Video: BIGGEST Drop Fail Ever - RIP $700+ Worth of Gems

Hello everyone! Today I open up some of every single possible chest in hopes to obtain the new mythic, Abynissia. I had the biggest fail ever in trying to obtain her using 250 VIP chests to obtain her at a cost of 11,250 gems. These gems were accumulated for free mainly from the old guild system. Of course we get a bunch of other much needed resources, but that was quite a heavy hit for just trying to obtain 1 mythic.

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That’s 20 weeks worth of gems under the new system. Something fundamentally wrong with that.

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This is absolute proof that the current resource cap is nonsensical and needs fixed as soon as possible.

There’s nothing else for it.

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Or it’s proof that they finally fixed the outrageous amounts we were getting and that we end-gamers all became spoiled by it. Mythics are supposed to be hard to get. Ya’know… mythical!

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How do you feel about the drop rates for mythics/legendaries being increased x5 if the rewards must stay the same?

There is a difference between hard and what is currently the case…

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If he can’t pull said mythic after using 10,000 gems on all those VIP chests, just what is the point in trying with the current resource system in place…?

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You wont get anything logical once bland loyalty gets in the way of reasoning.

The video also emphasises why you shouldnt buy resources in the shop… $700 worth :grinning:

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Personally, I don’t enjoy hording resources for weeks upon weeks. But even before 2.1, that’s what you had to do for the best shot at getting a new mythic. I got lucky this time, but I’m not looking forward to the next one. Probably in the minority on this, but I hoped they would stop releasing base mythics after they finished the horsemen.

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Legendary drop rates are currently fine, in my opinion. Mythics could probably use a really small boost and that’s it.

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I think mythics will spell the end for some people in this game, especially if they release a new mythic that’s on par with Famine or stronger and they can’t get it after spending all their resources.

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As the drop pool increases you either need more resources or a way to target them. When there were 20 legendary troops, the chances of hitting the last one you needed was 5%. There are now 37, so you have under 3% chance. So you either open twice as many chests, or they add a way to target, such as “only legends with red”.

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I would be in agreement to increase the Mythic drop rate a bit to compensate for the resource caps.

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Yes, this is the huge problem that most people don’t understand and the devs seem to be hoping people don’t notice. I shudder to think of the odds new players face to get Legendaries to Mythic. A system where cards (that you already have 4 of at Mythic) are removed from the pool of cards you can get needs to be implemented. This current system is a giant rip off for everyone.

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The devs said they implemented that for guardians. Why not everything? :slight_smile:

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I’d be tickled pink if they just removed commons that were at 4+ mythic state. Trying to get 191 Remnants when diluted by 40 other commons…

And think, if I had all commons at 4+ Mythic, I’d just get minor traitstones instead. Win!

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My thoughts exactly. I’d be much more likely to spend money on resources if I knew said resource would go toward cards I still needed instead of all the cards I don’t. As it is I’ve never spent money on resources in this game, just specific bundles of items. If the devs want me to open my wallet more, they need to provide a fair system to entice me to do it.

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The other option is of course to just revamp the disenchant system like many other games have into a system where the resources from the disenchant can be used to obtain any card in the game.

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That’s my point-the current system is terrible.

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That would also be a much better solution. :slight_smile: