It is time to have a talk/discussion on troops that you feel deserves a rework.
I personally loves to see that the Devs is reworking troops. The reason is that
sometimes it feels like we get a totally new useful troop, just that it keeps its art.
The excitement with seeing troops get reworked now and then, is so totally great.
Also the game has so many troops atm(more will come!), and also that gives a
lot of options for Devs in the future to balance/rework old troops. So it is like a
never ending story with all the troops to take of - which is genuine positive!
Also I want of course want to thank the Devs which is doing a great job, with
always releasing new troops, reworking troops, a little and bigger patch here and there,
new kingdoms - keeps the game at life at its finest!
Back to the subject. It would be cool if every player can make a top 10 list of which troops they feel deserve a rework in the future, that way we can see what specific troops the majority of the boards wants to have reworked. It also might come in handy for the Devs. Also everyone is free to add what kind of rework they would have liked to see to any of the troops they have in top 10.
Feel free to make a Top 10 list. Actually I agree, 20 seems a bit too much, I edited the post to Top 10 now. What was Lady Saphiras skill before, would it be OP in the currently meta as well?
The main changes few changes to troops that I would want are:
1: Make Gloom Leaf 100% return damage so it can actually counter skull spam.
2: Change Dwarven Minerās destroy 1 gem to anything else. Anything a 1 gem destroy can do a swipe can do.
3: Make Shadow Dragonās legendary ability do true damage.
4: Make Garānok and Goblin King not useless. In particular, make Garānokās 1 damage to all allies true damage.
5: Make kingdom epics great again.
6: Change 1st come no change event troops that havenāt really been touched since they were released in their event. (Dokkalfar, Venbarak, Runesmith, Salamander, etc.)
7: Make Silent One do 3x damage to silenced enemies.
8: Buff Sacrifice and nerf Humility, Justice, and Courage.
9: Fix every troop that still has a small stat reduction that has been left over from when this game started at around 5-20 stats. (Owlbear, Gloom Leaf, Lady Sapphira, etc.)
10: Fix all the lack of balance with hero weapons.
It would have to be 3 and 3 if it was to be aligned with the scaling of Justiceās trait. Justice also needs to be reduced to a 2x ratio since it gains 2 stats, essentially making it a 8x boost ratio right now.
Moloch: Make him more than half a Khorvash for the same mana cost. Please. He needs a rework. Something. Anything.
Dwarven Miner. See Tacetās list for reasoning.
All six guardians. Buff Sacrifice, make it so none of them can target skulls. Reduce scaling on Justice, do something to Humility, and probably change how Courageās third trait is calculated. One buff per turn where skulls are matched would be enough to bring him down to a reasonable level
Bone Dragon. Reduce scaling, increase base skulls. Simple 'nuff
Goblin/Orc lords. They donāt feel Lord-y enough. And Goblin King has ZERO synergy with his underlings
Dokkalfar. Scale split damage on magicā¦ Just let him summon whatever rank giant spider you have. Also DAEMONIC PACT? Really? I donāt really think it fits as a third trait on an Epic. Compare to Mercyās Empowered.
Queen Mab. Insulated ā Mana Shield. Or even Arcane ā Mana Shield. Sheās less of a DPS these days and seems to play more of a supporting role. Plus I think it would make more sense for her to be immune to both of the things that she does to other troops. Probably an unpopular opinion, but Iād like to see this happen
Lady Sapphira. The second part of her ability feels useless now.
Venoxia. I WANT MY CASTER BACK! Two true damage is NEGLIGIBLE past the very early game. Fix the attack gain to a set amount, give her true damage magic scaling. Probably not 1:1. 2:1 with some tuning to base magic would be ideal to get her to sit exactly wherever you might want, balance-wise
Gloom Leaf/Hydra. Gloomyās third trait to 100%. Maybe a bit more base HP. Maybe. Hydra? Either reword the trait or make it work like it sounds like it does. Either make it say āAll enemies take 3 damage when I TAKE skull damageā or have it apply whenever they deal skull damage like the trait asks. Make GL/Hydra/Hydra/Hydra the team it was MEANT to be!
Now for some bonuses.
Bonus 1: MAKE ROCK WORM GREAT AGAIN! Change Cunning to Insulated.
Bonus 2: Fortress Gate: Reinforced ā Armored. 'Nuff said.
Bonus 3: Aziris. No really what the hell? Creating ONE SKULL can be nice butā¦ No. Please consider reworking him
Aziris, Atlanta, Bombardier(is now a shitty version of lava e), Chimaera(needs more status effect, maybe add venom),Korvash(nerf) Bonedragon (NERF),spirit fox(nerf, is a buff moloch atm), Queen mab (nerf, way too powerfull and anti gameplay), Tauros(Too passive), winged bison(Does practically nothing) sidenote: 100% w tacet, great ideas there.
Hero Necromancer Class (sorry but i wish he was rebalanced/buffed before i would even care about anything else below, so forgive me that its not exactly a troop, but a unitā¦)
Sacrifice (compared to other guardians it is underpowered and not as useful)
Kruarg the Dread (his trait has potential to bring so much fun but the design totally wasted it, its a shame! rework it so that it has potential to be fun please)
Gloom Leaf (better damage reflection at least)
The Dragon Soul (its 3rd trait needs to be settled already, right?)
Moloch (needs a buff or a rework of some sort)
Hero Weapons (especially give some viable way besides the orb for hero to actually be a support role? it has enough of attacking weapons but can do nothing like anariel, valkyrie, naga queen, mercy, even apothecary or poison master - not even half of the single spell, hero support weapon choice is limitedā¦)
Venoxia (somewhat agree to @Kurokazna 's idea - she needs to deal a little more damage, but i dont wanna loose the mana creation she does)
Manticore (its not like i want it totally changed but if it cannot be openly nerfed then rework sounds fine as well - please dont start discussion about why - everything about manti for and against nerf has been said before by now, im just listing my top10 preference)
ps. @Tacet i actually use Venbarak in my main pvp team and rebalancing that troop could make me unhappyā¦ @Kurokazna - i am using aziris in my main explore team xD
Iāve never seen anyone using either of those troops. I think both actually need to be made stronger. I think if Azirisās spell worked more like how Green Slime works, by creating gems, then converting a selected color to the type created (skulls, in this case.), he would be a lot more viable. As for Venbarak, Iām not sure what could be done. But itās still kind of weak.
Mind if I ask what teams youāre using these in? Iām genuinely curious
The only troop I really want to see reworked that hasnāt been mentioned already is War. The other horsemen have a support trait that can make them really irritating and an ability that can cripple teams, but War is just really underwhelming. If you put him in front, he soaks up too many colors and dies easily, if you donāt, he just has a big damage, expensive ability, which really isnāt that useful.
it turns out +4 putple +1 red bonus
i spam ds with occasional banshee/sylva if need be
venbarak is there to make blue useful and give me one more purple link, his aoe i also find more useful then what ppl usualy take - shadow dragon, that team works really well for me and each deals 17aoe dmg except of banshee-sniper, but mind that i fight with my team around 6,7k team score as a standard so im also facing a little weaker opponents then you do
explore: (hard mode)
ds banshee aziris aziris +2 purple
the purple links again + necromancy
i nearly never need to actually cast aziris but i still get a result of +4 purple bonus and 2x necromancy at what i find a decent speed. in that matter please do not nerf aziris (if he lost the link or necro id be hurt )
my preference for explore is to get some souls but mainly to get fast traitstones so i try to balance between the two. i hate the explore builds with warlock sac priest and so on they make it much slower traitstone-wise