Because then we’d be double-dipping rewards. If we have both, they’re going to cut the prizes that the snotgem thing awards. Then people will be mad because it’s not the same.
TheIdleOne is on track in that they probably need to increase “logins per day” and “matches played per player per day”. I also think the Adventure Board does a good job of making it hard to say “What rewards do I get weekly?” than it used to be. If it’s hard to calculate what your salary is worth, it’s easier to cut your pay later by dazzling you with numbers.
For real, how many gems are 50 chaos shards worth? What about if it’s 25 chaos shards and 5 diamonds? What if I sweeten the deal, 10 chaos shards, 5 diamonds, and 25 gems? Can you tell me if that’s better or worse than 100k gold? What about 50k gold and 10 gems? Or 100 gold, 5 diamonds, and a VIP key?
That’s the shady part of this mechanic. It’s impossible to assess if any change they make is worse, unless they’re very overt. Our paycheck used to be in a currency everyone understood. Now we get paid in combinations of things that cannot convert to or from gems, in addition to some gems.
It’s a shock. But only because we have something to compare it to. New players won’t know the difference. This is way more complex than the LT gem nerf, where you could say “Hey, this number < that number!” That makes it way easier for people to decide they’re better off, even if they aren’t, because nobody can actually define the value of a week’s set of prizes.
You can be “below average” for a long time and not even know. You can be “above average” in traitstones but getting 50+ gems less per week than the average. It’s crazy!