As someone who has been playing for 6 years, I absolutely support my colleague!!! You can set this up in a week. I think we should calmly hold the Guild War next week, and then update 9.2 on May 26-28.
I assume they checked this. My guess would be as long as the item fills the same role in the game and has an equal or greater value, it’s allowed. Crystals are replacing writs and deeds, so they will fill the same roles, and it looks like the new rewards are higher value. So, probably allowed.
For now, we can at least filter by kingdom then scroll through and look at them, since they’ll have the icon in the corner. But we really need to be able to filter and search by shiny levels and whether or not troops can be shiny.
It’s not so much that it’s unfair vs fair/generous. It’s uneven, I guess, would be my issue. Why is one treated differently than the other? To me, they should be treated the same, and they aren’t, which means people won’t be treated the same, which feels wrong.
True at the moment, but they are adding shiny dust to places, so hopefully it’ll get easier. And once books leave PvP shop, I guess they want us to buy shiny keys instead. They need to make sure players can level up shiny levels, otherwise that just becomes the bottleneck that books was.
But I agree it’s weird they took class level tasks out and added more shiny tasks.
Sharing in this thread for visibility. I put together some advice and Prestige Level calculator that should help alleviate concerns:
https://community.gemsofwar.com/t/9-2-maths-corner/89657/36?u=ddpgreen
Also, I’ve seen some concern voiced about the tasks blocking progress. I believe that’s not the case. What I understand now after several re-reads of the blog is that the Tasks we’ve been worried about (shiny troops, upgrading weapons, etc.) aren’t actually blockers. We won’t have to complete those to continue upgrading kingdoms. They just reward kingdom-specific crystals for more XP. Colored and Rainbow Crystals can still be used for XP.
The only real blocker will be Global Population, which just means we’ll have to keep all kingdom levels fairly close to each other.
@Jeto Can you confirm (or at least best-guess
)?
The spreadsheet tool is really useful. Not looking to overload you, but any chance you can make something similar to work out the conversion from writs, deeds and books to crystals?
It would be great to see exactly what your current values will convert to, and how to spend any writs, to get the best deal. But I’m not sure how easy that is to do on a spreadsheet. You’d need a formula to look at the amount of something someone has, and determine the remainder, and then advise whether they should try to get a set amount or stay the same.
I can think of a way to do that for deeds, but it might not be the most efficient way and wouldn’t work for the writs. So if you have a idea for it, that’d be great.
Very doable with the power of the modulo operator! I’ll add that to the same sheet.
cause they are different. The ones, who have maximized kingdoms allready have a stats from them, have had some hour of glory by showing their achievment to a guildmates, everyone in global or so, and their progress will be at 50 prestige without any Global Population issues. The one who haven’t will have to make it manualy - rise one kingdoms to match GP level and then rise the ones they want to. To be fair - speculations and spoilers about this update have been a long term thing, so those who wanted to plan their progression could just sit and wait for a release notes (not me, i’ve rise a 2 kingdoms to 30pwr that time). It’s like a Essence of evil moaning about last perk - as if we all know it would be a problem… Some prefer to rise a kingdom and not to wait, some does not - the first was more powerfull and have got more tribute for a some period ot time rather than others - that’s the price as for me.
If I am understanding what you are asking correcting
- Tasks are no longer blockers - you don’t have to complete all 3 tasks anymore. As soon as you complete one, you collect the XP for it and a new task appears. You could only get blocked if you were unable to complete all 3 tasks.. even then you don’t have to do tasks to earn XP - crystals are rewarded throughout the game now and they are exchanged for XP (or Kingdom XP is just a reward in some places)
- Global Population - I explain here that yes, you can get blocked from levelling a Kingdom if you do not meet the global population requirements
Summary
Perfect, thank you! ![]()
Not for many of the level increases. And even if they did, so what? They spent resources to get those stats and they keep them anyway. Why would that matter?
Who is doing this? Really? And why would that matter on whether you get a different amount when converting resources?
Going by the calculator, after the update I’ll be able to level any kingdom straight to about 54 or 55 prestige. Population doesn’t seem to be as much of a barrier as some people fear. So why should that be the main reason why some people are going to be worse off than others, when both earned the same amount but one allocated it and one didn’t?
But why should that matter? Why should it affect how the resources get converted?
If I spend it now or spend it after the update, it should be worth the same. Not more for not allocating it to a set kingdom.
Not that I’ve seen. Definitely not that most players have seen, since speculations and spoilers are hidden away in corners of the forum and a handful of places online. Most players won’t see that. Why should they be affected?
