8.8 Patch Notes

8.8 Patch Notes

Shout out to our wonderful little crew of beta testers for their time & efforts, this update.

Guild Keep Guardians are getting expanded in this update. Players will be able to give their Keep Guardian Teams a helping hand to improve their effectiveness!

All Guild Members will be able to view the Keep Guardian and its current effect on the Keep menu. During the Guild Wars preparation, before the new event begins, players will be able to purchase boosts for their Keep Guardian. The Guardian Boost menu can be accessed from a button in the Keep Guardian info area.

Players can purchase up to 5 Guardian Boosts for an upcoming Guild War. There are 3 types of Boosts, which can each be purchased with Silver Marks. – Lv 30 Boost – 20 Silver Marks – Lv 50 Boost – 40 Silver Marks – Lv 70 Boost – 60 Silver Marks

The Guild tracks how many Boost purchases are made by its members (displayed on the right).

Each Boost purchased will add to the Guardian Blessing pool. Once the first Daily War begins, no more Keep Guardian Boosts may be purchased.

Guardian Blessings

For every 3 boosts the Guild purchases, they will get a Skill Point towards their Guardian’s Blessing. These skill points unlock in a specific order: Life > Armor > Attack > Magic Up to a cap of 135 Boosts, for the whole Guild. As these Guardian Blessings are unlocked, they will apply Skill Points to the Guild members’ attack teams during Daily Wars battles!

Every time your Guild’s Keep Guardian Team appears in a battle to defend your Keep, it will consume ONE of your Guild’s Keep Guardian Boosts, and last for that one battle. Highest level boosts are used first Again.. This boost will level up the Guardian for this one battle and uses your highest-level boosts first.

Each day during the event, your Guild’s total number of Keep Guardian Boosts replenishes to the original total your Guild members had purchased, ready for the next Daily War.

When the Guild Wars Event ends for the weekend. the Guild Boosts reset to zero, and they will need to be purchased again for the next event.

Remember: The Gate is always defended by a Guardian Team, and any location that does not have a player defending.

Players will be able to view results and information about previous Daily Wars! The new Daily Wars Result menu is accessed from the main Guild Wars menu (under Leaderboard).

There are two tabs in the Result Menu:

Guild: View your Guild’s results.

Screenshots taken from a staging server and displayed data may not reflect actual scores and calculations

Personal: View the results of your own previous Guild Wars battles.

Players can view their Guild’s Daily War results further, with information such as:

  • Leaderboard Ranks

  • ELO Ratings

  • Daily War score

  • ELO Change from the Result

  • Total Battles

  • Morale Bonus

  • Conquest Bonuses

  • Total number of Keep Defenders

  • Keep Location Wins vs number of Battles

  • Guild member performance (Score/ Wins)

More information UI for Guild Wars, is coming in 8.9

  • Players can now view their Guildmates’ defence teams within the Guild Keep.

    • If no team has been set up, there will be a pop-up message to let you know.
  • Grace Period: For 2 days after a Guild Wars ends, players will be able to collect their Daily War Rewards for the final day, as well as any uncollected personal Guild War rewards. Once the grace period ends, any uncollected rewards will be mailed out like normal.

  • Review Next War Rewards: Players will be able to access the Guild Wars Reward menu to view the rewards for the next Guild Wars event, along with being able to purchase the Guild Wars Medallion in advance.

  • We have increased the base Gold and Silver Mark rewards from winning a Daily War.

    • Base Gold Marks have increased from 10 to 20 Marks (which is scaled by the guild’s morale)

    • Base Silver Marks have increased from 20 to 40 Marks (which is scaled by the guild’s morale)

  • We have changed Purple Keep Guardian of Darkness’ Defense Ability to Inflict Bleed on 3 random Enemies. Create 3 Bleed Gems.

  • We have added a confirmation message when a player fights on a location they have already defeated.

  • When a player selects a location to fight, it will now display a path on the Keep map to display what new areas(s) would unlock from defeating that location

Searching for specific Monoliths just got easier. The Monolith Menu has had an update to match the newer UI style in the game. Similar to the Collection menu, there is now a Filter button on the right-hand side of the menu.

Players are now able to filter Monoliths in multiple ways:

  • By Region

  • By Buff Type

  • By Searching for the Monolith Name

  • By Active/ Inactive Monoliths

We have added a new pop-up menu when a PvP Season has finished, and a new one has begun.

  • When players go to the PvP World Map for the first time after a PvP Season, they will get a PvP Season Ended Summary message.

