Like the title says, why do Guilds care so much about these? I’ll even rephrase a little and say that I understand Seals, but you don’t need 30 people chipping in 2k or even 1500 of them to reach 40k.
But Trophies? Why? Literally no use for them at all other than to boost your ladder ranking, which accomplishes….what?
Same with Guild Wars. Any remotely longtime player has all of the rewards from these, so again, why do we care? Why do Guilds care so much? It’s pointless.
I’ll donate gold all day long because everyone benefits from it, but the others?
I’ve been booted from guilds several times, even if I’ve over donated on the gold, because I didn’t meet some stupid trophy requirement for the week or do well in Guild Wars (if I even participated much).
As an ex B1 player from the #1 rankeked GW guild on PS for years the reason was mainly because GW is the only part of the game where pure skill mattered. In all the other bits of the game the AI just has crazy high level teams to play against. In GW the tables are equal. It’s your brains vs the other player who set up the defense’s brains. If they have a team that’s going to wipe you out in a turn, you need to come up with a counter and test it out and tweak it before you play them. That was the challenge. And we had people in our guild who lived and breathed for that challenge. And then even with the hopefully correct team you still had to be a good enough player to make the correct moves to make it function. And I’m talking moves like giving an opponent team a 4skull match because the other option was them casting their book and wiping you.
So yeah at the end of the day it was the actual challenge that people cared about. And the 1500 gems every month didn’t hurt either.
It depends a lot on what is the actual trophy limit and how high it is, but mostly, it’s a measure of activity of the player; if the player’s number of trophies is too low, chances are (especially in guilds with higher gold req weekly so that they complete both basic AND epic tasks every week) that the player won’t be able to gather enough gold to donate anyway, long term, so there’s no point keeping such a person in the guild. Chances are that such a player doesn’t participate in guild events to a degree that the GM wants, or simply, that the player won’t/can’t grow/develop their account at all - below a certain number of trophies, you just don’t gather enough resources of various kinds per week to grow. To put it shortly, GMs don’t like people who don’t contribute / aren’t active enough, but enjoy the rewards achieved by other members, often at a high gem cost (guild events, I’m looking at you).
I would argue that the thing with trophy requirements is it shows a certain amount of dedication to the game. Some guild leaders will assume that if ur failing with meeting one requirement, at some point , you will start failing to meet other requirements. And nothing bugs other guild members more than someone who fails to meet requirements.
As for guild wars , a lot of people hate it and a lot love it. For me, it is the one time when i can help others out in my guild , giving advice and recommendations. It truly feels like a whole guild activity. Points requirements on that? I wouldnt join a guild that had that, but thats my personal preference. But i do get that there are guilds out there that want to remain at the top of the leaderboard so have expectations of their guild.members.
Hi, I think when you join guild you accept all requirements, not only gold. So you need a guild where trophies are not important. For example a guild with 100 o 200 weekly trophies can be good for you.
All of you all saying Trophies are a measure of your activity, so is Gold. That’s the whole point. You want a million gold every week? You’ll only get that from playing. You don’t need a designated number of trophies to dictate that. If I can get a million gold or more every week, then who cares how many trophies it takes?
I totally understand if you don’t participate in guild events, but get the rewards, and that would piss off other members, but that’s not what we’re discussing here.
There’s no point to making a Trophy requirement. Make Gold your goal and requirement, make Guild events (that actually produce rewards, unlike Guild Wars) required, makes Seals be reasonable for the group to hit 40K, and that be about it. Everything else is pointless.
I can participate in every guild event, do dungeons, etc. and still donate the Gold requirement without reaching the Trophy limit most every week. Why be required to mindlessly play anything non-guild related just to get those Trophy numbers up?
That’s the crux of the post here.
It’s still just an easy way to gauge activity and weed out less committed players. If you can meet every other requirement, then discuss with the guild leader and if they’re understanding, it won’t be a problem. I think these requirements are rarely set in stone.
Trophies are the most accurate indicator of actual gameplay activity.
You don’t collect them from logins or hourly income/tributes.
You can’t buff them with passive traits (Merchant, Moneybags, armor bonuses).
Then clearly that guild with that high trophy req is simply not the right fit for you, because it asks for too many trophies for your playstyle.
Guilds have different reqs, they are focused on different areas of the game, some on gold, some on guild events, some on trophies, some on GW (when we still had it as an event). So find one that matches the amount of time you want to dedicate to playing and your average trophy count. Maybe that guild wants guild members to gather gold for big gold dumps - and playing for 100 or 200 trophies weekly will never be enough to gather enough for the gold dump reqs. Maybe that guild wants to guarantee a given number of pet rescues for its members per week - and it requires guild members to play PvP (thus increasing trophy count) to get pet gnomes. Or maybe the guild wants to climb up in the guild ranks - even if it is only for bragging rights or a new background in guild menu.
You got explanations of general reasons from different points of view, if you want an explanation for the guild you have in mind - ask the GM, here on the forums that’s about all the explanations we can offer, I believe.
You’re asking the wrong people. Ask the gm of a guild you want to be in/are in why they want this or that. They are the only ones who can tell you why they are doing that.
For me as a gm, gold is the most important part for our guild. Seals only during mythic week. Trophies are not required. That’s a bragging rights thing.
GWs was mandatory for us, as we enjoyed being in a higher bracket and having some challenge of our skills.
To keep it simple. Total trophies determine the rank of your guild and can be tracked within the game (guild leaderboard) and with some pages on the world wide web. Donated gold or seals don’t work this way. That’s the way the game was developed.
This doesn’t mean that you in particular need to care about trophies. But the Devs did when they created the game and lots of players still do care about them as they’re still the only thing that determines player and guild progress (activity) in various ways.
Our guild has a zero trophy requirement yet we complete all basic and epic tasks and close all events. I guess we have a strong teamwork ethic so it works for our guild.
We are league rank 253 so despite not paying much attention to trophies we continue to slowly climb the ranks.