Concisely states what has become a negative feature. Brute force and luck shouldn’t determine the outcome as it largely does with the Boss. You can rightly say, avoid the Boss, don’t play the Boss. I think everyone is up for a challenge but its not a challenge when the Boss has so many advantages, killer hit, barrier, is supported by exploders with massive skull damage, the naga queen dishing out regular doses of 62 extra life this week. Okay you say, use the Mang, even use Queen Ysabelle through the Mang’s attack. You deal thee hundred damage and still don’t remove a troop. The Boss insolently and brazenly removes a key troop, nothing random about it and impudently sits behinds its barrier building for its next attack. Yeah I get lucky and crack the Boss early [rarely] , yeah the Mang occassionally smashes its way right down the line [probably rarer]. Most of the time though win or lose, its a slog. A trugding time consuming grind. And when a Boss match moves [often very quickly] out of your control/ or even reasonable chance of a fightback [ very rare] , you basically get match humiliated. You get carved and liquidated. Yeah you could rage quit ,but you want the damage [often a puny 200-300] done to the Boss. Mmm, on reflection , the longer you fight the Boss, the more pointless it actually becomes. A pointless part of the game, well becomes pointless to play.
Okay enough negative. Most matches in GoW involve a challenge because whatever you face, you have a genuine countering troop. You can’t effectively counter the Boss because of its carte blanche immunities, imperviouness etc. The player want an Achilles heel , to at least feel they are in a match beyond the opening few moves. So let the Boss be blanket immunities with one exception, the challenge then is to exploit it. Its a no brainer game at the moment where skull smash and brute fast elimination of the Boss is the only match option. No variety in tactics for the player…whats the point.