7.2 Sneak Peek with Sirrian!

This is a Sirrian “proof of life” video :rofl:

Jokes aside, glad he’s still around. Digging the new UI org, can’t wait to test it out :slight_smile:

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On Facebook they named him Syrian.

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I always thought he was Australian :rofl:

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Thanks Anam_Cara! The resource icon looks great…much easier to see what I have!

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Really weird to take glory off of the main screen when there’s obviously plenty of room for it. I’m much more interested in how much glory I have than how many millions of extra souls I have… if there’s only room for 3 (which again there’s plenty of room). If any of the 4 currencies needs to be left behind your pointless extra click, it would be souls.

Odd change.

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Glory should definitely be shown.

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I am here and the video cut short at the end.

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So glad to see a preview being shared, and really hope they actually listen to player feedback before launch, to avoid problems like the recent UI change and the pause screen downgrade.
As a console player, I’m noticing some stuff that hasn’t been mentioned, starting with the huge list of offers on the right that I’ll have to move through to get to mail, which seems annoying. I’ll probably have to go the other way around to avoid that. I’d suggest moving the button up next to chats, rather than having it on the right, as it would look better, fit better and balance the top bar more (the large icon nearer the middle and a closer number on each side).
And the toggle at the bottom - given that we raise/lower the menu with a keybind, will the toggle be part of that keybind? Press once to raise, twice to toggle and the third time to lower? Because that would make sense and be easier than having to navigate to the toggle switch to use it.
I like some of the renaming, like collection instead of troops, but the second events needs to be guild events, as has been mentioned. And easier access to inventory is great, but can we make navigation easier within that massive menu. Tabs instead of drop-down boxes might be better, but I’d settle for being able to expand and contract the current drop-down boxes with a keybind, like L1 to open and R1 to close, and/or a way to jump up and down to the next page or box, like L2 to jump up and R2 to jump down. Just make it easier for players without a mouse to get where they want.
And while you’re making changes, can you please add a timer under the word Krystara to count down to the next tribute. I know this would be a huge benefit to players, especially newer players learning how tributes work. If you need a reason, it will help encourage players to keep playing or coming back, if they can see how close they are to the next tribute. But it’d just be easier for players, too.

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Too late for this now I think.

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I can’t find a date anywhere. When is this supposed to release?
Might be too late, but it’s hard to tell.

They never announce specific dates for updates in advance.

There was a ‘roadmap’ published for updates for a short time but seems they have stopped doing this.

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Before was to find 6 dragons and it will be to find also 6 sentinels, if they are random, you could find without spending gems but if they are fixed like the dragons, let’s say each for a dragon zone, then you will have search in each zone for a chance of getting them.

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Where is the logic behind taking glory of the map but souls are not? Dont let make decisions from people who obvious dont play the game much as your community does! Another let down…:face_with_symbols_over_mouth::-1:t2:

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Will there be new achievements?

Edit: I see there’s three new achievements coming.

A long time ago, an employee used to stream the game. I made a joking comment about how much they were valuing souls. It turns out - they legitimately think souls are valuable to players.

Yes, this was after medals were introduced but it was the first time I noticed they don’t actually know how players play their game. I believe they think people gamble to medal their troops.

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At some point, you kinda do, since you run out of use for lower rarity medals and 5 for 1 is not a good exchange rate. I guess players can also just sit on excess lower rarity medals, but then I’d want to save the Orpheus medals to do Ultra Rare/Epic troops (and there’s a seriously high amount of Epic troops in this game that are mostly meaningless)

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Even if you do gamble, I’d bet you still have millions of souls.

But I personally don’t gamble resources that are as scarce as medals. I can’t even bring myself to do the grinding as it is.

And if you do the grinding, watch out - you might hit the gold cap they won’t tell you about. This is all becoming too ridiculous.

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What are the new achievements?

Don’t tell them souls are good or bad, they will cook something stupid up that needs even more of them. Devs react to what is written here. Most of the changes I see in 7.0 are things randomly mentioned here in the good community - like managing events as guilds, and voila more gem expenditure for basically tosh. :smiley:

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New Cards show wrong Language. If you start new Gemgraves with Underspire more Players will Leave.Promised.