Even with Peryton at mythic, I have 7 stars and progress 290 / 300. Its impossible with 13 troops to have 8 stars.
So I checked and my Dragon Claw is at 7 stars. And I donât believe there is a mistake on the map. I have 5 Gold stars but 2 of them have become Blue. If you look closely at the map. There are 3 gold and two blue in my mind indicating that those are the two above the 5 gold stars making a total of 7 stars. Though at a glance it looks like 3 accented as opposed to 2 accented.
Visual confusion? Yes, but not a bug.
Exactly! Weâre basically being used as paying beta testersâŚ
Yet they have a group of players that volunteered to be beta testers, but they didnât test the 3.2 patch. Seems rather stupid to me to have a group of testers but not use them to testâŚ
But then theyâd have to listen to the beta testers and you know, listen to playerâs feedback. That canât happen, itâs not right.
After thinking about it I wonder if they introduced the new layout with placeholder âgenericâ white icons. They reworked almost everything to a cool 3d, it only makes sense the icons would go that route too. Same with the font. There are entire menus unfinished so it wouldnât be out of the question that the text and iconography would be as well.
Obviously it would have been better to release it complete, but Sirrian did say they had deadlines and had to get it out regardless.
If thatâs the case then along with a few bug fixes and a couple tweaks to a few readability issues on the cards then this may not be so bad long term.
I get that we all miss the old style, but honestly I think we can mostly agree that itâs mostly the familiarity that we miss. I was a harsh critic of this update, but my love of the game and a little time has me looking at it from the other side. Most of the finished stuff really is better. Imagine if they went from what it is now to what it was⌠the backlash would be crazy. What they had really was a step backwards from the new, itâs mostly just getting used to the new stuff. I bet you over the next update or two all of the generic looking white icons are replaced with nice 3d icons and text that really stand out as a positive change.
Iâm not saying itâs all good, the troop selection menus really need to be able to scroll from front to back and the headache inducing board while playing was clearly an error. Of course a fix is already on its way and maybe the devs will listen and fix a few usability issues in the near future.
All that being said, I plead with the devsâŚonce the next update or two completes this new interface, how about we concentrate on bug fixes before we decide to overhaul the entire game again.
Is it? I donât feel like any of the tasks I used to perform are accomplished any more efficiently. Aside from filtering by two troop colors, everything is either the same or worse from an interaction design perspective, requiring squinting and scrolling where none was needed before. From a look and feel perspective, the new UI is a mess, though I admit that this is more subjective than objective. I have years of experience in interface development and work closely with graphical design and interaction design teams in my job, and this likely colors my perspective, but many others have expressed similar views.
I would love to understand the perspective of those who have made peace with the changes. Are you finding certain tasks to be more efficient than before?
Have they changed the look of the runestones? In reading through this, that is what I am gathering. You may say, âWell duh, just take a look!â but that is one of my problems with the new update. I have not seen a runestone yet.
I play on an iPad 2, which has had its difficulties rendering the various versions. It was crap by the end of v.2, but v.3, for all the things I disliked about it, resulted in the game playing very well. With 3.2, I am back to crap, and the runestone icons do not display. Nor do any icons won in battle, or on treasure hunt, or displayed in my collections screen. Canât recall, but I donât think they display in the tribute screen either. I can say for certain in about 45 minutes.
Thatâs the point, imo if you change something at least make it better, with this new UI, i donât see any improvement, itâs taking more time to search for a troop itâs also take more time to understand and read the infos on the screen.
I wouldnât mind the ugly color if at least i could do what i was able to do before quicker or easier but itâs not the case and that really suck cause i really like that game and i feel i am Playing a complely different game
Absolutely NOTHING apart from being able to choose two colours when searching for troops could be described as better than before. Personally I donât even think this is better because the actual interface and search function on console is far worse than what we had before. On the old version it was far easier to search red/blue undead by just clicking undead in troop type and selecting red. Try it now, itâs painful.
Iâm still so pissed at this absolute abomination. You canât sugar coat it in any way, shape or form. Itâs total crap.
I must say i find it really weird they launched the fix for pc about elsp and black beast on console even if everything was fine. Why delibarately sabotage console version? The result is we now got 3 more broken troops that was working as intended before the fix. This just make no sense
I cant see what i loot in kingdoms emissars gifts if i want to skip animation!
i click kingdom, i clock âskipâ and windows disappear.
i want to know instantly what i loot, not full skip it.
(and btw new loot window terrible)
((Actually the post I wrote is trash and Iâm sorry I wrote it and especially sorry if you saw it.))
