Hey everyone, new to the Forum, playing GoW for about six weeks now and just hit level 100.
Now from what I understand, the console version is behind the others by a bit. This leaves us with fewer Kingdoms and Troops to work with, therefore drastically lowering the number of Team combinations and strategies available to us.
In here we can share Teams (and their accompanying strategies) that have brought us success.
The Team I have been using with a lot of success is such;
Panther Guard (15 Blue/Purple)
Behemoth (15 Blue/Brown)
Valkyrie (10 Red/Yellow)
Druid (12 Blue/Green)
With this Team you have all six colours in play, so no match is a “waste”. Now, you will notice the heavy reliance on Blue and that may appear to be a flaw (it occasionally can be) but it actually isn’t much of an issue.
I use Adana’s banner (+1 Red/Yellow) and my priority for matching is Red/Yellow, all in the name of charging Valkyrie. She is the key to your success and it is not unusual for her to charge the rest of your Team with a single spellcast.
Panther Guard is very strong at the beginning of battles, his Ability is stronger when the enemy Team is at full health and his 10 attack means you shouldn’t be afraid to match Skulls. He can’t absorb too much damage before dying, but all you need is his Ability to fire once or twice (a couple physical attacks as well hopefully).
Behemoth is the true tank of this Team. He will whittle down the enemy Team over time, take a huge beating himself all while slightly charging the others (typically 1-3 per Troop, great for finishing off charges). Panther Guards tends to leave enemies alive with few HP left and Behemoth will finish them off.
Valkyrie is squishy, therefore she occupies the third slot (statistically the slot that gets hit the least). Keep her charged as much as possible and the rest of the Team will always have one of them charged as well.
Druid is a great Troop for the end of battles. He’s very durable and is usually the last to die. His strength comes when there is a single enemy Troop alive. At Level 15, Thorn Whip does 8 damage a shot, and with a single enemy, they get hit twice. Not many Troops can take 16 damage at the end of a battle.
The only problem I have ever faced is when the board refuses to either give me Red/Yellows or line up Blues. If you can’t fire Valkyrie off every 2-3 turns, your Mana accumulation will be a very noticeable crawl.