Update 9.3 Patch Notes

Also, for people who don’t check the Balances and changes thread:

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how do we check a Google play version?

Open the Google Play Store app, tap your profile icon in the top right, go to Settings, tap About, and look under Play Store version

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Popping this down here again, cos, I know it will come up.
Also, linking this Known Issues : Infinity Plus 2

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I wish the Side Quests had more interesting loot but otherwise no real complaints.

Liking the faster last attack animations

got a Explore 16 mimic fight:
6 badge of Yasmine
16 Shiny Dust

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Side Quest loot feedback was shared in the beta, the main focus of the side quests are Mythstones and then just some bonus base rewards for everyone

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The most fast fingers on a Wild West xD

My current thought process is what kind of loot or gimmick is the Side Quest doing that wouldn’t just be more convenient doing another loop of mini-bosses instead?..

Side Quest: 21 Mythstones per battle x3 =63 Mythstones (3 battles)

compared to

4 Main battles + Mini Boss = 195-201ish range Mythstones (5 battles)

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Each to their own I guess, some people might be after the side quest resources and less battles played :person_shrugging:
The option is there, and it is optional. Of course players are going to find what is most efficient for them though and how they play, but side quests are there for some extras

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Android is being slow to release and the team is aware. We are currently investigating.

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Well… Exps speed decreases. We loose about a 3 seconds on animations between battles for a path drawing. Could this spead be increased?

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This speed has already been increased from what it was, after the beta shared their feedback.

At the moment, there aren’t any additional changes planned but the team said they would be keeping an eye on it after 9.3 released.
If anything changes, I will post about it. But if I do not share an update, please assume this feedback has been shared and I have no further update.

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Anyway in terms of farming medals we’re now much more way forward) and a dust is a like an extra choco on a cake)

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I see there is a small tweak to how KOs are animated: If you use an AOE or Scatter damage spell that kills multiple foes at once, they now all pop simultaneously instead of sequentially. The actual damage animation is itself still unchanged, though, which can cause some foes to seemingly KO out of sync with the spell.

3 Minor Traitstones (matching Kingdom Colour)

. . . really. Well, I guess if one of the sidequest prizes just needed to be a dud…

… or was that supposed to say “Runic Traitstone”? Because I just saw a SQ pop up for that.

I am not liking how, when you access a Kingdom map it defaults to Explore – or rather, what I’m not liking is the sound effect that plays every dang time (because it plays every dang time).

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It should be on it’s way out properly, within the hour. Same with iOS

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My update just came out on Android

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@Jeto Since this explore is slower than previously, can we remove the speed penalty for Gnome-a-palooza at higher difficulties? 12-16 or something like that?

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At the moment, there aren’t any further changes planned. As mentioned

This covers everything in this update.. as in, the team will be keeping an eye on any additional feedback, and then go from there.

‘I will show you disappointment in a handful of shiny dust’

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The delay will really slow down E1 (GaP) farming. Expect a lot of complaints about that next vault weekend.

It has also made explore worse for anyone (lower level players) who can’t do the higher difficulty levels.

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