One other consideration is the guild statue levels
A total of +419% score bonus is possible in a guild wars battle, and all bonuses are additive with each other before being applied to the base score. You can earn 50% per correctly colored troop (assuming level 100+ guild statues), 1% for each action taken under 50 actions (can’t win without taking an action, so 49% max), and the other 170% being divided in some way between damage ratios (maxed out if you take 0 damage, or deal at least 4 damage per damage taken), survival bonus (maxed out if you end the battle with 4 troops), and mana gather ratio (maxed out if the enemy gathers 0 mana, or you gather at least 4 mana per mana they gather). An action is anything you do - take any gem match, cast a spell, etc. The best possible score for the first battle of Guild Wars would be 1298, since the 2.5 points you lose off the perfect 1300 score for taking a required action is rounded up. The best I’ve accomplished in an actual battle so far is an 8 action win I believe, with perfect marks in other categories.
As for reasons for your 1191 showing, since you are clearly unscathed and have four troops, you lost points from taking a lot of actions, not having level 100 guild statue (and therefore less than 50% bonus per correct color troop), or letting the enemy take too much mana, or some combination thereof.
I might be wrong, as far as I understood it max theoretical score for the first battle is currently 1300.
I agree. There’s no substitute for 100% transparency where a subjective grade is concerned.
Jarius777, Guild level statues have nothing to do with scoring.
Actually they do…
Higher statue levels can have higher daily color bonuses.
If OP guild statues are under level 50 this could very well explain a score below 1200. Max score with low guardians for a day is just over 6k and with level 50 guardians you can score over 7400 not sure what the max score is im guessing around 7500?
It’s not 1300. It’s somewhat less for the 1st battle.
… Just sayin’.
I think it’s more than that, probably around 7700. We’ve got some 7600+. Here’s one of them:
Very nice! My scores are avg 7300 highest just under 7500, good to know the max is highet thanks for sharing this info
That would definitely explain some loss - since our statues are still under 100
And I know I didn’t give them extra mana since they could single action each turn.
I think I was penalized for cascades based on the number of actions I took each round.
Talk about damned i you do and damned i you don’t
It’s why I like our guild. We’re not playing to win anymore. If we do - AWESOME… we’re just playing for the weekly troops.
If you use all the same colors that corresponds with that day, you will get a 50% point bonus for each troop. I don’t see how your guild level statues has anything with scoring. The scoring goes by moves/actions, mana efficiency, damage dealt to yourself. If I am wrong, than can someone please give me a clear explanation as to why.
That 50 points is derived from statue level…
If your guild statues arent 100 (i think) its less than 50 pts.
Took me forever to find it, but here’s confirmation that you’re correct (note that Ozball was not a dev when this post was written):
Percentage calculations are done using floating point arithmetic, then rounded to integers (not truncated) – so a statue level of 98, I believe, is sufficient for the full 50% bonus.
Care to share your insights? I was fairly sure to have it pinpointed down to 1560 points for a 300 base score battle, after the update that gave actions taken a greater overall weight. That would make a 250 base score battle worth at most 1560 * 250 / 300 = 1300 points. I haven’t paid it too much attention recently though.
It might be in reference to this, as @Mithran pointed out earlier you have to take at least one action to achieve the win:
Thank you for that clarification, and for the leg work.