3.5 feedback and suggestions

Even if you’ve already upgraded a common troop to rare, you can still disenchant a single copy (as long as you have more than one copy). It will still give 5 souls and will have minimal impact on your progress. Whatever you disenchant, make sure it is one with multiple copies, and the lowest base rarity possible.

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Okay, thanks! Funny that you mentioned the ‘single copy’ part because I was worried that disenchantment meant the troop was going to completely disappear! Okay, so disenchanting means I’m just ‘giving up’ a single copy or card; and that I’ll still have the troop.

I’d upgraded the Commons to mostly Rares (some I was able to jump to Epic). I only have one single Legendary (Crimson Bat, who is my heavy-hitter/workhorse right now along with my Hero, and I had to craft a couple more Arcanes myself to even fully trait Crimson Bat!).
I have 274 troops to look through and see what ‘lesser’, unused troop I can do.

I was still getting used to the game when this new 3.5 update arrived, so I’ll have to take extra time to re-navigate and learn the new stuff (and maybe unlearn some old stuff). I still have to learn about Guilds (not in one yet, I’m too casual), so I guess now after 3.5 is a good time to start. :slight_smile:

Anyway, thanks again, Stan! That ‘Disenchant’ thing was nagging at me, so now I know what to do. :slight_smile:

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Definitely get into a guild right away. There are guilds out there that have no weekly requirements and are meant for casual players. You’ll gain a number of benefits, all of which are worthwhile (ability to benefit from guild tasks, passive bonuses to mana surge %, ability to earn guild seals which you can cash in for chests in the future, daily log-in bonus and more!). Check out the relevant guild recruiting thread here on the forum and just be honest about how much you play. You’ll find a guild with others like you that can work together for mutual benefit. Even if you just join a random guild using the in-game guild finder, it’s better than nothing.

Once you’re in, keep using most of your gold to level your kingdoms, but it is reasonable to donate a percentage (not more than 25%, in my opinion) of your gold toward guild tasks as you go. Some supportive guilds will insist that you don’t donate until you have levelled up all your kingdoms, but I think paying into your guild is worthwhile, as long as other players are doing likewise. If you find a guild that is willing to support you as you progress, so much the better.

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Ha, Stan! funny as I mentioned guilds here. I just logged in and discovered three Guild Invites in my console email (well, two invites from one same guild(!) , and one from another guild)! I have no idea how they found me (I guess via PvP?), but I will check them out, and that Guild thread you mentioned. I will ask questions there so I don’t hijack this thread with any more off-topic stuff, LOL! Thanks! :slight_smile:

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A partial solution to the age old problem of treasure maps gathering dust. What about an alternate version of TH that rewards ingots instead of stones for the amount of moves?

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Dragonguard Class event now in 36hours? Did we need to change class to Dragonguard or can people get Dragonguard champion exp during it as any class?

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Went back and looking through screenshots of Salty’s stream and it looks like she took Sorceror into Warlord’s class event so that answers my question.

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Second ingots needing their own tab in the soulforge. This is awful.


At the very least, they should have fixed positions, not have whatever drunk dynamic sorting algorithm they currently have.

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After mostly being quiet and in observer mode for a few days, I need to come out and comment on the situation.

But Slyp, the devs already ARE pulling them, intentionally so. Why do you think people are so pissed off about the ingot situation?

Let’s dig into the situation through your post:

I will agree, that’s a problem. In fact, that was amongst the most vocal of feedback on the beta forums. The devs are aware of the situation and have acknowledged that they are looking at the situation and are willing to make adjustments (that’s more then they acknowledged during the beta). I’m reasonably confident that over time, this issue will be sufficiently addressed. Just likely not this week or anywhere in the short-term. If I had to fathom a guess, additional weapons of low rarity could be slotted in during that kingdom’s event week, slowly but surely to address the situation.

And this is where I think most of the forums are completely missing the boat on the ingot situation.

The point of the ludicrous cost is to say, “We don’t want you to be able to craft mythic ingots with common ingots.

But… but… I already hear the counter of “But, if that statement is true, then the devs wouldn’t have made the recipe for players to use”. To that, I say, well… there’s been a 10 diamonds → 100 souls recipe in the forge since its inception. Just because the recipe is there, doesn’t mean the recipe is in the player’s favor. And I bet more than a handful of players actually use that recipe.

The devs set the “pain” level for crafting a mythic so high that it’s not reasonably fathomable to craft. Why?

  1. As mentioned above, the intention is NOT to be able to craft them (though, if someone is really cray enough to do that, more power to them as the option is there).