No, but I have come to terms with it because itâs not going away. That post was me looking on the bright side. Itâs either that, or stop playing entirely.
Fair enough. I get where youâre coming from.
Iâm willing to give the new UI a fair shot rather than just do a knee-jerk âitâs ugly, I quitâ - but between the weird scrolling of rewards while opening chests / winning battles, and the severe eye strain / fatigue from having to focus super hard to see information during fights, I get nasty motion-sickness type headaches after playing for even a little while. So I canât even attempt to live with the new look for a while to see if I like it.
thatâs my reason for speaking up. Game updates shouldnât make you feel physically ill, and itâs a severe enough problem judging by all the similar reactions here that itâs clear not nearly enough testing or thought was put into the new UI.
Thatâs a tough one, because as much as a lot of people donât want to know about or admit, 99.9% of games made (like movies, books, music videos etc) are basically an attempt to tie-in âhigher wisdomâ (esoteric knowledge) to lower âbaseâ forms of entertainment and pastimes.
Meaning if people donât actively search for higher wisdom themselves (at some Initiatory Society like Freemasonry, etc) then the idea is by playing a game, reading a book, etc theyâll have âinsightsâ that seemingly come âout of nowhereâ to them from being exposed to esoteric knowledge in an indirect form.
Okay, lol, to get to the point here, âSuncrestâ is obviously a kingdom based on the âSunâ, which is, to keep things simple, one of the closest symbols you can get to the âHighest Powerâ.
What they did was shift the old icon which was pretty scary and generally hard-to-pin to anything resembling the Power of the Sun in esotericism (besides that âthird eyeâ), to one of the Ultimate forms for symbolism of the Sun in esoteric teaching - the Pheonix.
So as the Sun âdiesâ and is ârebornâ day after day, showing us itâs ultimate power of eternal âsalvationâ for mankind, so the Pheonix Rises again and again after death.
(Like Freemasonrys symbol is of a Pheonix with two heads looking both ways, the eternal Sun looking for forwards and backwards, to Light and Darkness, Life and Death, etc )
Ultimately though it does look like a form of âmake-workâ project, since although the new icon does make more esoteric sense, it just doesnât look that nice.
I think itâs safe to say that the old person who did the icons and UI before is âgoneâ, and someone new is there to take his place⌠(probably a Freemasonic âfavorâ or something, letting an inexperienced guy join the team).
Will be interesting to see if the new units though maintain the same quality as the old ones, since maybe another way to look at it was the âoldâ guy maybe was doing both the UI and the units, and wanted a break and wanted to get the same pay but only concentrate on the units, opening up a new position for the UI etc.
I opened two threads stating and wondering just that, to me thereâs no way those whack black/white/blue icons are âfinishedâ, they would have to be placeholders till the âfinalâ versions come out.
But the threads were opened to point out another problem, assuming those whack icons are temporary placeholders, why werenât we told?
Better yet, why -arenât- we told?
Meaning all this hubbub and one dev canât come out and say (flat-out directly answering the darn question, not some âvagueâ idea or thought) that, -Yes-, those are placeholder icons so stop worrying guys.
On top of that, they should not just make sure to tell us, but to tell us -Clearly- as a âMessage of the Dayâ when starting up the game.
Havenât we all seen various things in our inboxes along the lines of, âHey Guys! You got Free Stuff! Sorry about server being offline 2 hours hereâs some gems!â
Well guess what? If a "Message of the Dayâ is that easy for them, why not add a simple message like that for all to see, like "Hey Guys! We know those certain icons look like trash! Donât worry theyâre temporary while we bring out the new intended ones! Hereâs some gems for your eye-strain! "
lol done and finished, and we wouldnât have to be having these inane conversations in forums etcâŚ
What happened to gaming it all seems to be going backward, I remember any mmo I played always had various messages posted for you so you know whatâs going on, a game like this that must be swimming in money canât be bothered to do that?
pfft no wonder people are upsetâŚ
lol eeshâŚ
These stats are displayed in the bottom left corner of the âTroops & Teamsâ screen, which can by accessed by clicking the âTroopsâ icon at the bottom of the main map screen.
Efficiency is coming at the cost of usability - that is to say, where there is any being gained at all.
For example:
Tributesâ loading stuff can be bypassed relatively fast now, but we canât actually see what weâre getting - or even how many kingdomsâ tribute we got - because the things fly by too quickly if we do that.
LIttle hint, you always receive 1 less gem then kingdom tribute
Example: if you get 5 gems that mean 6 kingdom tribute