First of all I want to say that I like this game. I was fascinated by a subtle sense of humor piercing the quests and pleasant drawings of characters. I will never forget the moment with the giants preparing an ambush, hiding behind a small tree in Stormheim. You know, I laughed like a child. It seemed to me that everything was fine in this game! But…
Then I came across a very strange distribution of rewards. Wherever you look, the leader gets everything. Finally the strongest become even stronger, and weak players or beginners don’t have any motivation to fight. Look at the distribution of rewards in pvp. This is ridiculous! A person with a 15,000 rating gets the same thing as a person with a 500 rating. And the rewards are so miserable. It’s a mockery.
The rewards for GW also look strange. When our small guild fight against another same powered guild it takes as much skill and effort as when top guild fight against another top. We do not have the best cards. We are forced to invent our own decks to overcome the standard decks of protection. But in the end, we get the same thing as the loser.
Now because of the imbalance of rewards, leaders after become leaders once become almost inaccessible to others. You talk about the competitive spirit, but you kill competition.
It seems to me, it is necessary to introduce a gradation of rewards at low levels. This will create a small competition for small guilds.
And of course, reduction af guild task rewards was very painful for beginners. Old players do not really need these tasks - they have stone reserves, they have the necessary cards. Under the gunshot, the players who just started their collection.
Some words about the Forge of Souls. It is useless. Diamonds and shards in guild task reward are useless for beginners, more useful and universal to get gems in reward.
The argument for reducing awards was the acceleration of animation. But in the aftermath of the game there were changes that significantly reduced the pace of the game. The new AI creates huge problems. Remember goblins, decks on trolls. All this reduces the rate of gold accumulation. Therefore, I consider the argument untenable.
I think everyone knows how many negative emotions are caused by the game against teams on mana -drain? Now, now Psion becomes even more dangerous.
And at last canceling the 4-match mana surge. Now collection of mana needs more turns and more time.
To the last, I will say that I’ve made great job to collect and retain players in my clan, because it was easier for many to go to the already ready clan from the TOP. But with the latest changes, it’s getting harder for me to keep the core of the clan in the game. We held on to each other, but developers’ strikes can break such relations.
I know this is just one voice. But I had to write this. And I hope you will hear me.
LastGrim, Glorious Immortals.