    • The summary will include a list of all uncollected rewards that have been awarded to players (this replaces the Season mail being sent out, since it could be lost due to a full inbox).

      • If players have no uncollected rewards, this area will be empty with a note “Thanks for playing the previous season”.
  • The PvP Season Summary will display your end-of-season PvP Icon Conversion. The overall VP earned from Icons the player had in their inventory when the PvP Season ended.

    • This will show how each rarity of their Icons has been converted to make up that total VP amount, in a help popup window in the menu.
  • Players can return to the PvP Season Ended pop-up menu after closing it from the PvP World Map (near the Mail button on the right-hand side).

    • This button on the PvP World Map will be available for 1 week after the PvP Season Ended Summary has been displayed.

When a player earns a Hero Level, they will go through a new Hero Level up sequence. The new sequence has been updated to match the new UI Style for the game.

All level-related rewards (e.g. new Feature unlocks from Adventurer’s Path, or Weapons unlocking from new Gem Mastery) will be displayed in a single menu, alongside any Skill Point increases, and Gem Masteries chosen.

  • To the Victor… : Win 25 Quick Match PvP Battles in any Region.

  • Guild Paragon: Win 10 Guild Wars Battles.

  • Pillars of Might: Win 5 Monolith Battles.

  • Players’ PvP teams will be saved within a region for specific restrictions (as long as the player has created a team previously).

  • Added a new Heroic Gem for a future Campaign.

  • Updated the main fonts for the game to match the new UI style of the game.

  • Disconnecting from Chat from the World Map caused a softlock

  • Reward animation missed the first reward, often Campaign Stars

  • Morale bonus showing /30 instead of /27

  • PvP Gold Mark Region bonus not displaying and not being rewarded

    • Awaiting confirmation on the details of the fix
  • The ‘Y’ button icon is upside down in the Vault Rewards screen on Nintendo Switch

  • CLIFFY Error in PVP caused by the opponent’s Troops not being transformed

If any further information is confirmed, we will update these patch notes.

Also, there are placeholder translations for some languages while we are waiting for localisation to come back.

Due to some delays and issues outside of the studio’s control, a number of bug fixes have needed to be pushed back into 8.9.

6 Likes

So… we only have 2 days to buy boosts? I kinda don’t see why we can’t buy them per day if the boosts run out. If I remember correctly, the old sentinel system could be upgraded the entire guild war period, even if people wanted the team boosts for their defenses/offenses as soon as possible.

It’s already hard enough to get people to put defenses up in 2 days. Coordinating boosts too is a lot of pressure.

Boosting the gate team seems like it won’t do much and that’s where a majority of the boosts will get used up?

Blessings might be okay..? I guess there will be a lot of pressure to build up Blessings for Kingdoms like Suncrest and Blighted Lands (again) and I’m not sure if that’s a good thing.

I guess it’s another case of wait and see, but I’m just not seeing it as a super effective feature..

and I hope that’s not the last thing they plan to add for telling us defensive wins, since this doesn’t tell a full building of 3 defenders whose defense is actually effective (or got lucky).

4 Likes

Maximum of 135 boosts

1 point for every 3 boosts

Works out at maximum 45 points.

Whether it’s 45 added to each skill , or 45 spread across the 4 skills. As you’ve put, unlocked in a specific order .

That means 11 points added to each skill, that won’t even be noticeable.

Not really gonna make a big difference, even if the full 135 are bought.

No Max limit, would of been, a hell of a lot more effective and fun.

11 points of magic can certainly make a difference, and if there was no cap, rich guilds would win every time. Pay for marks with cash, buy a million guardian upgrades, win, repeat.

9 Likes

When is the update releasing?

1 Like

Yes but only 11 points, if every blessing is bought.

And don’t forget, we have troop restrictions.

So it’s very Bleh . No big deal.

And I’m in a non rich, ranked 75 guild lol.

I’m always looking more for the fun value, than the need to win everything or I get depressed value.

New UI changes

We will have to wait and see if they make the game look and feel better. Once I get used to how the game looks, they change it for no apparent reason.

Guild War Scores/ Information

It looks good, but guildmate scoring (like the old Paragon leaderboard) should have honestly been included with the initial launch of the revamped guild wars. Nobody knew what was going on without a lot of unnecessary communication, but hopefully the pathing for keep battles makes this easier. The defenses in your keep should also display wins/losses, but that is probably coming at a later date.