  2. Because if the “pain” threshold isn’t THAT high, people would be able to grind them out. Two great examples illustrate this point:

    a. The Dawnbringer fiasco
    b. Just last month, a high-profile end-gamer bragged about a 9,000 explore run over that month’s Vault weekend. Another post (can’t remember if it was the same person) bragged about having over 100 vault keys.

Unless the grinding goal is set so ludicrously high as to be unobtainable, people will exploit the grinding. This can be illustrative of “This is Why We Can’t Have Nice Things”.

** Side Note: The grinding issue also definitively buries any thoughts about allowing traitstones to be crafted into ingots. Never, ever, going to happen. Sorry. :frowning_face:

So… the devs have let players suffer in the “pain” of realizing that they aren’t going to be able to just grind their way through the ingot system. Players are pissed off. Angry posts ensue. The frustration is mounting and building inside of everyone. Emperor Palpatine is most pleased.

Now, comes the well-timed, controlled release of all this bottled up anger and frustration.

There’s going to be no “maybe” about this.

Let’s see what happens when players see next week’s Raid Boss using their normal logic that Tier 3 or 4 is their “optimum” investment point, when they see something like this:

– Tier 1: Common Ingots (6)
– Tier 2: Rare Ingots (5)
– Tier 3: Ultra Rare Ingots (4)
– Tier 4: Epic Ingots (3)
– Tier 5: Legendary Ingots (2)
– Tier 6: Mythic Ingots (1)

This would effectively yield double the payout per week, as this is the same as Tiered rewards in PvP. How many people that normally would go to Tier 4 would bite on 5 or 6? I lot, I would bet.

And that’s how you monetize ingots effectively. For those that do not buy into this system, well… you have my best wishes and my condolences at the same time.

They aren’t. In fact, they are playing most of us like a fiddle quite masterfully. All part of the master plan. Clever girl, yet again.

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So, you’ll have to explain this to me because I’m getting old and I just don’t understand things any more.

What’s wrong with letting people have reachable goals and let them have a sense of accomplishment when they finally reach those goals? Give them a sense of pride for the time spent in playing the game.

Talking to my guildmates, a lot of them have a sense of pride that they managed to survive and grind out Dawnbringer. There’s only a few things I hear from people. “Grinding out Dawnbringer, traiting all troops, obtaining Infernus.” All reachable goals. Do you want to know what they aren’t talking about? Getting Zuul’Goth.

Why must everything be out of reach to the point where someone eventually gives up?

This ingot thing is essentially a grind. Why torture the players for it?

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In other words.
Dawnbringer is worth the grind.
Zuul’Goth is NOT.

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You forgot epic ingots in tier rewards :rofl::stuck_out_tongue_closed_eyes::stuck_out_tongue::stuck_out_tongue_winking_eye:

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The goal is for a player not to give up completely, but to give up the grind and to choose to buy the goal in question. If a player can grind for a goal and achieve the goal without enduring pain, the informed rational player will choose to grind for the goal over buying the goal outright.

The gating mechanism for the prize tiers in Raid Mode/Invasion is a good example of this. They are priced at a point where players are likely to fall just short of the next major prize tier and are faced with the “painful” decision after hours of grinding either to walk away without the prize, or spend a couple hundred more gems for one more sigil pack. Time invested and mental fatigue will tend to suggest that the player will buy the gem pack to avoid “losing” and walking away empty handed.

Ingots will likely be handled in a similar manner. Yes, players can likely grind for ingots, probably up to Epic, maybe Legendary tier. But, over the very long haul, people will likely give up this grind (after all there are over 30 kingdoms this grind has to be individually achieved) and will resort to buying ingots to escape the grind.

After all, players on the forums are already almost begging the devs to let them buy ingots in some form or another (VIP chest drops, Event tier rewards, etc.). On this front, for many players, the devs have already won this war of attrition over grinding.

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Doh! Can’t even count to Mythic. For shame… :tired_face:

That’s just as bad as the last long post I wrote where I screwed up on a elementary addition problem, lol.

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The new search changes are nice but we need more.

One for banners, a 2nd one for troop types, one for AoE spells, one to sort by mana cost, and I’d suggest moving the “base rarity” search type higher on the list as it’s more important than “rarity”.

Thanks for all your feedback everyone! I will be collating and adding things to the main post when it’s a bit quieter in support.

