I never said I win against wisp 90 percent of the time. I do however take losses like a champ!
I know it prolly sounded like I was saying I have no issue beating them. Honestly. I’ve noticed that they are everywhere now…but I just retreat if I get hit first.
I just meant I have fun using all different types of teams to beat them. I’m gonna say it was mostly luck in the fact I got my spell off first…
You have to be faster to start and deal lethal damage to their key troops before letting them cast (if it all), thats pretty much it. 1-2 matches on two or four colors as an entry point is your best best. It is also best if you can start the team by matching or eliminating purple (Mercy) then red red. If you are adding red or purple to the board, you have to be able to keep the turn until both wisps are dead. The team hurts with green and blue depending on the configuration, but relies on red and purple to infinite chain. Disabling one of the wisps with a skull trait is often enough to severely mitigate the chain as well. Neither common configuration uses yellow or brown (I’ve seen famine variants but they are generally much, much easier because the team does not generally generate the massive cascades necessary to fill famine). You also have to pay close attention for the first two turns. What can skydrop here to match with the adjacent gems? Will this give wisp mana before me?
That being said, I’m not going to say wisp is still not a problem. I’d say it might be a bit less than a 5% loss rate if I really buckle down and bring only the teams configured like I described, but that in and of itself is a problem. What I described above is how you deal with pretty much every meta team throughout the history of the game - “counters” are generally vague thing that only work if you can get a favorable start, and if you get a favorable start then you don’t need counters, just loop them to death. Wisp is less of a problem being “overpowered” and more of a problem being “overcentralizing”. If they were nerfed or counterable in a way that mattered if you don’t get a favorable start, we’d just stop seeing them on defense, and go back to other stuff that isn’t really strictly counterable as of yet (like mana drain). If we countered them in a way that power creeped or allowed an even faster start, we’d be in a worse position as when we started because said “counter” troop would then be the unchecked one.
That has been my standard offensive team (except for Sylv - I often find it not useful enough) for anything but Wisp teams. It doesn’t work that well vs Wisp teams esp. when the Wisp team got Mab too.
Each 3 Wisps casts hitting and the Krys’ are gone and since Wisp is recharged fast (and takes the color I need for TDS); with match luck even in the same turn after scramble; the scenario that my team got killed faster before I could recharge my team twice, hit me often enough to consider other options. Best for me works a Wisp team (vs a Wisp team).
Well, or the usual 1 turn teams. I use the one with Gard, but only if I’m desperate (it’s too boring to play).
For a Krys team I’d even consider a third Krys vs a Wisp team. I don’t know what use Sylv has there. The danger comes from the Wisp spell and not from skulls. Also Sylv is charged too slowly for its spell to be useful.
Takes me (felt) ages to fill Sylv. Green goes to Krys (2x) so only brown goes to Sylv. And by the time that thing is filled I’m done with the opponent or all my troops are charged anyway. And Krys’ spell does more dmg than Sylv’s spell.
I merely said that it works for me… Doesn’t work for you? Fine no problem but i fail to see the point in telling me repeatedly how my team doesnt work…
I haven’t seen a single team suggested here that is a hard counter strategy to Wisps. They’re all decent viable teams that can beat down the Wisps quickly if they get going before the Wisps take a single purple match. That’s hardly news. Most of my teams can beat Wisps if I get going before they do. Hell, any loop team can do so. Haven’t seen a legit answer to the opening post’s question yet.
I just put mab in my dragon team to make TDS, krysx2, mab, and I think I’ve only lost twice to wisps. More than a few close calls though. Normally it’d be krys 1st but TDS is boosted this week so its attack will kill its neighbors if it’s 2nd or 3rd. I find that the combination of filling TDS up 1st to deny wisp mana and then some lucky 4/5 match freezing them is usually enough.