The update will be as good as we have requested it to be except in the fact that it still has to follow into restrictions that the game developers can not change easily. Those restrictions are what will make the game bad, our requests are what make the game good (not all but most) and the deciding factor is the skill to which the devs have at making the requests fit into those restrictions, and they have done an exceptionally good job of that. If people want to complain about recent changes in the major updates just remember that those major updates are amalgamations of multiple feature requests so be careful what you wish for because you might just get it.
It’s always amazing that someone will act as if it’s a crime that the devs of a F2P game tweak parts of the it to keep the game financially viable for them. Obviously, the devs of this particular game try to maintain a game that can be played for free. I know plenty of players that have not put a dime in the game and have reached high levels. If the devs truly only cared about money, they could easily make this game P2W.
I beleive the devs will do a great job just like they always have and i look forward to the updates.
I’m a math guy, so I figured I’d run the numbers to clear things up.
According to the list of the top 50 guilds, if you average the number of trophies earned by the top 10 guilds over last week you get around 12180. That works out to roughly 4000 fights at 3 trophies per fight.
I did 4 quick fights to see how much gold I earn (dragon armor, VIP 2, others will get more than me) and averaged 2290 per fight.
If the guild did 4000ish fights and each one earned 2300ish gold, the guild earned a total of 9,200,000 gold total from all members. Now we assume that each person donates only 90% of their earnings, putting the rest toward gold keys (this is highly variable, but I assume most in a high guild certainly have kingdoms at 10 and don’t buy a lot of gold keys), leaving around 8,300,000 gold donated.
If the guild focuses on token, gem, and key tasks, at 11k, 38k, and 36k respectively with equal frequency, the cost to get each task once is 85,000 gold. That would mean the guild would complete each task 98 times.
Net total per member: 1176 glory keys and 980 gems per week.
I extrapolated your numbers and applied them to my Guild. The numbers are scary.
No effort per week and in my guild for free gems,keys ?
Hayl nooooooo.
I see any slacker with zero gold donated and zero trophy per week its demoted then next week its boot time for any and all slackers.
Gee versus my ps4 level 180 guild where we get 1 to 2 tasks done per day but hey not happy with the idea a guild task may take a week to complete for our guild .
And most pvp i get 600 to 900 gold with dragon armor so not happy with increased resource cost due to a few fantical guild players.
Its a single player game, no such thing as pay to win here.
People are concerned the game will turn existing players away with the changes. Nobody said they wouldnt spend any money but expecting people to support the game by taking away previous advantages is not very smart. They should be careful with the guild tasks; I would guess being in a guild is the only thing keeping a lot of players with the game.
Not everyone should be a sheep. People complaining provides a measurement of public opinion. Even if it is disregarded.
I just would like to point out that there are many guilds that support the self-development of their players, prefering them to put their resources (gold) into lvling all of their kingdoms first, rather than milking them and squeezing them out for all the gold possible to get tasks done. Are you telling me that guild like that will now get PUNISHED? because, they don’t get gems/keys at the moment, and before people are done lvling the cities, it will get changed, so they will NEVER get the stuff they decided to postpone to help people? Nice. Thanks a lot.
And here you sound like one of the people who already have all the troops ascended to mythic / lvl20, and want to make sure others won’t get there any time soon nice attitude.
WHAT ECONOMY? there is no trading in this game, it doesn’t do ANYTHING to you or me if dhjl has 50k troops or 200k troop and 12mln spare souls, because THAT is what is happening to the top guilds with the tasks, they get SPARE stuff. It doesn’t affect the game, it doesn’t IMBALANCE it. They already have EVERYTHING. So your (again, edit for the sensitive ones) attitude is offensive and aimed at taking a chance to catch up away from people who don’t have everything possible yet.
You amuse me. . And being around people like you, it makes me want to quit the game altogether, rather than waste my time after the “inevitable change” that will assure that I will never catch up to the top, because while they’re already FED with everything, the opportunity to catch up will be taken away from everyone else.
lmao now you made my day, “I will generously allow all the low players to keep getting stuff, as long as I get SOMETHNG ELSE AWESOME, that they won’t get, but HEY, they will keep getting the stuff I was getting until now, so it’s ALL GOOD” … (another edit, surprise surprise)
The change will NOT affect the high end players, because the top people are the ones spending the most time on the game, so however much you will nerf or decrease the rewards from the guild tasks, it won’t hit them nowhere near as hard as everyone else. Why? Because they will put in enough time ANYWAY to get everything. All of the “weekend players” will quit, because with their limited time to play, now they will get even less for it, and even less of a chance to compete with others. So good luck and good job killing off your own player base.
TL:DR the OP is an overly fed and fat cat who has everything available so now he’d like to take away the opportunity to catch up from everyone else (edit. by catch up I mean get all the troops available and ascend them to mythic rarity).
And now I’ll tell you what, since you are such a smart ass Studs, I will throw in my full support to your idea of nerfing the gains for people who don’t have everything, when you agree to a FULL account-wipe. Lets everyone start off from the ground 0, a fresh start. How about that? not that much of a fan anymore eh? because you won’t be sitting on everything you already stockpiled, you’d be hit by the changes just like the rest of us. (and yet another edit, for the super-sensitive types, have a good day).
Mind your language and keep it civil please… do abide by the rules FAQ - Gems of War | Forums or you may end up getting banned… You are jumping to a lot of conclusions and being pretty offensive with it…
Your response seems a bit over the top to me… the OP was suggesting that the top tier economy looks broken (which it probably is) and that the devs will do something about it (which @sirrian has confirmed many a time)… Whether we like it or not… Sure, the vast majority of players aren’t benefitting from the thousands of gems and keys in the top guilds, so I take your point that any fix should not penalise the lower tier players by making it harder to get stuff.
