MatchMasters (my guild) is presumably the most obvious case (there are others) where legacy performance doesn’t quite match current performance: on the all-time chart, we are #3, and were #1 for the longest part of the last 2.5 years, but on weekly activity we are somewhere between #6 and #15, and volatile.
I feel there’s something to be said for the legacy and pride of being up there so long (MatchMasters is a GoW institution, and not just because it is full of the mentally ill) - we are one of the game’s most famous Guilds - and this should be reflected in some way in the Guild Wars, which is indeed a competition about Guilds. However, the 80% point bonus, and how it builds, is too great a differential.
It may feel fairer as:
- bonus to points caps at 50% at max statue level
- bonus grows linearly as statues level up
- legendary tasks also give statues XP, so lower guilds can catch up faster
To address @slayah’s post above, as I sense a bit too much anti-establishment angst there:
The stat gains from Sentinels seem minor really: winning or losing is usually down to RNG death mark or getting devoured or a bone dragon chain cast, not from having 5-10 more hit points.
Also Sentinels is the only direct way for this major investment in dev time and tech to monetise; as a business answerable to the publisher and owners, that is there to stay.
Disagree completely. Guild Wars is a competition between Guilds, not just a one-on-one joust between players.
Partially agree and disagree as I said above: I feel it should be there, but less drastic.