9.2 Crystal Kingdom: A Deep Dive!

For a long time, the people with higher team scores got less gold for their PvP battles.

Insta-kill troops also make a lot of the comfort thing pointless too. 1000 armor 1000 life troops still fall to Zuul’Goth. :saluting_face:

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Imagine a player who never unlocked any troops.
Imagine a player who never upgraded any troops.
Imagine a player who never played any battles.
Imagine a player who never collected any tributes.
Wouldn’t they be way worse off than players who did?
Sure, cus they aren’t playing the game. The game is about spending your resources to become more powerful, so you earn more resources faster.
You still haven’t explained: why should we be punished for that? Why should we get less resources if we used them to become more powerful, when that is a key element of the game, that you are supposed to do?
Sure, you can not do that, and in this one very specific instance it pays off, but generally you’d be shooting yourself in the foot. And everywhere else in the game, there isn’t a benefit to that. Why would you be hoarding a bunch of resources and not spending them (unless you knew this change was coming)?

But WHY?
Why design an update so that the people who refused the advantage you were offering earlier get a bigger one later, when that was never part of the game design and they were never told that?

And more to the point, won’t this just encourage players to refuse to spend ANYTHING, because some new update might arrive that rewards them with a million free mythics if they happen not to have spent some random resource in the last 6 months. You can’t run a game like that. Pushing your players not to play, in case it benefits them somehow. People will just get bored or frustrated.

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Good point. Honestly, I have never seen a game punish it’s players for such dumb reasons, as this one.
You played the game a lot? Better punish you.
You leveled up? Better punish that.
You spent your resources? Gonna punish that, too.
I’ll never understand the devs of this game.

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Why some people do this in real life - i dunno. If you do play - you do play. You have some progress, after an update - you’ll have the same progress. same stats, tributes and others. and a new resource. If someone haven’t spend in believe he could get a benefits later - then hey, that’s the golden ticket, but it’s strange lottery-style to me

if you decide not to progress yourself you’ll punish yourself for some reason right now.

But i see your point actually - the solving of conversion problem could be a wiping all kingdoms to prestige 1 and giving you an amount of resources you’ve spent BUT if devs have decided to do this conversion rates wouldn’t be equal to those we have now - it would be enough to rise your kingdoms to a levels you have now.

And we would need to rise any of 38 kingdom manually and in the end will comes to what we have now but with a huge amount of pointless microtransactions)

That’s an option, but it’s overly complicated, like you say.
Better to just even out all the conversions. Like take deeds and books - 48 deeds and 1 book both convert to the same number of crystals, but a book is worth 50 deeds. Just change the system so books are converted back into deeds first, then converted into crystals. So, say you have 3 blue books. Right now, that would be converted to 48 blue crystals. But if you convert those books back to deeds, you’d have 150 deeds, and that would become 50 blue crystals. So players get the extra 2 that the books are worth, which they aren’t getting right now.
And the same with spent resources vs unspent resources. Just work out what they’re each worth and make sure the values are the same. If they aren’t, change them until they are the same. Then everything becomes even and nobody is worse off than anyone else based on whether they spent or saved those resources.

And you’ll get more than you have now. for a what reason? Devs don’t convert the resource you’ve spent, they convert the results you made. The remaining resources are so-so for everyone who have really played a game

It’s like a “Jaws” movie benefits 100 mill $ the year it releases and it’s now it would be 2 billions)

You’ll get a fair trade for what you have now.
If a player has 1000 deeds, and they converted them all into books just before the update, because they didn’t know it was happening, they’d get less resources after the update, for no reason. If they didn’t convert them, they’d get more. Why?
Just don’t build the conversion code that way. Just make it so it turns the books back, then converts, so that player gets the same amount whether they converted them into books or they didn’t.
Easy win.

Just an ordinary results. don’t bother if someone have double or tripple this numbers

cause they can’t read and make a conclusions?

