First off, I want to say that all of my Feedback and Suggestion are from playing the Xbox One version of the game.
What I like:
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The new start up/“Press ‘A’ to start” screen. Very nice. I even took some screenshots to use as backgrounds. I hope to see more troops/kingdoms in the rotation.
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The Troop selection screen. I noticed you put a black background behind them, nice. It helps it not feel so “in your face” and “busy”.
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The old (vertical) troop summary screen for chests is back. Thank you. The side-scrolling thing was horrible.
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That we can now open 200 chest keys at once.
EDIT 1:
- The new kingdom stars. Overall, they are nice, I just wish they were a little bigger
What I dislike:
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Guild task percentage change. I don’t want (or need) to know how much % of a task I have finished, I need to know how much gold is left to complete it. So, I would like to see either the old way come back (for example: 500,001/1,000,000) or just tell me how much is left (for example: 499,999 left to complete)
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Guild Roaster screen. Putting aside the fact that it’s super bland, it’s hard to read the lvl numbers in the stars due to the numbers being white and the star a medium to light grey.
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The “Fireworks” display, or what you guys call “particle effects”. I don’t know how else to put it other than just saying they are too much. Every time I cast a special or kill a troop, it looks like the 4 of July in my bedroom. Its distracting. I give you points for trying to “jazz” it up a little, but can you tone those down a bit? Overall, I do like the idea, the execution is just a bit much.
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The new status effect animations. No. Just no. They are WAY too much. What was wrong with the heart being green when you were poisoned or the shield being on fire when burned? Now, my whole troop card looks like it’s on fire when I get burned. Its distracting and makes some of the numbers harder to read because the effects block them. Alternatively, Frozen isn’t enough. I have to really, REALLY, look close to see if I’m frozen. I much prefered the 3.2 status effects to these, mostly The only ones I found a bit much then was disease, I prefer the old UI’s version on that one.
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The trait icons. Holy smokes are those small now, I can’t even tell of my troops have their traits or not without clicking on them and looking, it used to be a easy quick glance.
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The new chest selection screen. I don’t like how we have to click on each chest now to go to each section to spend each different kind of key. But, I do have a suggestion for it, which I’ll list in the next part of this post.
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I hate that we can’t do 1 key chests anymore if you have 200 or more keys. That really messes up Daily Tasks on Console. If I have a Task like: “Use 3 Gen keys for 10 gems”, I don’t want to have to open up 7 more Gem chests just to get the Task done. Its like I’m being punished for saving my keys. I don’t like that. Fortunately, this issue is also covered in my suggestion for the chests.
EDIT 1:
- Some of the new map stuff is hard to read. For example, I have Whitehelm as my Home kingdom, and because it’s my Home, the lettering is green. That, mixed with the color of the kingdom icon and the map land behind the name makes it hard to read. There is a similar issue with L. Empire kingdom. With its white letters and light map land background, it makes it hard to red the name. I’m not sure how to make it better. Maybe used a dark, less transparent black background for the kingdom names?
Suggestions:
- New Chest menu, similar to the old one. Okay, you know how Soulforge has those headings on the top (Level, Jewels, Traitstones, etc)? You do that with the chests. So, it would be the old order of: Gold, Glory, Gem, and so on.
And do you know how, in Soulforge, next to things like Jewels and Traitstones, in that little green bubble, it says how many I can create with my resources? Do that with the key amounts. So, in my chest menu idea, each heading would look like: Chest type and then how many in the green bubble. So, like: Gold (42), Glory (78), Gem (102).
Also, you scrolls through each chest (with the RB and LB buttons) and when you’re land on one, it shows a picture of the chest type on the left side (like the current chest menu does). On the right side, it has the open of:
“Open 1 chest”
“Open 10 chests”
“Open 50 chests”
“Open 200 chests”
They would be listed vertically like shown above and like how it was on the old chest menu screen. Now, if the player doesn’t have 200 keys, you can do one of two things. Either, A, “Black it out” so they can’t select it until they have 200 keys, much like how the VIP chest buttons looked like before until you reached VIP lvl 5. Or, B, give them the currency option for the 200 chests. Like, currently, if you have no gold keys, it will show “Open 50 chests for 15,000 gold”. So, the 200 chest bundle would cost 60,000, unless you wanted to be nice and give us a discount like you do with 10 and 50 packs of event keys and such when using gems to buy them.
Lastly, when you open a chest, it would still have the current animation. The card appears, flips over and shows you what each key/chest have you. And, at the end, you still get the current vertical summary screen.
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We need proper trait filtering back. A way where we can click on Traits (like we do with kingdoms), get a drop down menu and select a trait we want to narrow our search with. For example, it would go: “Traits”, in the white box next to it, “All traits”, you click on it, scroll down to, say, “Cursed” and it would show you all the troops with that trait.
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We need a way to see single color troops by themselves. For example, under “Filters”, if I click on just “Red” and hit “All Colors” (or a new seach option, if necessary), it should give me Red only troops like Courage or Red only weapons like Summer’s Fury.
EDIT 1: I wasn’t sure where to put this as it’s a like, dislike, and a suggestion all about the same thing. So, I’m torn on the new summoning stones. You guys gave us a visable pool of what we can get, which I like, but you removed the ability to get Legends and Mythics from those stones. I know several people who got Mythics that way. I was using my jewels to get weapons and the Forge only troop as I figured there was always time to try and get good stuff with the summoning stones. So, now that you took that away from us, I feel kind of cheated out of it. Had I known you guys would be changing it, I would have focused on using my jewels on those stones instead of weapons as I need a ton of Mythics. So, my suggestion is to perhaps include Legends and Mythics in some way, or go back to the old way of Summoning stones.
That’s all I have for now. I hope that all made sense and I hope to see some of these things in the future. I’ll edit as I think of more.