. . .that block all bonus skull damage Mythics?
Was that really the plan or did everyone from QA/playtest on up simply not see anything wrong with this?
I am at a loss to understand the reasoning here. I’ve been disliking more and more of the recent changes – for one example, the randomly day-parted implementation of Campaigns leaves a lot to be desired. For another, forcing me to either play Arena – which I loathe for its randomness first and its nerfed weakness of all troops a close second – or spend gems to avoid it feels like a big double-middle-finger P2W insult. But at least they haven’t been outright fun-killer nerfs, as such.
But this week? With this forced Yellow Hero constraint on the weekly that pretty much prevents me from experiencing the only satisfaction I find in those, which is building an enjoyable Generator hero team?
Look, Hero options is one of, if not the saving graces of the recent changes to the game. The ability to mix and match Classes and Weapons for the Hero troop outside of the ever-increasing team constraints is the personalizing balance to exactly that mechanic. It provides the player with the satisfaction of an individuating counter to the collective constraints that de-personalize the play experience.
So why did you take that away to this degree?