The two main ways we all kill troops is with either spell damage or skull damage.
Spell damage has it’s own set of problems, but I would like to focus on skull damage as it seems to have much worse bugs.
Why is it that 2 , 3 matches of skulls will do more damage than a screen full?
Why does a line of 10 skulls deal the same amount of damage as a line of 5?
Why say CRITICAL HIT, if no extra damage is added?
Why do doomskulls constantly trigger instant kills?
Why do doomskull explosions sometimes count as skull damage and sometime not?
Can I somehow get a spreadsheet of exactly how skull damage should be working? There are so many problems I see with skull damage and I seem to be the only one who notices or really cares a lot about this issue.