This is complex, but after a number of discussions with folks about Guild Wars and the current boring meta, I think it strikes a good balance for PVP / Guild Wars.
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I don’t want to change it where defending teams get points. I like the idea that only attacks count and how successful an attack is begets more points. It gives more incentive to lower-ranking guild members to at least TRY, even if they can’t win most of their games. They can still contribute if they win 1/5 games (beyond the top 10 brackets, at least). Incentives/bonuses are therefore still applied to the ATTACKER, not the defender.
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Create a “meta attack bonus” (call it whatever you like) for PVP. This would apply to every PVP fight, including Guild Wars.
Scan every defending team once/hour.
Count the number of times a particular 4-card team is set for defense (GW and PVP). Seems like there is a sort of a process to do this now which “scores” teams. We could just add a couple of steps:
… ρ = rank of each unique team where 1 = most copycat team
… Ω = rank of first team with single entry in the table or lowest number of copies if none unique
… Δ = 50% ÷ Ω
… Bonus β = Δ(Ω ÷ ρ)
This would max out at 50% or whatever other constant is used to calculate Δ. Hide the math for non-geeks. Just display a % or other feedback rating denoting how unique the team is or is not. β would be applied to gold, souls, trophies, pvp points, experience, and guild wars points as a bonus for defeating this team. -
For Guild Wars, scan the guild you are fighting at the time of the fight.
Σ = Count of team you are fighting
Guild Attack bonus = βΣ
This removes incentive for any guild to field more than one copy of a PVP team. They could still field Famine or Kerberos based teams, but they must have some variation in the rest of the guild. Most likely, those teams would remain for Guild Paragons, but lower ranked members would be leaned on to pick something else.
Example 1:
2x Kerberos/Forest Guardian/Giant Spider is the most common combo for a given week. Beating this team gives a 50% “meta attack bonus.” Because a loss is still worth more than the 50% metric, this won’t “force” people not to field that team. They still might get RNG-based losses with it as Devour is kind of nutty right now. However, every person in the guild now also fields that same team. So, 30 times a 50% bonus = 15X points for beating that team. That means there is a significant reward to the attacker for beating it; much greater than depending on RNG loss via Devour.
Example 2:
Another guild’s Paragon is fielding Death Knight/Famine/Death/Famine. However, this player has consulted with their guild to make sure none of the other players are fielding that same team. A Champion is fielding the Kerb/FG combo. Everyone else has to make something up. Now, when you play against their guild, you get two unique teams, a team based on “bonus of the week,” a Kerb team and a Famine team. At least there is SOME variety, and they are not giving away too many points.
Geeks:
If you found references to OP, BS, and Mab, yes, it was intentional. Long live the Winter Court!