For attack or defense? In my pvp play two weeks I barely met a skel, over half were goblin teams, some trueshot and the rest random “pushover” teams of old lvl15 troops without kingdom bounus.
For the last week I actually had to abandon my well-working skel team and switch back to boar rider myself due to centaur crap – and really with whatever attackers they make me just want to uninstall the game immediately. Guess the recent gold cost removal is under the hood the hall pass to the player population to use the exit button for free without you devs admitting the situation… I will definitely not not go a single round on that team.
While of course skel is way OP for its own good, the move is the usual $#@$@ when you keep nerfing whatever the players try to use to keep themselves afloat against the overblown stats. Or just to allow to play more games in the same timeframe.
One of my most painful memories from MPQ are the devs idea to make games certain length – over 5 mins – and do all kinds of changes to achieve that.
That 1 extra mana is not the end of the world but the approach and its stability is bad.
(Btw to save a separate rant, let me mention feature I asked for a lot in the past, esp. the webspinner times: fast forward enemy turn. Fro me the main problem fighting gobs is not boredom or the occasional loss – it’s their endless amount of turns that kills my time. And the fix is NOT by any means to take away those turns, just allow option so they can happen in a blink. Si I can play may game instead of sitting there watching the AI playing solitaire. And nerfing player-driven tools just adds to this problem.)
The variant I met most had 3 trooshot things and Sheggra, Guess no need to explain.
Or you again meant the invader teams? There skel fits cool indeed driven by player, but again, what is the motivation to hurt that?
That exactly why TS should have been benched in the very FIRST days instead of waiting the investments to pile up, then be damned either you do or do not change…
As 0 gold is already in, maybe you could go the next step and remove “scouting” by just revealing the def team to turn the retreats directly to skips? And make skip free too? Then put them back AFTER the metagame got fixed so playing a pvp game has some internal fun, not done exclusively for the resulting resources?