New Monolith search function

Searching for specific monoliths is nice (I honestly just use Krystenhall, Old god’s Shrine, and Guardian’s Maze), and it will make that menu much easier to navigate. But honestly…why are valravens capped at 10, and can only get 3 per day? There is a lot of needless confusion on whether you have to collect more valravens. Please just let us collect them whenever we want and let us use monolith buffs when we want to.

Guild Guardian Boosts

This is like the boosts that we got from the old guild wars, but it costs silver marks instead of gems. (I know to max them out in the old system, it costed about 1,500 gems, but I can’t remember the exact number). It seems like this will be better, but the cost might force people to play more PvP than they are used to.

And of course, we will have to see what new bugs come crawling out of the new patch…:beetle:

3 Likes

That isn’t real data.. it is generated for the screenshot.

1 Like

It costed 340 (85 gems x4).. which I had to look to remind myself exact value..

Sadly, that was still more than what most guilds were making in participating.

2 Likes

I’m not sure why a guild would buy 45 boosts that can be reduced to 15 every day if all players on the opponent’s team just play 1 gate battle. If half the opponent’s guild does 1 more guardian team battle, all the buffs that were paid for are completely gone. The guild could end up burning resources with literally zero to show for it. How is that fun?

4 Likes

@theoldeone So it was 340 total gems to max out all your “old” guardian boosts? Thanks, I like to keep data, but that was one piece I didn’t have. We will have to see if the new silver mark system has “better pricing.” (I mean, what else do we do with them?):rofl:

2 Likes

It’s a boost for a guardian… at the gates, where he is at 20 lvl troop… it’s a help for attachers not to kill him too fast by accident and get a bonus points

same-same, if a player enter to set a defence it’s not a big deal to push 1 extra button

1 Like

I mean it used to be weekly :sweat_smile:

Tier 3: 10 gems, Tier 4: 25 gems, Tier 5: 50 gems, for 1 stat type

340 gems for that week of guild wars and a lot of it was covered from Guild Tasks. It’s partially why there was a major stink when the devs tried to nerf the stuffing out of Gem Tasks back then.

1 Like

Was hoping to see something about the sentinels or vault key rewards getting an upgrade. Crap update to be honest

7 Likes

So another thing to spend silver marks on means another reason for them not to be removed from the chests!

2 Likes
  • Players’ PvP teams will be saved within a region for specific restrictions (as long as the player has created a team previously)

If it means that finally all the teams will be saved and we don’t have to redo them every week that’s a great thing.

8 Likes

Agree with Seward, vault battles rewards pool is outdated, and needs an improvement.

6 Likes

So what difference do the boost levels make? If you get a point for every three, regardless of level, why are there three levels?

Please tell me there’s some kind of explanation in game of EXACTLY what the boosts do, because that screen shot is vague and unhelpful, so if that’s all we get, many players won’t know what they’re buying.

30 members buy 5 boosts each, making 150 boosts. But the cap is 135? Dunno why, but hope this is clear so players don’t try to buy extra and waste resources.

Also, 135 boosts, divided by 3 boosts per skill point, is 45 skill points. Divided by 4 skill points means we’ll get 11 of each and one extra attack, right? Why not a level amount of 11 of each, or 12 of each? Seems weird to start another set but stop after one boost.

I had to reread this a few times, but I think I get it. So, we buy consumables that our keep guardian can use, and it consumes that boost each time it battles. And for every three we buy, our attackers get buffed. And the attacker buffs are NOT reduced by the keep guardian consuming boosts. Right?

Bleed gems, probably. Right? Dunno why you don’t say the new gem, given that adding it to the game should add it to the list, so we see it as soon as it gets added. But sure, a new gem. :joy:

2 Likes

That was my first thought too, but I think they just explained it really badly.

I THINK the guardian consumes a different thing than the boosts our attackers get. So they consume their boost (and it does “something” I guess, since this post doesn’t say what it does, just that there’s levels to it), and they have a set amount we buy of those (up to 135). But for every 3 we buy, we create a blessing, which equals one stat boost to our attackers. It’s not clear, but I assume the blessing don’t get consumed, so we do get something to show for what we spent.

Still might not be good enough for some guilds, but it’s something for the silver marks we throw at this mode.

Or, I’m reading this wrong and it’s even worse explained than I thought. :rofl:

Pretty sure they mean the attacker bonuses. If those were unlimited, rich guilds would buy tons and their attackers would have 1000 to all stats, or whatever. And then win every battle.

2 Likes