Real, honest, frank feedback. I’m not trying to hurt or spare feelings here.
3.5, as a whole, is big and important. I think months from now, it’ll stand as one of the most impactful updates so far. But I think the weapon upgrade feature is very rough, and leans too much on promises.
We got our shiny new weapon upgrade system and no new weapons to accompany it. So it leaves us with a lot of little messes.
For one, weapon maxing requirements for 8 stars. It’s super easy for older kingdoms that feature tons of weapons across the rarity spectrum. But it’s prohibitively expensive for kingdoms like Bright Forest that are almost exclusively legendary/mythic weapons.
Then there’s upgrade cost vs. impact. Dawnbringer sticks out as a very frustrating deal. 55 mythic ingots costs a lot. It’d take 5.5m souls to convert that up from commons. We only know for sure the average player gets 1 mythic ingot/week. The affixes Dawnbringer gets for more than a year of waiting for ingots do not match the time spent accumulating resources. We could convert other ingots up to make it faster, but the worst-case is 5.5 million common ingots and 55 million souls. I think a weapon that represents 55 million souls worth of value should simply read “21 mana, win the game”. By the time I max out Dawnbringer, I am certain there will be dozens of more powerful troops or weapons I’d rather use. None of the mythics really carry weight in that regard. All of these weapons are “already impressive” and “incrementally more powerful” after a serious investment.
I’ve seen plenty of ideas that make that go somewhere though. One that came up in chat today: a mythic weapon that starts weak, but becomes as powerful as DB after upgrading. That’s exciting! Dawnbringer’s problem is it takes a heavy investment up-front, so it would be ludicrous from a design standpoint to add power worthy of an entire year of farming.
Now, my math could be wrong. Maybe ingots are going to be inserted into raid/invasion/bounty rewards. We have yet to see what we get out of champion events. But that’s another problem: you released an economy without telling us how much we get for putting in effort. You scheduled the update the week before the only event we knew you wouldn’t modify. We get the first champion event, which might require us to switch hero classes, in the midst of the only week that demands you have specific hero classes each day. This was extremely poor planning.
I don’t think you, the devs, are stupid. You’ve stated you plan on releasing more weapons. I can imagine new weapons that aren’t broken AND make these new features exciting. I can imagine an economy that makes the cost of mythic/legendary ingots just small enough to make them “long-term goals” instead of “unobtainable chores”.
My problem is as a player, I don’t want to imagine the world where the update works. I want to play an update that makes me excited. This is how my ideal 3.5 would have launched:
- Data files updated to reveal a new weapon for each kingdom of varying rarities over the next 3 months. Yes, 10 per month. We just updated weapons, and weapons are tied to kingdom power, so it’s time to showcase weapons and make players want to freaking acquire weapons.
- New weapons start very vanilla, and interesting abilities appear only through upgrades. Hook meets bait, players can see that new weapons are stronger than the old ones, but ONLY if upgraded. Ingots have a purpose and it’s clear day 1.
- Outline exactly what events will give ingots at what levels at release, reserving the right to rebalance. Now players can spreadsheet out how long it will take them to get what they want. “Long term goals” is an anagram of “player retention”.
- Schedule the update the week before the event that awards the most ingots. Players can IMMEDIATELY sense blood in the water.
- Intentionally set ingot rewards about 10% lower than I think they should be, so “after monitoring the economy” they can be boosted, preferably immediately before the event starts. Then people are SUPER HYPE because they got a bonus.
New updates should invite me to play with the new features. Instead, I don’t feel like I’m going to understand how weapon upgrades work before 3.6.
We’re standing here with our strings on the ground. Why do you refuse to pull them?