I ask the question in the title with the thought in my mind that week after week we will have a ladder that reflect maybe not the best of GoW but just those with more time to grind endlessly at PvP. I actually have the time to sit on my laptop and play for 18 hours a day if I so wished and while I am a very strong player of the game I would be way to modest to even think of claiming to be the best, not while @Jainus is around lol.
So I thought about it some more and maybe if we decide that week on week we do not wish the race for the top 10 to be affectively over after say 3-4 days we should think of ways to handicap to some extent those with endless hours to play to at least keep the ladder to have some point.
I would attempt to achieve this by introducing a progressive penalty that would limit the point reward to 20% for the top 10 (so a 30pt match would actually give a top 10 player 6pts until they dropped from the top 10). I would apply a 50% penalty to 11-25 and lastly 26-50 would get 75% of the offered reward.
While this would not really benefit a more casual player it would slow down the runaway lead.
If my idea is not suitable what ideas do you think would be worth a try.
I raise this idea as a promise that was made for 2.0 has not been kept in that if your losing you can still quit and face no penalty other than the time it takes to reload. While I have a team I have never lost with and never had to quit with unless a ghost troop has been left I am sure th ability to not lose and endless play is giving us a ladder I do not believe we want or need.