Yea, found it. I should’ve realized before posting that it would be just another case of your discrimination against windowed-mode players (and custom windows in particular) as you obviously had to move them to location that would be inevitably cut off when not in full fullscreen mode. Thank you immensely for marvelous care!
Old kingdom home screen was completely fine and when I saw the new screenshot in the opening post I thought it might be a mess…and I was not mistaken.
It’s a perfect example in bling-bling-bling visuals over functionality (as have been almost all user interface changes that you have implemened)…what is this stupid design philosophy that seems so prevalent everywhere these days?
Which happens to be one par with one would expect in this situation, what you gain from your kingdoms now (tributes and bonuses) is just about the same as before. Yes, you could have saved up your books over the past years and possibly be in a better position now. No, you won’t be able to undo your past decisions, or get compensated for them.
That’s a valid question. I imagine the didn’t find a fair exchange ratio that works in all situations. Under the old system the value of books and deeds got exponentially worse the higher your kingdom level, under the new system it’s constant (except for early levels). Apparently they decided to make sure everybody got at least equivalent value (with some possibly getting a lot more), rather than the other way around.
And which wiseguy thought that this was a good idea?
Before you had both exit buttons on the same side - exit explore, exit kingdom right in the same general area - whereas now one has to move all over the screen…brilliant, just brilliant and perfectly intuitive design! Keep up all your marvelous work and, guess what, I’ll throw you even better idea and won’t even ask reward for it - implement exit button location that is randomized each time you open the respective window. That would be such a bestseller!
If for 5 years you never fought any battles, that’s gold and souls missed every hour of every day for 5 years.
I’ll do rough estimates. 100 battles an hour, 1000 gold per battle, 10 hours a day.
5 years, that’s 1,000,000 gold x 365 x 5 = 1,825,000,000
That’s nearly 2 thousand million gold. That’s resources got for not battling vs battling.
So people that didn’t play the game should have got a million times the conversion for books, right?
Oh, no, wait. That makes no sense at all.
Because people not playing the game don’t magically deserve to get extra for nothing.
This is indeed a really strange design choice. Don’t get me wrong, the kingdom maps look great, but that’s a lot of wasted real estate and requires extra button presses to see useful information.
Jeto has said that the owned resource conversion was generous and don’t expect resources given as rewards to map to that rate. Those are converted at a lower rate.
One of my Daily Deal offers this morning was for Ice Forge scrolls. (That upgrade blue Doomed weapons, not that I need any while I’m sitting on 68 of them.)
Mind you, the attached text tied it to the open “fully upgrade weapons” task for Hellcrag. The one Hellcrag weapon I own that isn’t fully upgraded is tied to an Immortal, and Hellcrag doesn’t have any Doomed weapons to start with.
I think I did many mistakes today as well in the way I went on upgrading some kingdoms, but that is life. I jumped the gun without thinking too much sometimes.