Hate hate hate the speed increase. I may get used to it, but I’d prefer it were optional–it has zero impact on game mechanics, so there’s no reason it can’t be an option. It makes treasure hunts a little harder to follow too.
I don’t fully understand how kingdom bonuses work now, but I dislike the loss of a magic boost. The magic boost was awesome. I’ll deal with it, but the change is unsettling.
Leveling troops to 15 still ought to level kingdoms. I leveled up two last night from Mist of Scales and it stayed at 6. Not thrilled about that. Frankly this was the only incentive to level up troops I would otherwise never use. Now they’re pointless unless a new minigame is added to give me a reason to spend souls. Feels like a bad design call.
The card art change is nice, but the skill cards look a little plain–I think the borders need some aesthetic TLC, but I do appreciate the more “open” feel everything has.