I can’t think that (or the opposite) because I have no idea what is the size of the OSX gaming market. It’s quite possible it is so small that the devs want to spend exactly zero effort on it (but I already said that twice). I just pointed out that if they did want to support it, it should be very easy to do (though not zero effort).
But it has nothing to do with additional OS support. If there was an iOS device that used the same chip as the broken Android devices, it’s not unlikely that it would have been affected as well.
As it is, Windows devices enable countless hardware combinations, while the variation in OSX hardware is much smaller. To avoid adding 10 more hardware variations when you already support 10,000 is rather pointless. That is beside the fact that people can already install Windows and run the game on their Apple hardware, so you have to support that hardware anyway.