zuul is a boss, can’t see that tag on immortals, you can also face cosmic dragons right now in explore
Wow this is just terrible. Probably going to quit when this releases. It’s just too much. Another pass to pay for? Forget this nonsense.
these troops are much bigger than dragons. I’ll be wondering if they’re missing this part. Mode-related units shouldn’t appear in e12, that’s simple.
There are only 1 immortal with looping ability, not buffled yet.
the pvp battles for purple will be so difficult that people will leave the Alliance ![]()
They need to make these passes cheaper then or have less events. Another option is an overall pass and seperate passes. Though adding all those passes together should be more expensive then buying yhe overall pass.
Even if they do this they already messed up to much for me to want to support this game anymore. Only staying for my guild otherwise would have stopped playing already. Maybe if they start fixing things that should have been QoL changes ages ago will supoort again but in it’s current state definitly not. Still salty about the insulting “synch compensation” as well. The devs are really out of touch with it’s playerbase.
Apparently they first had to make sure that GW feels rewarding enough for heavy money spenders. It looks like those Immortal troops will do the trick just fine, upgrading them to level 30 for extra powerful traits will likely take F2P player centuries (and those just paying for the pass decades). I believe GW will be back fast now.
I believe Zuul can show up as the Mythic Boss in Karakoth Explore (likewise Ctharrasque in Hellcrag), but…
…technically, the event versions of Zuul and Ctharrasque are distinct Troops from their obtainable base versions. Six Mana Colors and Invulnerable vs. three colors and Impervious, etc.
They can’t. When Explore in its current form was first introduced, Zuul could indeed appear as the boss in Karakoth explore. However, since the introduction of Enraged Kurandara, Boss troops no longer appear in Explore.
Dude always pops up just before there is a new update (with a new account.)
Spams the forums and gets banned. Rinse and repeat.
Edit Suspended again already ![]()
A lot of people believe this has been going on for quite a while now.
I definitely understand your perspective, but coming from kingdom builder apps where “P2W” means people 100 times your level/power obliterating your kingdom and plundering all your resources every other day because they have seemingly unlimited money in their banks accounts… GoW is incredibly tame by comparison
In those games, high-paying players compete on an entirely different level which F2P players could never hope to achieve. In GoW, a F2P player can regularly win against players who have spent thousands.
There’s very little direct competition in GoW outside of leaderboards (which display who has the most time and/or money to spend), and even in direct competition like GW (RIP), you never lose anything. You may miss out on some rewards, sure, but you don’t lose all your dang stone and wood like in those stupid kingdom builders!
Worst case scenario, some dude who spent $1000 on x4 Stellarix beats your defense team in GW and his guild outranks yours in the bracket, winning 50 gems or whatever more than you. Good for him, I guess.
Interesting. I’m convinced it happened (and that I even took a screenshot of it) but that doesn’t mean anything unless it was recent (and it definitely was not) … Explore is probably third place for which game mode I play the least.
It wouldn’t be very difficult for them to simply shut the game down with little-to-no notice, to take the money they’ve already accumulated and run. There are roughly one gazillion mobile games that have done exactly that, even if most of them haven’t been around as long as Gems of War.
The developers are evolving the game, even if few of us agree with the directions in which they’re taking said game. And they’re clearly trying to keep the money train rolling. You may believe otherwise, but people are prone to believe all sorts of things that bear little resemblance to reality.
What you’re saying is, GW are dead in the water.
I think what he is trying to say is GW will be brought back to encourage people to spend money on the new immortals. But my guess is they will probably wait to gauge which players are spending money first.
Just spotted this in the new sneak peek video. Gives some idea what the scaling is like:
Also saw that 4 of the immortal levels are just for the pet and 10 are just for the weapon:
Seems like a lot of levels spent on other power-ups.
And a preview of what the goals look like, and what they could be requiring:
And there’s gonna be 9 of them, each season.
And an exact figure for the season goals, of 2k per goal level and 180k overall:
So, that’s something, I guess. At least we know more stuff.
I broke down the total number of burning marks that can be earned in a pvp season from the video:
You can open 1 burning chest with 10 burning marks.
Free pass: 20×9=180–18 chests
Paid pass: 50×9= 450–45 chests
Season Goals: 60×9= 540–54 chests
If you pay for the pass, you will be able to open 45 more chests. We don’t know the percentages for the random drops from burning chests, but we will probably start a thread on that. I’m guessing that the rarity of drops will be in this order: silver/gold marks>>bronze/silver/gold icons>>immortal souls.
Somehow, I’m not the most pitchforky person for this update, since this could have been good in theory.
However in reality, seeing numbers like that, they’re so stingy on how many chests they give out that this feature is doomed to be underwhelming.
Kinda exactly like Shiny Chests.
Things like farming 800k VP every 77 days. Who checks their numbers?








