this is kinda risky feature request but i decided to give it a shot..
the purpose is to change the game character from "having to win as fast as possible for maximum benefit" into more fairly rewarding somewhat proportional to actuall amount of time/effort one fight takes
if you have any better idea how to achieve that goal or how to betten this feature request please share!
Lets brainstorm how to make the game better!
Increase battle rewards upon increased amount of enemy units killed (with a limit up to 3 more enemy units - so in total 7)
(dont worry Devs always tweak those numbers the way they want)
example of rewards:
- +10% souls for 5th 6th and 7th killed enemy unit
- +10% gold for 5th 6th and 7th killed enemy unit
- +1 random traitstone for 7th enemy unit killed
note: this does not increase the enemy unit amount, it will only score bonuses if the enemy somehow summoned those extra on their own and you had to kill those, i want this applied in all game modes where a fight is taken place (so excluding minigames like treasure hunt obviously)
maybe there could also/or alternatively be done a bonus scaling with the actual damage done or bonus scaling with actual turn count, but for now i dont have any decent idea how to make it.. so will leave only a mention of possibility