A player who hasn’t seen any of this could spend their books hours before the update, get less resources from the conversion and have nothing to show for it. How does that make sense? And if they allocated the resources to kingdoms that aren’t their highest, it wouldn’t even have been affected by population. None of these points make any sense, and they don’t justify people being treated differently.
No, it’s really not.
You can see what the perk is before allocating resources. You can make an informed decision. And everyone is in the same position.
It’s completely different.
The linked sheet has been updated with the auto-conversion values.
I’m still working on incorporating the advice on how many writs to convert. If I can get something working that I’m happy with before the weekly reset, I’ll add it to the sheet. Otherwise, break out your calculators! ![]()
Imagine a player who haven’t spend ANY deed he collect - just collect them and leave it be. And the one who spend every single to rise a kingdom. Who would feel more comfortable while playng? Obviously it would be the second. The first will suffer with the lack of stats. But after 9.2 the 1st could freely get a much more stats than 2nd. That’s the difference - get an advantage here and now or suffer now and get more later
Who didn’t? it’s kinda MMO mobile game - competitions between others is a main source of endorfines here)
For a long time, the people with higher team scores got less gold for their PvP battles.
Insta-kill troops also make a lot of the comfort thing pointless too. 1000 armor 1000 life troops still fall to Zuul’Goth. ![]()
Imagine a player who never unlocked any troops.
Imagine a player who never upgraded any troops.
Imagine a player who never played any battles.
Imagine a player who never collected any tributes.
Wouldn’t they be way worse off than players who did?
Sure, cus they aren’t playing the game. The game is about spending your resources to become more powerful, so you earn more resources faster.
You still haven’t explained: why should we be punished for that? Why should we get less resources if we used them to become more powerful, when that is a key element of the game, that you are supposed to do?
Sure, you can not do that, and in this one very specific instance it pays off, but generally you’d be shooting yourself in the foot. And everywhere else in the game, there isn’t a benefit to that. Why would you be hoarding a bunch of resources and not spending them (unless you knew this change was coming)?
But WHY?
Why design an update so that the people who refused the advantage you were offering earlier get a bigger one later, when that was never part of the game design and they were never told that?
And more to the point, won’t this just encourage players to refuse to spend ANYTHING, because some new update might arrive that rewards them with a million free mythics if they happen not to have spent some random resource in the last 6 months. You can’t run a game like that. Pushing your players not to play, in case it benefits them somehow. People will just get bored or frustrated.
Good point. Honestly, I have never seen a game punish it’s players for such dumb reasons, as this one.
You played the game a lot? Better punish you.
You leveled up? Better punish that.
You spent your resources? Gonna punish that, too.
I’ll never understand the devs of this game.
Why some people do this in real life - i dunno. If you do play - you do play. You have some progress, after an update - you’ll have the same progress. same stats, tributes and others. and a new resource. If someone haven’t spend in believe he could get a benefits later - then hey, that’s the golden ticket, but it’s strange lottery-style to me
if you decide not to progress yourself you’ll punish yourself for some reason right now.
But i see your point actually - the solving of conversion problem could be a wiping all kingdoms to prestige 1 and giving you an amount of resources you’ve spent BUT if devs have decided to do this conversion rates wouldn’t be equal to those we have now - it would be enough to rise your kingdoms to a levels you have now.
And we would need to rise any of 38 kingdom manually and in the end will comes to what we have now but with a huge amount of pointless microtransactions)
That’s an option, but it’s overly complicated, like you say.
Better to just even out all the conversions. Like take deeds and books - 48 deeds and 1 book both convert to the same number of crystals, but a book is worth 50 deeds. Just change the system so books are converted back into deeds first, then converted into crystals. So, say you have 3 blue books. Right now, that would be converted to 48 blue crystals. But if you convert those books back to deeds, you’d have 150 deeds, and that would become 50 blue crystals. So players get the extra 2 that the books are worth, which they aren’t getting right now.
And the same with spent resources vs unspent resources. Just work out what they’re each worth and make sure the values are the same. If they aren’t, change them until they are the same. Then everything becomes even and nobody is worse off than anyone else based on whether they spent or saved those resources.
And you’ll get more than you have now. for a what reason? Devs don’t convert the resource you’ve spent, they convert the results you made. The remaining resources are so-so for everyone who have really played a game
It’s like a “Jaws” movie benefits 100 mill $ the year it releases and it’s now it would be 2 billions)
You’ll get a fair trade for what you have now.
If a player has 1000 deeds, and they converted them all into books just before the update, because they didn’t know it was happening, they’d get less resources after the update, for no reason. If they didn’t convert them, they’d get more. Why?
Just don’t build the conversion code that way. Just make it so it turns the books back, then converts, so that player gets the same amount whether they converted them into books or they didn’t.
Easy win.