CONSOLE: 2.0.5 Update

Originally published at: CONSOLE: 2.0.5 Update – Gems of War
Hail and well met, PS4 and Xbox One players! Welcome to 2.0.5…

New PvP System * Complete overhaul of the existing PvP system * Separated into Ranked and Casual battles * Ranked leaderboards to compete against other players * Check out your past battles in the battle log * Removed minimum level entry requirement * Rewards are now split into Tier Rewards (which have been increased) and Ranked rewards (for the first 1000 players each week)
Explore Minigame * Test your team against tough teams from each kingdom * Unlock traitstones depending on the kingdom you explore * Shows the traitstones you can get from each kingdom
Profile Menu * Check out favourite troops and stats of other guild members and opponents * Spar in training battles against other players (no rewards for this though, sorry!)
Community News Menu * Redesigned News Menu * Allows multiple news items to be displayed at the same time * Guides you to the appropriate location depending on the news article
New Content * New Hero Classes: Assassin & Orbweaver * Dual Troop Types * New mechanics: Web & Stun & Frozen * New Kingdoms: Glacial Peaks & Leonis Empire
Puzzle Game Improvements * New Puzzle Control Scheme: Move the right stick to quickly swap gems * Spell and Attack Animations are quicker * Spells take less time to cast * Trait animations are quicker * Improved mana and spell effects * Better skull attack animations
World Map Improvements * Locked kingdoms now change shields when the player is a high enough level to unlock them (Red shields turn blue) * Map centres into the kingdom selected * World map more responsive to player input (smoother movement) * Improved world map icons while zooming
Other Changes * Event changeovers are now at 7am GMT (identical to PC/Mobile) * Arena
  • - Now allows you to select ANY weapon, to be in line with Mobile/PC
  • - UI in the arena has changed to be more descriptive of current progress
* UI Polish, including adding a mini game button to the world map * Performance improvements for animations * Redeem Codes now available and redeemed through the Store (Xbox One only) * Claim All button added to Mail * Added Skip functionality to Quest section of the game * Improved flow of the game to return users to locations where they were previously
  • - If players are in quest battles, it will return them to the quest screen once complete
* Updated Quest Display
  • - Quests display different coloured text for completed, incomplete and current quests
  • - Hides any future quest descriptions as “???”
* Troop Card Info menu improvements
  • - Cards can now be swapped with the triggers
  • - Cards now animate when being swapped
  • - Choosing a troop in battle will now display the Spell card by default
  • - Shows current status effects a troop is currently inflicted
* Improved Start Tutorials * Weapons in team lists now alternates between the weapon and hero name * Rarity is now displayed on troop cards
Bug Fixes * Arena would show incorrect stats when choosing your troops at the start of arena * Fixed the game from crashing when losing the first tutorial battle * (PS4) - Players are now given clearer error message when loading the game without being connected to the PSN * (PS4) – Losing connection to the PSN now forces players to return back to the title screen * (XB1) - Switching profiles on the XB1 no longer freezes the game for an extended period of time * 5 of a kind matches no longer cause mana surge to happen twice * Arena now shows the correct previous battle difficulty * Players can now no longer equip weapons they did not own * Removed image flickering when images are first displayed * Results screen now shows the correct amount of traitstones collected * Minor visual improvements
  • - Highlighting in challenge menus now start correctly
  • - Guild menus had some love, including animating intro, better highlights and cleaner UI
  • - Less instances of images/menus popping or changing scale on the first few milliseconds of being seen
* Fixed selection highlight in Puzzle game where showing a troop card would make it disappear after closing it (using the back button) * Gems should now scale correctly once matched * Hint suggestions now show all gems in a L shaped 5+ of a kind * Results screen should no longer show some troops before they should slide onto the screen * Tasks should now show correct amounts in their descriptions and match the tally * Weapons images on the team lists should no longer be stretched * Unlock list now shows better icons for troops (now using the offsets) * Treasure Hunt screen now waits for player input before closing * Weapons with 3 or more colours are now detected by class bonuses
  • - E.g. Warlord class Magic Bonus of “+3 When using Red Weapons” was not being applied to weapons with all colours (e.g. Imperial Jewel)
* Sorting weapons by Upgradeable no longer breaks the Troop Collection Menu * Fixed the Disenchant souls display from disappearing when toggling them up and down quickly * Fixed virtual keyboard input fields becoming unresponsive when entering an empty string * Removed LV from the hero card * Scouting is now free until a certain level has been reached * Fixed the traitstone display on the results menu to be correct * Large Avatar now fades out after casting a spell * New is now displayed on every unlockable which was not owned previously * Fixed summoning issues * Enemy Troops no longer show your progress in puzzle intro screen * Scatter damage no longer triggers Frenzy multiple times * Dragon and Lion Armour is placed in the correct position on the avatar

Please note this Update only applies to Xbox One and Playstation 4 versions of the game.

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