They talked about how commons will cap at 15, rares at 16, UR at 17, Epics 18, Legendary 19, and Mythics at 20. So that slime is a Mythic upgraded slime, I assume.
It is at the 1:00 mark in the video.
They talked about how commons will cap at 15, rares at 16, UR at 17, Epics 18, Legendary 19, and Mythics at 20. So that slime is a Mythic upgraded slime, I assume.
It is at the 1:00 mark in the video.
Cant say if those are good. Nothing to compare and 25% Is quite low having count that is only one shot chance and the deamon could be a worthless troop instead of one of the three (I think) other Deamon Legendaries (Inb4 summons a second TSO) I think in the next patch troops with low but secured reward are going to be better than those with high risk, high reward.
@Nimhain, I can already tell you’re gonna have a hell of a time logging all the traits along with the troop types when the Troop List is eventually updated, even if that’s procrastinated off to a year from now.
The Troop List will always be waiting for you.
It always summons an Ancient Horror. I can’t remember of the top of my head exactly what level the daemon is though.
Don’t remind me.
I see. Thanks. At least knowing exactly which troop you are going to summon is gonna give some strategic advantage.
I know a guy who can do that super quickly.
It always summons an Ancient Horror.
Maybe rewording to “25% chance to summon an Ancient Horror on death” would be adequate then.
I can already tell you’re gonna have a hell of a time logging all the traits along with the troop types when the Troop List is eventually updated, even if that’s procrastinated off to a year from now.
Don’t remind me.
But you’ll do such a great job of it… and it’s so useful for reference for beginners and old-timers alike
Why are we even talking about what thing it summons on death, that is nowhere near add powerful as having the enemies masteries! I don’t know about you but I love my mana surges and it scares the poop out of me too face units that tasks that away!
I think this points out exactly what was stated before: There are certain traits that are a LOT better than others.
For what I understood, it cuts enemie masteries not stole them.
For people wondering about The Silent One.
I know you value pedantic feedback so why is ‘Chance’ capitalised (it shouldn’t be) but ‘daemon’ is not capitalised (it probably should be as it’s a defined key-word in the game)?
I would agree but I thought we established that it ought to be a capitalized Ancient Horror.
For what I understood, it cuts enemie masteries not stole them
I think Machiknight’s post had a few typos, hence the misunderstandings…
Agree that trait ‘Jinx’ sounds very powerful - but actually how pronounced would the in-game effect be? Sounds interesting to see in action over a long period… Also - does it stack?
Also - no one has commented yet that the card order has changed - the troop image/stats are the second(middle) page now in 108, with the spell coming first - whereas it’s always been the other way around before - thoughts anyone?
capitalized
I will never agree for things to be capitalized… I am English… they should however be capitalised… now off for a cup of tea and to watch the football (sorry, soccer)…
I had the same reaction, halving masteries might be the most potent ability on there!
To say one last thing about the above discussion: I am certainly not against rewarding hard-working players. Certainly they deserve a bit more considering what they’ve put into the game. If I had spent more time playing for the first six months that I had this game I might be closer to being one of them. My whole point was just that I was wondering - thoughtfully speculating, one might say - about balance, that’s all. Maybe the upgrades really won’t make that much of a difference, and maybe they will.
I do remember a time when I would play pvp and get frustrated when a player more than double or triple my level would invade and I’d have no chance. Perhaps a further disparity will encourage higher level players to practice a bit of honorable restraint when choosing who to invade (especially early in the weekly cycle, I notice that I get matched with opponents who are at lower than 100). Perhaps not. Perhaps this matching will be overhauled, either in this patch or future ones, and it won’t be an issue.
Aaaaaaanyway. The really important thing is halving masteries!
For what I understood, it cuts enemie masteries not stole them
I meant halving not having. Tired. I live my kids except when they don’t sleep. Then I still love them but wish the would BLOODY WELL SLEEP!
I live my kids
Go get some more sleep - your typing isn’t improving
Remember my brandy advice
Doh! Shoot me!
No no, you take a shot of brandy…