The solution there is pretty simple - just balance it so that already upgraded kingdoms give about the same return as just holding onto the items. Or maybe a bit more, cause the XP goes to only the one kingdom, instead of giving you the option to put it elsewhere.
How about remove the issue and give everyone the same value for their 30 books spent on each Kingdom. Itās pretty simple. Its 10 levels vs 48. That 38 would increase the population. Right now, everyone is impacted who maxed the kingdoms. All the time spent in the game earning a rare resource was devalued if spent on a kingdom upgrade. Why is upgrading a Kingdom to 20 penalized in a new system vs hoarding books. Mind blowing.
What exactly is the penalty for having max Kingdoms, if they were converted to LVL 50 Prestige, without needing to interact with the global population requirement and you now get all the bonuses that come with being now LVL 50?
Again this is a discussion thatās already happened, so trying to understand what is different or if itās the same topic going in circles.
Cos again, if you upgraded your kingdoms, you got all the benefits for having those kingdoms upgrades and the bonuses that came with it. Whereas if you sat on your resources, you didnāt, and then they were converted.
Also, I keep seeing a comparison to the 9.1 levelling system, which was two different systems, with various requirements. When 9.2 has one system, and the only requirement is xp and kingdom population and no one is considering the new requirement for population in all these discussions.
So even if you compared your progress before to the resources now etc, before you never had to worry about population levels as again, these are two different systems.
Progress in one is not equal to the progress in the other, except for us trying to convert you to level that has the same bonuses.
Should also note, what you are seeing in your conversion of Deeds and Writs into Crystals, isnāt even accurate to what any of those resources are actually worth.
That is a calculation we made, so players got what they deserved for those resources based on feedback from the beta, myself and what is shown in the Soulforge and offers.
Which again, is not accurate to the āworthā of a Deed or a Writ is in Gems or literal money.
So, saying a Deed which converts to X Crystals is worth AN amount of XP, which means trying to reverse it to your 9.1 is also incorrect, cos you donāt have the actual value of these resources. Let alone then including context of how these systems work compared to one another, how accessible they were vs now, adding/removing availability of resources etc.
If the conversion was true to the value of these resources, it would be less than what everyone got and thatās just speaking specifically on the resource conversion, not even making sure you didnāt lose out on bonuses you already had unlocked.
It took 30 books to go up the 5 kingdom levels. The conversion was 10 levels (2K x 5). 30 books = 480 colored crystals. 48,000 XP. 48,000 - 10,000 = 38,000. That means we are missing out 38 upgrade levels for that color. This is per Kingdom at level 20. We lose out on all the potential population gain. 38 levels is a huge difference. I think the problem is that you gave too many crystals per book. It should have been more like 4 for the conversion to match what people spent a very hard resource to get.
Because it isnāt relevant. Is it?
I still donāt get this dev logic that dodging the population system deserves to be punished. Can you explain how a new requirement for population - something which isnāt affecting any of my kingdoms right now, after this update - affects the conversion of old resources into new ones, and the fact the pre-spent resources are converted at a lower rate than unspent ones?
No. they were being generous with converting resources, and I appreciate that generosity. I just donāt understand that it only extended to some resources and not others, and the only explanation we have for it, so far, is āyou avoided the new population restrictions we addedā, and I still canāt figure out why that is a reason to justify treating those resources differently.
Both sets should have been converted at the same exchange, and Iād have preferred it all to be the generous rate, as a thank you to all the players who spent vast amounts of time and money on the game, earning those resources.
Yeah I agree the conversion is screwy. Iām pretty sure I lost a ton of tribute income along the way somewhere. -_-
I didnāt find anything about it in the patch notes. But was it intentional to remove Astral Spire bonuses from teams in PvP? My teams lost up to 100 magic compared to explore battles. ![]()
This should be itās own thread, with some screenshots so we can see which specific bonuses and your team build
I just went offline. Can anyone take some screenshots? I tried teams with all 4 boss dragons and several others. Close to 50 different team builds, all are affected.
Astral Spire as a whole bonus is missing in PvP bonus when checking the applied bonus. I finished yellow, green, blue and purple completely. Didnāt start red, brown or hero.
I do not see any population restrictions right now. I am sitting at 53. I think that aspect is a non-factor. Yes, it would prevent most people from hitting 70 in theory for the magic kingdoms. But I watched tacet in 1 stream get to population 60. Thus, anything that was not at 20/30 was able to get to 50 after the conversion. We just lost the ability to bring up the lower kingdoms that were like 15,16 up to 50 easily. We lost the leveling XP 38 levels for a color per maxed kingdom for that color. That is a huge loss.
With +1111 magic, I would have thought that the game would have exploded!![]()
@jeto The converted crystal if not collected within the week (or so) would be mailed to a player - what time would this mail live in a mailbox? Could players which are not online now get them after a half a year or so?
Thx for letting us play the more than once in a decade finished, boring stupid kingdom stories over and over againā¦iām so done. ![]()
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