Personally I think tasks and donating will only be a tiny part of what guilds should/will be about… How about we get back on topic and ask for cooler things…
…like:
- mythic / unique troops you can ‘rent’ from the guild
- donating to buy buffs to all guild members for a time
- guild wars and invading other guilds wholesale
- pve tasks and quests with uber-bosses that have to be attacked by the whole guild
…let’s get excited, not get nasty… plenty of nastiness on the etherweb without misunderstanding each other or contriving it with childish insults here.
This made me gasp. That explaines Tacet’s videos where the counter seemed to stop at 9999. Ow break time!
Guild Rewards are perfect only mimimimimi again from Causal Players with bad Guild ? with a Nerf they would destroy the Guildsystem because no one would donate.
so pls dont cry . They should change the Promotions … Co Leader and something for the Trophys perhaps 50000 Trophys +10% Gold 100000 Trophys +20% Gold.
They just have to add another op Armor for 50 $ and bling bling bling
(if they want Money)
That is a short term fix. The devs are looking for longevity. I am taking a “wait and see” approach on this one. It is easy to gravitate toward the negavite.
What other players are earning doesn’t affect you directly, but it affects the decisions the developer makes, so in the end, it should matter to you, because it will affect you. The game is not just some “found object”, a thing that won’t change. This isn’t about decrying the behavior of other players, punishing them for performing, but about discussing what cost and reward scales optimize player engagement.
I’m curious how those who are confused by the relationship between player performance and developer decisions think the game is balanced. With a dartboard? They don’t just pull numbers out of a hat, and they’re not blind. They have to have some way to set the scale. There’s going to be a relationship between costs and earning potential, based on the desired time for players to earn or accomplish something, which itself is going to be based around how fast they can create content, and what kind of scale their data suggests makes for optimal player retention.
They’ve got to know what the top end is, as well as the average. It’s not like they can’t get the data, you’re playing on their servers. Would you prefer that they set the costs based on what the top players and guilds are earning on a regular basis? The wider the gap between the top end and the bottom, the harder it’s going to be for the people at the bottom to get anything. Bringing the top end down makes setting reasonable costs so much easier.
Developers typically have a certain kind of experience they’re trying to provide. It’s their job to make what they produce “fun”, and if they fail, then people walk away. But if large variation means most people aren’t having fun, and adjusting the game to make it fun for them means some other group stops having fun, it’s a no-win scenario. So there are competing motivations to broaden your market, while also trying to reduce variation in experience.
Players in top guilds play significantly more than the developers ever expected. They should have been able to extrapolate what kind of rewards the task system would produce before then, and determined that the maximum possible income was unhealthy for the game, but lots of things about the game have changed since then, and they may have balanced them under conditions that are no longer true.
The key here is not just “happy”, but “playing the game long-term”. Giving out rewards faster may meet the first objective, for a short period of time, but also make players bored faster as they have nothing to look forward to.
As I’ve said before, games are artificial problems that we deliberately create so that we can enjoy solving them. If they’re too easy, then they don’t remain interesting for long, and thus do not serve their purpose of entertaining us very well. Players are naturally driven to look for any possible solution, any way to optimize, any way to win faster – including appealing to the developers to make it easier. That drive to solve problems is exactly what games are created to cater to, but defeating the problem by begging for it to be easier defeats the purpose of creating or playing the game in the first place! A good game is fun to play, not just to win.
We dont even have 2.0 on PS4
my guild is one of them.
I think its kind of funny people saying about the resources top tier guilds receive. Here’s a hint most of those resources are next to useless after a certain point. Do I need 1000 goblins…no I do not? Do I gain a benefit for having extra, no I do not. But I need to get those thousands of useless resources to get the ones I do need. I’ve been playing since day 1 and once you get to a certain level those “extra” resources are just a bragging right. Just for example I have all troops except for Plague, I have VIP chests opened so I used 4500 gems in an attempt to get Plague (100 chests) and nothing. Did I get a bunch of resources, yes. Are they useful, mostly no. While the arcanes are nice they are still sporadic and not necessarily giving me what I need for any given troop. Without VIP this is $300 worth of gems…does it seem right to spend the equivalent of $300 and not get the resource you were looking for? I could understand this argument if those resources could be exchanged for others, sac those goblins get some minor trait stones or gold. I do realize that most players aren’t at this level, but top tier guilds do have a large percentage of players that are and that’s why I don’t really think they should be taken into the economy. It’s like a farmer (which this kind of is) you can only have so much corn to feed your family till its just a waste and we can’t sell or trade our extra corn to get other things we need. Lol I went to farming. While it is conceivable for a top tier guild to have a low level player, in general that is not happening. Instead of making everything more expensive or penalizing high end players give more purchase options.
as i said only jealous whining ‘’ i play 1 Hour a Day but i want the same Progress like Players with 5 Hours a Day’’
They should just search a Top Guild too Problem solved. I hate this whining Threads
I’m fortunate enough to be one of the 300 players in a top 10 guild. I have all the troops except Plague and Autumn Imp. And they are all mythic except for 8 (5 commons and 3 recent epics).
At this point glory keys and gems are just used to either get troops for souls to level up kingdoms, or hoard for the next rare drop (3500 glory keys and 300+ gem keys, no plague yet, oh well). If it is changed so that the rewards are lessened, it won’t really impact me. If the rewards change to traitstones, it will help even more than the glut of keys/gems do now as there is no way to use either to target stones specifically. Heck, if I could spend 10 gems for a single minor I’d be doing that instead of trying for Plague.
The only people a change will hurt are the ones that are still hunting for legendaries to finish their collections.