I would like to add some further info…
PQ3 has been in development since before we transitioned to working from home. We hired more people to help with the PQ3 workload, and it is largely a separate team.
In gamedev it isn’t easy to drop projects and pick them up again, and we had already hried staff for the explicit purpose of working on PQ3 prior to the global pandemic. It made more sense to continue working on both projects as we had already onboarded staff and made progress into the both the design and implementation of our new title.
On another note, we are working on our support backlog at this time. There have been some other extenuating circumstances that have made things what they are, and I have even been sighted helping out in support in any spare moment I have. (Anyone here had a ticket replied to be me? It’s like the good old days, except I’m slightly less helpful and patient than Kafka.) Our support team is also completely separate from our development team, so PQ3 being worked on has little to no bearing on our support processes. (I’d say the same for our community management, but I have been between two projects. That being said, I have spent the same amount of time on Gems of War as before, it’s just that my internal duties moved over to PQ3 duties.)