While I can see the point in trying to create various “positive” threads, there is a reason for the “ungratefulness” that you are referring to. The problem is at the end of the day, this game is a product. As a F2P game, that also means that we can expect very little to stay the same in many cases, but certain expectations are there. Servers going down on weekends is frankly ridiculous and small group or not, is something that shouldn’t be as common as it is with this game.
I do like delves but they are very time consuming and it should have used a bounty structure for difficulty selection with less rewards either in chests or battle to compensate instead of the static rewards as of now., The delve event rewards are not nearly as good probably since the delves themselves offer above average rewards. I do like this most recent update compared to pretty much all of the 3.X ones. It adds optional objectives with non gem resources to get, but there are still some oversights in terms of time consumption and other rewards like seals. Raids and invasions still suck and nothing will change that. Megavore is less dangerous than infernus or ubatest, but is far more powerful with no real way to stop his traits and a buffed spell that can take out most targets in one hit.
I like salty and while I think she has fun on the streams, I do think there are still reasonable doubts to her competitive mindset and I feel that the streams lack purpose. I would have the streams be more feedback focused and instead of showing off new troops, take feedback on what could/should be changed. Through spoilers we can see what a troop can do and almost anyone that is end game has a plan for the troop and has teams ready. What does matter is when the forums say a troop has a design flaw or sets a bad precedent, the streams go “look how cool and strong this is”. I’d rather a stream be more tacet like in trying to give general advice or thoroughly explain mechanics of game modes. We often get these explanations after the fact or we lack the information we want. This game does have strategy elements, and I want to be able to use that, not find it out as I go and then can’t undo something because oops I didn’t know.
It’s not that we are ungrateful for the dev team, at least for myself, far from it. However, there are obvious problems and flaws with the game, the “economy” and the general patterns of player retention. Getting more players coming in is good, but sacrificing older players is a bad way to do it in my book, successful or not. Gems cannot match the value they set by adding more gem shops. Selling a troop for $50 with a pittance level of keys then nerfing it is a bad decision, as well as selling weapons for real money only. If these were cosmetic, fine, but keeping most weapons behind literal paywalls is not the best way to make friends. Let’s put it this way, I’d rather pay 500 gems for a $5 weapon pack then spend that to buy it. One way is earning it and makes me feel better than forking over money as I feel my time and resources I’ve gathered should be able to get me the things I am missing and since the weapons added to soulforge have yet to be added, it seems that was another empty promise as of now.