But they are converting them. They’re looking at what you obtained, whether you kept it in the wallet or dropped it into a kingdom, and converting it. It’s just if it’s in one place they convert it at a different exchange rate. For absolutely no reason, other than to punish players for dodging the population rules, which don’t even exist when the players decide where to put their resources.

Because the player can’t read? You really think the majority of players who don’t engage with this forum can’t read? Or can’t make conclusions?
That doesn’t make sense, and feels like you think players should be punished for not reading this forum, which is just wrong.

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imagine 1 player have bought only purple deeds at merchant and get 99 of them and the other one have bought 99 random deeds. They aren’t the same. And after the conversion you advice they’ll be the same - is it a fair deal?)

it’s not forum. It’s on a release notes. On an official site, and on steam. I believe the ones who don’t bother to read any of this won’t bother of conversion rates. We all have guilds, we have people who just translate and transit info into guild and others. So the ones who cares can get an info and make decision what to do, the ones who doesn’t care just wouldn’t suffer cause they don’t care.

We have a players in guild or in community that don’t want to read all the stuff and they’re okay with the advice or orders the GM’s or other pals gave to them. Like - don’t spend books, don’t craft deeds, bye books in pvp - they’re not the players you’re fighting here for

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and i’m sure that if you don’t know the rules and don’t bother about it - it’s your fault, not rules.

And if it comes to some rude way, I apologize and gonna finish this discussion in a forum) we can make it to discord if you want)

They won’t be the same after the conversion. The one that bought only purple will have only purple crystals. The other one will have a bunch of different coloured crystals. But they should be worth the same amount. Yes, that would be totally fair.
You think it wouldn’t be?

A lot of players aren’t on steam. There’s several consoles they play on, that have nothing to do with steam. Just pointing that out. And none of those consoles have patch notes on them. Not before the update, not after the update.

So, they deserve to get less?

No, not all players do. Aside from the players who aren’t in guilds (that’s their choice, they’re missing out on stuff, but they still shouldn’t be punished extra for it), many guilds don’t have anyone doing that. In most guilds I’ve been in, that wasn’t a thing. It happens in the top guilds, sure, but you can’t assume every guild has it. In my last guild, I was one of two people who did it, and then the other one left and it was just me. When I moved to my current guild, they didn’t have anyone doing it, so I started doing it.

I’m “fighting” for every player. Every player should be treated fairly. Every player should have their resources converted fairly, no matter what. And honestly, it’s weird you’re fighting so hard for some players to be treated worse than others, for absolutely no reason.

But also, even players who read every scrap of info on this site might have spent dozens of books in the past week or so, before this announcement came out. And they’re worse off for that, because they aren’t psychic, didn’t foresee this magically. That’s just wrong.

I don’t follow you there.

Nah, don’t worry. You’re not being rude. You’re expressing an opinion I disagree with, but there’s nothing wrong with that.
I just don’t get why you think it’s OK for some players to be treated worse than others. But that’s your view, and that’s fine. And I’ve said why I disagree.
But yeah, we’ve been talking for ages. Maybe leave it at that? We don’t agree, but it’s just down to seeing things differently.

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So do I)

Yep)

Sure) we waste a huge amount of Exps with a potentional deeds xD But it wass fun in some case)

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regarding Kingdom Tasks, will we gain progression xp rewards when the 9.2 update is applied?

for example under track 1, if I currently already have X troops at level 20 before 9.2 lands, will I be gaining 300xp * however many Track 1 tasks I’ve already fulfilled before playing 9.2?

answered above..

So, once you update, you will be placed into the new Kingdom task tracks. If you already meet the requirements for that task, you can then collect it.

And just in case it isn’t clear, you will not get retroactive XP for past 9.2 Kingdom tasks already completed, as they have already been applied to your account and progress for 9.1.

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Would you happen to know if this will be the case immediately upon release, or we’ll have some time once 9.2 releases to still use 9.1 before updating?
:folded_hands: :vulcan_salute:

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