign rewards are worth it then buy the pass. It’s only fun until it’s not fun anymore. You like the game now so enjoy it. When the day comes and you feel the game isn’t worth your time anymore then just don’t play anymore.

What makes me laugh my a** off every single time is watching the people who hate the developers so much even going so far as calling them incompetent but yet is willing to spend more time playing this game in a day than I do in a week. Then (and here’s the kicker) they actually have the balls to go and tell other people to not play the game. Seriously, hypocrites like that can get bent.

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Gambling industry's 'When the fun stops' slogan 'doesn't work'

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@Saltypatra commented in stream that RNG dictates the tasks. She has let our frustration known to the team.

Here to say what @Snooj did.

There is a list of possible Campaign tasks, and RNG selects tasks from that list. I have passed the feedback onto the team, and they are looking into it for the future.

When I know more I will post again.

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Okay, random and the team is not to blame…
But wouldn’t it make sense to go over what random has produced and amend situations like this week before letting it go live to avoid inevitable community backlash? Sometimes it seems like you enjoy being yelled at, called names and abused.

While I personally don’t care about a few stat points so I don’t fell as much hurt, there is absolutely no reason to talk pithcfork grabbing people out of what they’re doing - grabbing pitchforks. This final campaign week should’ve never happened - either make sure it takes only one day to finish all the week 10 tasks or make sure that bonuses last until week 1 of the next campaign.

Not surprising really. The implementation of campaign and world events has felt like the game being mostly put on auto control with randomly generated content.

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Nobody ever asks for this.

Salty doesn’t make the decisions anyway. She could agree with us and the team decides differently. Even if she disagrees with us, that still wouldn’t warrant bullying.

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On the plus side, it keeps getting easier to demonstrate to new players how customer-centric this company is (surely, the recurrent months-old feedback about 2-day tasks and weapon restrictions was duly integrated, therefore resulting in this week’s 5-day task and Shield fiasco): more of our new recruits are going f2p, and we encourage them to do so due to the company’s insistence in sticking to its documented philosophy.

Company happy with its philosophy, new customers not frustrated by misplaced expectations: win-win?
:relaxed: :vulcan_salute:

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If you make a product the customer does not care for and the customer complains about said product it’s not bullying. The customer is what keeps the lights on. Thank goodness they care enough to complain. When they stop complaining because they have had it is when I would start to worry. Hopefully the issue of multi day tasks gets resolved because a happy customer is more desired than a fired up one or at least it should be.

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In case this is in reference to me using the word bullying, I was referring to a quote about yelling at Salty, calling her names, and abusing her.

Complaining is fine. I am doing that too.

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So to enjoy a game, you don’t play it. That’s reassuring.

So you play less than them AND you’re telling people not to play the game. That’s also reassuring.

I have no idea how they’re supposed to make Campaigns better if everyone’s reaction is to not play it and didn’t bother to state why they don’t want to play it. The devs would learn nothing to improve the experience. If no one said anything, they’d just assume everything is fine as is. Because even if you aren’t playing it, others are.

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Did anyone bring up the apparent ninja edit from 2 days to 3 days during the stream? Or are we also to believe that RNG is to blame for it?
:man_facepalming: :relaxed: :vulcan_salute:
#GoWcredibility

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Ah, no, I forgot to ask about the increase to 3 days specifically. :sob:

I think there are several issues. 1, having two time gated tasks the same week. 2, having long time gated tasks in the last week. 3, increasing a time gated task from 2 to 3 days.

The RNG comment is just about #1 and #2.

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The 3 day Adventure Board task isn’t new.

We just haven’t saw it since week 1 so I never bothered coming back to the thread. I unfortunately assumed common sense came through the past 8 weeks. Turns out the RNG was just on a “lucky streak”.

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