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You mean other than treasure hunt getting a rewords rework multiple times and same for arena.

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But that “buff” part happens to the casting troop, not the impervious one. There is no reason why an impervious troop would prevent the opponent from getting a buff.

Also, that would mean all troops that add or remove any stat would be preventable through Impervious, Or, you know what - if adding life and armor is a “buff”, then removing them (even through skull damage) is a “debuff”, thus a status effect, and Impervious should prevent all damage completely.

You just lost your argument. We are not talking about Drain, it’s about Mana Burn, which does not drain mana or do any other effect beside pure damage, yet it’s getting blocked by Impervious, while actual mana drain can still be preformed on an Impervious troop just fine.

I feel bad for mab and all the players that payed real $ to trait her. I don’t think they have realized what they have done. Who will want to buy packs to trait a monster now if in the future it might get nerfed.

Seems like your royally financially screwing yourself with these changes.

Mab really got stabbed in the back … maw is still playable since 1 to 3 impervious won’t matter much but still 3rd trait is screwed… but omg MAB IS ABSOLUTELY USELESS now… Sure she can freeze but seriously she’s frickin handicapped now.

If a team like sooth, Mab, valk, mab is facing JUST 1 impervious troop you might as well skip it.

Sure there is other mana burn cards that are also useless, like Jackeloppe but NO ONE payed real $ to trait it so it’s not a big deal.

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You are correct. That means that impervious is not doing a full job as it should. [quote=“yonizaf, post:142, topic:9427”]
We are not talking about Drain, it’s about Mana Burn, which does not drain
[/quote]

That is fair and you are right that it falls short of a status effect from the way i agued it so let me try it another way. Would it not be closer to Cripple target’s perception or Drain target’s health capacity or to make a certain target less powerful in one or more aspects.

I do not think so.

[quote=“killerman3333, post:141, topic:9427, full:true”]

As I recall TH got a single change, that was cutting the number of initial turns. Not my idea of love.

Arena used to be great back with lvl 10 troops that were properly designed ATM. High point little later doubling the rewards. All downhill from there, bumping to lvl 15 with the stock stat adds at the time was hurting bad. Then infested with all kind of bugs too leaking in things from outside (I missed the announcement they were ever fixed). It did not get even as much improvement as to launch the weapon selection screen from teh other tab…

I recall a SINGLE week of tweaked arena getting epics in the mix – requests to have variants all dropped in the black hole.

You were saying?

Actually, if she can’t Mana Burn them, most likely she can’t freeze them either because of the same Impervious.

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The list of Troops with Impervious is small, Queen Mab/Great Maw on offense is barely affected. This basically eliminates Queen Mab/Great Maw on defense, which can only be a good thing.

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Agreed. Mab remains very strong. I’m not sure what all the whining about her being “useless” is about.

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Overreaction fear to losing the Easy Button.

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What? Please explain what part of the article could you read that way.

Both devour and mana burn is clearly a one-time instant effect.

The devs have already indicated that they quite sensibly aren’t lumping Mana Burn and Devour in with the Status Effect umbrella. Instead (and controversially), they are making Impervious apply to “Status Effects, Mana Burn, and Devour.”

Debating the semantics of “Status Effect” therefore is meaningless in this discussion.

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As mentioned, the other troops who have Devour and Mana Burn that no one considered broken are what then? Collateral damage for being given a mechanic that was supposed to be useful, but because the legendary version of them took it to a degree, their use is now what?

You say that again, but the easy button is still very much there. It will not really make the game harder, it’s just that this specific change makes no sense.

Since your previous answer was proved wrong, allow me to ask you again: What is the big difference between True Damage and Mana Burn that makes it reasonable for one to pass through Impervious but not the other?

Sure, I’m aware of that post. And I’m not debating the semantics – those are IMO pretty clear and the quoted text is nowhere in contradiction with that. Misrepresentation still better be not just skipped over.

They buffed rewards twice since then though so i call that love.

There have been more, the max number of soul rewards from arena is now 1000! Assuming you use celest armour.

I’m not taking issue with your viewpoint. In fact, I’m scratching my head wondering how anyone would interpret an instant, damaging attack to be considered a “status effect.” It is, after all, not affecting your “status,” unless it kills you and makes your status “dead” (and that would make a simple axe swing a “status effect,” as @yonizaf mentioned earlier). It’s more that I don’t think you’ll make any headway convincing others of this, and there are other, more relevant, debates to have.

I think you missed the parts where i i point out that devour is a buff and mana burn is a debuff. [quote=“Lyya, post:152, topic:9427”]
Debating the semantics of “Status Effect” therefore is meaningless in this discussion.
[/quote]

Considering the versatility a status effect can have yes.

@killerman3333

I see, you talk from farming perspective that I ignore and I talk from (strategy) player perspective.

Though we did suggest real farming-related improvements to the minigames too, from using multiple maps to blitz. For me love would mean making them enjoyable to play even with no payout. (Then certainly some payout would be fine cherry on the cake.)

What is your estimate for % people playing our minigames without drops?

Back in time I played a lot of lvl10 arena. And would play it now too (with weapon-pool compatible with the old one.) IMO it fell as collateral damage to all the game changes around plus ton of bugs seeping in.

The term status effect can be applied both to changes that provide a character an advantage (increased attributes, defensive barriers, regeneration), and those that hinder the character (decreased attributes, incapacitation, degeneration). So INCAPACITATION Definition & Usage Examples | Dictionary.com would mean that devour makes a troop unable to battle or unfit for battle or to continue the battle.