When I saw the hyperbole I was like, “Maybe an 80/20 split would make sense if it was Horn-less/Horned”
And a lot of the “demonic” troops aren’t horned anyway. A lot of troops with horns, like Caprinicus and Wargoat, aren’t horned because they’re demons. There are rhinos in this game with horns—do they count, when the OP counts? I don’t think they should. And what about spikes that are meant to look like crowns, or helmet adornments (King Mikhail)? I wouldn’t count that, either.
As far as a sci-fi kingdom: could be cool, but also not in the style of Krystara unless the devs say some spaceship crashed or an ancient, technologically advanced civilization once existed in a long-lost land. So it makes sense that we don’t see futuristic elements in a game that is decidedly old-timey fantasy.
Angels are already very present. See Whitehelm. See Sword’s Edge. See literally any Divine troop, almost. This is also true for the request for things from “ancient mythology”—we already have TONS. Ancient Egypt in Khetar. Wulfgarok seems pretty close to Fenrir to me, from Norse legends—and all the giants, too! Scylla and Charbdis from Ancient Greece (to my chagrin) are conflated in a single troop, the game is so chock-full of references from the Ancient Mediterranean. Vodyanoi and Baba Yaga from Russian/Slavic folklore. What are unicorns if not Christian folklore—and Sister Superior, anyone?—or dragons, for that matter (which are even more universal, culturally speaking).
Like…what are we even talking about? Krystara is clearly full of fantasy-diversity of various kinds