I would have also liked to see a 'Sort by: Newest/Oldest' option.
A new or mid-game player opens a bunch of keys, gets a bunch of new troops, but misses seeing or can’t remember what they all were
For reminiscing’s sake, you could see what your first pulls were!!
Less relevant now, since the search has somewhat improved, although maybe I’m just more familiar with all the troops and how to find things, but I think I also would have liked the ability to set two filters at once, whether text or otherwise.
E.g. maybe I want to search within all troops with the Stoneskin trait to see if any also have Necromancy, or Impervious, or _______ (and I’m not already familiar with them all and don’t want to click on every one)
I think it’s kind of funny that I’m speaking in past tense – just seems very unlikely that these would be implemented at this stage.
I agree with all except this, maybe, or within certain limits. Same with GAPs – I don’t agree with the current implementation, but I can probably see how the original was problematic.
I guess they ARE but very popular suggestions, though!
Maybe 🤷
I guess ideally it would use a resource other than Gold (e.g. hopefully Souls, being the Soulforge) as well as or just an inefficient conversion cost (e.g. 3-5 Gold Rings → 1 Priest’s Chalice, despite a chalice only having twice the XP and upgrade chance, so a 50%-150% loss). Coin Purses and Gold Rings are detrimental for anyone but the newest of Delvers to use, so pretty much any inefficiency cost (not incl. Gold) would be better.
Maybe that’s why it would never get implemented, though. It was very clearly stated that the chance of getting a Legendary or Mythic from Legendary Tasks was just a little too problematic for the devs:
So for them, the more Gold it costs, and the more progress tied to Delve completion, the better, kind of.
Getting rid of ingot daily offers, common troop offers when already mythic and kingdom helper offers. Replace with something that actually helps power progress
Something else I think would be interesting would be a proper hero level xp counter. I would enjoy knowing exactly how far away I am from my next level, rather than blindly guessing on a bar that moves such a minuscule amount that it’s barely visible!
So the dev team have actually gone one better, as far as I can tell.
Not only have they refrained from making the Campaign Star animation Skip button functional, despite popular demand and which I guess is what you’d normally expect from a UI feature…
… it seems they’ve actually spent time ensuring that it’s no longer possible to skip the animation by spamming the Skip button really quickly before the animation shows (as I mentioned above).
My apologies?
#unfriendlydesign
(didn’t feel like a very nice thing for them to do, basically – and surely there are more important things to be working on?)
A game-mode called “Off-Grid” where the player goes offline upon activation (could be timed like GaP) and gets to play only Explore/Delves/TreasureHunt/Vault. At the end of this session, the game displays a screen of gathered resources and restarts the game in online mode on a button-click. There is a time-cap on this - so no one can be Off-Grid at all instants.The Shrines could be moved into this game-mode and if the shrines get filled within the time cap, the purchases on Shrines could be discounted a bit.
Handicap of this mode is the player gets no access to pet rescue during this time, possibly reduced player xp. The PRO of this mode would be ZERO server lag, reduced load on the GoW servers for extended periods.