Pretty sure it’s not stackable. That would take a bit of effort to change vs. the quick fix they did just now.
You mean it would be more work to make it not stackable. The percent change is just a variable change. That’s like 5 minutes to find where to change and 5 seconds to make the change. It’s pretty much the lowest risk type of code change you can make. The variable value is probably even externalized to a config file.
10% makes it so you have to use all 3 medals.
i know its too late because a change has been made… but i think this is a vote that should be check box i would vote for 3 of these as acceptable. (remove it, nerf it, or disable it) all acceptable.
If it’s any consolation, I doubt the forum complaints of 5 people led to the knee-jerk nerf. I would imagine the devs freaked out when they saw 90% of the player base running 3x Cedric medals (after only 5 days though?)
(Not that I would’ve expected that distribution to change too much over time, but still.)
If that was the case, hopefully they considered how the drop rates affect what people use. By the time I farmed 3x Medals of another kind (which was after several days of farming) I had 8x Cedric Medals… Even if it was only 10% to begin with, I would have used it over 1 Medal that gave +8 life.
If we conclude based on the (highly empirical ) poll above, they did not seem to have heard us clearly. Maybe they heard what they wanted to hear?
Nor did they communicate to us what the change was or when to expect it (lie? deceit? lack of professionalism? …?)
Could anyone in a timezone with access to the twitch stream please report on @Saltypatra 's response to how they handled the Cedric need?
^^^ I’m not even trying hard and I’ve already got 5 Cedric medals and no more than 2 of any other.
Why not make the percentages not add on top of each other as absolute values, but instead have diminishing returns (e.g. 40%^1 initially; 40%^2=16% for the second one and 40%^3 = 6.4% for the 3rd one) for total of 40%+16%+6.4% = 62.4% chance from 3 medals.
(which would be more inline with the initial percentage that was from one medal, and twice the effect of 10%+10%+10%=30% as it is now)
x^y means x on power of y, e.g. x^2 means x multiplied by x, x^3 means x multiplied by x multiplied by x
P.S. Also disabling all medals in PvP, GvG until the setup is balanced could be the best course of action here.