Don’t forget we super love Quality of Life suggestions. These are improvements that can be made which involve minor tweaks to the game but improve a few smaller things in game-play experience (for example, there’s been a suggestion to have the skip-to-bottom icon on the Troops menu in console, where it’s on the other menus but not on Troops, or like when we added the “Play again” feature…). This doesn’t include game balances and troop feedback so much - though of course I’ll make a note of that, but if we’re referring to “QoL” and 3.5 specifically… :slight_smile:

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While I think I understand what you’re trying to say, as it make sense in business-model way, there is something that bugging me.

I think buying stuff in free-to-play game is all about able to progress a bit faster You can spend zero dollar to get to the same point, but it will take some time to grind to be on the same level.
But now if I want to upgrade Mythic weapon, but don’t want to buy extra Raid/Invasion/Bounty tiers with my limited gems, I have to suffer?

Let’s take your model as an example, for fully upgrading one Mythic weapon, which take 55 Mythic Ingots.

  • Players who buy everything with gems and play Ranked PvP - they got around 2 Mythic ingots or more every week; that will take… 27 weeks, or 7 months.
  • Players who only play Ranked PvP, but can’t generate enough gem to buy Raid/Invasion/Bounty tiers, or simply don’t want to - They would only single Mythic Ingots each, half of above group; that will take… 1 year and 2 months.
  • Player who want to only play casually, not enough gems to buy Tiers and unable to reach rank 1 in Ranked PvP - Mythic ingot will be almost impossible to get except crafting from lower rarity ingots. Let’s be generous and guess that they’re lucky enough to craft 1 Mythic Ingot every months; that will take… 55 months, or almost 5 years.

So it’s half a year, full year, or five years - for one Mythic weapon, and there will be 30+ of them soon. So If players don’t start buying Mythic ingots with gems now, they will be miss out and take forever to catch up, so they pretty much forced to spend gems by the new system?!

Having some goal to motivate player is good, but creating this wide gap between player, I don’t think it’s a very good idea. New player will always be left behind, except they spend money on gems to catch up, so they might as well give up now. How is that good for the system as a whole?

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Really? I’ve been looking hard for any kind of response, so far it’s been a wasted effort. As far as feedback goes, it’s been a well-established one-way trip, vows of silence still seem to be popular in some parts of the world. Which window do you have to listen under to benefit from the occasional morsel of insight? :confused:

Hi devs,
I know we all only tend to post complaints here, so I thought I’d go against the grain and give the 3.5 update a big thumbs UP! :+1:

I like the ingots and the daily tasks, but mostly this is the first update in many months that hasn’t come with a bumper crop of bugs and broken stuff (at least on iOS).

My only suggestions (in no particular order) are old issues I’d still like to see dealt with:

  1. Guild Chat is still mostly broken, tho it’s been working intermittently since the update.

  2. Guildmasters should be able to DM players in the game. Just in general GMs need more support… they work hard (for free) for all of us, and judging by the number of walkouts and even ‘lockouts’ I’ve seen or heard about, it takes its toll on their sanity!

  3. 0 member guilds should be deleted from the rankings. I know, it’s a “complex” issue and you’re “studying” it. I don’t believe you! All this data resides in a database structure somewhere, right? Why can’t you just hire a good SQL nerd and have him purge the EMPTY guilds? If he bills you for more than 2 hours work he’s ripping you off!

  4. We should be able to change the order of our teams in the Troops window.

  5. (iOS-specific) The game has been crashy for months. Something to do with when tributes come due while you’re playing a match (I think). Since it’s somewhat predictable (after logging in you’re safe for about an hour) it’s not horrible, but I still lose one or two important matches to game crashes every week. Not any worse in 3.5, but not any better either.

  6. I don’t mind all the different currencies in the game, in fact I like it. But I DO find it annoying that so many ‘items’ end up piling up in my inventory with no use. I’ve got hundreds of Treasure Maps, thousands of minor traitstones, over a million Souls. I don’t want to upset that precious “game economy” but it just seems… untidy. OTOH I was overjoyed that jewels found a purpose with the advent of craftable pet food. Maybe after the next update we can feed our pets spare maps! :stuck_out_tongue_closed_eyes:

Oh I do ramble… as you can see, except suggestion #5 (and long-term, #2) these are pretty small nits to pick… really I just came here to say thanks, the game is moving in a good direction and you’re doing a fine job. :hugs:

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I think this can be summed up into: The extremely high cost to craft a single Mythic ingot becomes a problem because we are crafting a resource to be spent. It’s not like crafting a Mythic that we can use over and over forever, NOT YOU GARGANTAUR AND ZUUL’GOTH!!!
Once spent, all these Mythic Ingots are lost, and if the player wishes to upgrade another Mythic weapon… Well, another year of grinding/buying stuff seems quite dishearthening.

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