First and foremost, THANK YOU @sirrian and @Nimhain for the amazing update. I love the new direction and the variety that the Event System has brought (back) to the game. I was actually up last night and could not decide where to go or what team to use. It has been a while since that has happened.
Now onto my first impressions…
Team Bonus Events:
I love these! I think the 25% bonus is right on, and the fact that they can stack is brilliant! Knowing that each week I will be building teams around new troops with a 50% overall boost is very exciting. I hope that these will not be limited to ONLY Race/Kingdom, bonuses for Color, Traits, or even card types like all TANKS, or GEM TRANSFORMERS, etc can be a way to continue to add variety. But so far these seem very well done.
Hunting Events (Frag the Hag):
Love it! This is a great way to incentive players to keep doing what they are doing. More rewards for just grinding away and if you want to do MORE, than players can target Explore locations where those troops are plentiful to do some extra slaying. Very nicely done. I know we have a short week this time around, but I will be interested in seeing how accessible 1000 “Snotstones” are to attain. Time will tell. If it is a very daunting task, then perhaps an increase in reward might be warranted… just a thought. Also, are these the rewards FOREVER, or will they change with each new HUNT?? Maybe when we are hunting Dwarves the 1000 pay off is Arcanes? Just an example, but I think it would be cool to see variety in those Hunt rewards. That way the “carrot” is always fresh!
Love… the… idea… Now, I know that this is the first one and its souls, which are VERY farmable already. BUT, in recent memory the last Raid-like event we had was when you released Runesmith. And the ecent was “Build a team around this troop and earn DOUBLE stones!” In that event I was “forced” to use a single troop for DOUBLE rewards. In the current RAID you are “forcing” me to field 4 undead troops for ONLY 20 additional souls. Speaking purely about ROI, the undead synergy is ok, but if I am going to slow down at all, then I will use my devoted Soul Farm team which does contain a SINGLE Undead troop but nets me 295 souls on a Hard Explore. Your “carrot” in this sense is not enticing, in fact, its barely there. Now if that bonus were say +20 for EACH undead. Then you create an exciting opportunity to create a NON-SOUL FARM TEAM of Undead capable of earning 84 souls per match, not as much as a devoted soul farm team, but still a real carrot.
Obviously whatever you decide for Traitstone raids is going to be a success because there is no other in game means of acquisition during a standard battle. You fight, you win, you get ONE. Anything above ONE is at least DOUBLE rewards, so no complaints. Unless you decide to not do stone raids… then LOTS OF COMPLAINING TO COME!
And finally, Gold will be similar to Souls in that unless the gold gain is significant enough to draw then players will just ignore it. Make sure you put the right size “carrot” on the end of that stick we all love so much.
Thank you again for the awesome update!