Thank you for explaining. Now they’re going up higher
2 posts were split to a new topic: [reported] 0 Population requirement for lvl 70+ Kingdoms
Where is the total number of available crystals?
We can see the resources total on every other upgrade screen (including books/imperials in the old version), but not here. Why is that? Did you simply forget to include this important information or did you remove it on purpose just to mess with players?
And also:
Why is the text on aligned properly and displayed in a legible color?
Can you share your full screen? Cos you have cut off where the totals are displayed.
It also appears you aren’t playing in a standard ratio, which is why some of the text isn’t aligning.
Your Kingdom conversion is not the same calculations as how much XP given for converting a Crystal, and again not the same as the conversion for any Deeds in your inventory, converting into a Crystal.
This is a chart for how much Kingdom XP you get for your Kingdom Levels and Power level, which is used to work out what your new Kingdom Prestige level is.
This is not related to any Crystals you received. This chart of XP is automatically applied to those Kingdoms and your Kingdom is automatically reverted to their new level.
The Crystals you received are a direct conversion of how many Deeds and Writs you had in your inventory.
Again, the conversion math of what how a Deed is converted into a Crystal, is not the same calculation at all as to how your existing Kingdom levels/power is converted to Kingdom Prestige.
These are two totally different calculations, which I highlighted along with others in the original blog.
Everyone has had their Kingdoms converted to a relative Prestige level, which would give them the same benefits/bonuses they would have had.
This was a great explainer
Because Books don’t exist in the new system at all.
Again, you cannot compare your progress and resources in 9.1, with the math used to convert you, against what Crystals are now worth in 9.2.
We all discussed this for a week now and the majority of players said hold off on any more upgrading kingdoms.
Yeah, the conversion math seems screwy to me. I’m pretty sure I lost a fair bit of tributes, though it’s too early to be sure. Couple I got gave me 11 and 8 tributes, when I was getting like 14 or 15 before. ![]()
Love the update. We can increase beyond Level 30 now. Extra pets and troops no longer wasted. New upgrade interface is clean and professional.
This was somewhat mentioned before, and will of course depend on what your new Prestige level is
So, there may be a slight decrease or increase compared to 9.1 Tribute, in some instances,.
It’s not a slight decrease - I’m losing, like, half my gem+key income here. -_-
But what about people who uograded 3 days prior. To be told only 2 days prior.
Or 4 days prior, to be told 3 days prior.
Theres always someine missing out.
So not worth worrying about, its only a game.
The solution there is pretty simple - just balance it so that already upgraded kingdoms give about the same return as just holding onto the items. Or maybe a bit more, cause the XP goes to only the one kingdom, instead of giving you the option to put it elsewhere.
What exactly is the penalty for having max Kingdoms, if they were converted to LVL 50 Prestige, without needing to interact with the global population requirement and you now get all the bonuses that come with being now LVL 50?
Again this is a discussion that’s already happened, so trying to understand what is different or if it’s the same topic going in circles.
Cos again, if you upgraded your kingdoms, you got all the benefits for having those kingdoms upgrades and the bonuses that came with it. Whereas if you sat on your resources, you didn’t, and then they were converted.
Also, I keep seeing a comparison to the 9.1 levelling system, which was two different systems, with various requirements. When 9.2 has one system, and the only requirement is xp and kingdom population and no one is considering the new requirement for population in all these discussions.
So even if you compared your progress before to the resources now etc, before you never had to worry about population levels as again, these are two different systems.
Progress in one is not equal to the progress in the other, except for us trying to convert you to level that has the same bonuses.
Should also note, what you are seeing in your conversion of Deeds and Writs into Crystals, isn’t even accurate to what any of those resources are actually worth.
That is a calculation we made, so players got what they deserved for those resources based on feedback from the beta, myself and what is shown in the Soulforge and offers.
Which again, is not accurate to the “worth” of a Deed or a Writ is in Gems or literal money.
So, saying a Deed which converts to X Crystals is worth AN amount of XP, which means trying to reverse it to your 9.1 is also incorrect, cos you don’t have the actual value of these resources. Let alone then including context of how these systems work compared to one another, how accessible they were vs now, adding/removing availability of resources etc.
If the conversion was true to the value of these resources, it would be less than what everyone got and that’s just speaking specifically on the resource conversion, not even making sure you didn’t lose out on bonuses you already had unlocked.
Because it isn’t relevant. Is it?
I still don’t get this dev logic that dodging the population system deserves to be punished. Can you explain how a new requirement for population - something which isn’t affecting any of my kingdoms right now, after this update - affects the conversion of old resources into new ones, and the fact the pre-spent resources are converted at a lower rate than unspent ones?
No. they were being generous with converting resources, and I appreciate that generosity. I just don’t understand that it only extended to some resources and not others, and the only explanation we have for it, so far, is “you avoided the new population restrictions we added”, and I still can’t figure out why that is a reason to justify treating those resources differently.
Both sets should have been converted at the same exchange, and I’d have preferred it all to be the generous rate, as a thank you to all the players who spent vast amounts of time and money on the game, earning those resources.
Yeah I agree the conversion is screwy. I’m pretty sure I lost a ton of tribute income along the way somewhere. -_-

