Arelana:
I’m really hoping that the new task system maintains the average amount of raw Gems we’re able to earn from these sources currently, even if it’s behind “mythic tasks”, and that we didn’t just see the upcoming implementation of another Gem nerf.
Tatz:
If they replace dailies and weeklies with the adventure board that won’t yield gems, we’re at a loss of roughly 250 gems each week.
Edit/ We’re not loosing them, we’re just not earning them.
The average Gem yield from the Adventure Board is expected to be the same as what it’s replacing.
In regards to the resources gained via the adventure board, over time gems even out to be the same amount as those received before. On stream I had mine reset, but earlier in the day when I was testing I did have tasks that had gems as rewards, and they were more than you would get in the old system.
Gem yield is also expected to be more clustered, favouring daily players over more irregular ones (although we obviously won’t know exactly what it looks like until it releases).
This was an extremely hot topic on beta.
The change is not a nerf to the amount of rewards, but rather the the timing of those rewards.
[…]
So, for example, right now, a player could receive in gems via tasks in 4.3 (by day):
All numbers made up for illustration purposes only, using gems only as an example because its the simplest prize to explain (gem values of keys and other prizes complicates the math more than is needed to illustrate the point) .
10 + 10 + 10 + 25 + 10 + 10 + 75 = 150 gems
Whereas in 4.4, gem payouts might look like:
5 + 25 + 0 + 0 + 100 + 0 + 20 = 150 gems.
[…]
^ Lyrian’s full post describes it really well.
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