Until Bone Dragon gets re-adjusted

I wouldn’t say everybody’s reporting that. I think just a couple of players who are at their own level of progression as each individual player is. I’m in the 9,600+ team range and I get the foes with effective health definitely in the 120+++ range like you.

I am in the same power level as you and Krudler. And yes, if they get enough cascades they absolutely do do that much damage. It doesn’t happen all the often mind you but it is entirely possible.

The other aspect is that if you look at this build as Lyya put it more like “playing chess” then the most adept players will see opportunities to make multiple chains of skulls at the correct times and after careful manipulation. Skull spam for short-hand. Causing damage that scales higher, an order of magnitude higher, than any other source of damage in the game period end of discussion. The team works, but it needs to be played within a reasonable tolerance of it’s highest potential.

With this team there are still tons and tons of areas for me to max out my strategic opportunities. I have played the team literally over a hundred times and every time I make a mistake which is almost every match, I can see an opportunity where I went “wrong” and could have made a more optimal move. Lots and lots of learning for me to go here, I feel like I haven’t even started to explore the full depth of this team’s potential. I know this sounds like a bunch of hot air lol

I think the point is it’s killing the enemies without them having a turn once it starts looping. That’s effectively a single turn, if misleading.

I’ve tried the @KrudlerTheHorse team too and it’s not bad. I really share @lyya’s point that it’s hard to get good casts of say Alchemist without screwing the board for someone else. I also found it slow - although Alchemist can charge in one move, IK’s spell is expensive and not guaranteed to fill in one Alchemist cast…

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If you’re looking for something similar to Krud’s build, but more nukey, here’s one of my favorite builds:

Hero (Archer***/Mang)
Giant Spider*
Green Seer
Forest Guardian (*** helps, not needed)

Green/Green banner
http://ashtender.com/gems/teams/mang,giant-spider,green-seer,forest-guardian?banner=forest-of-thorns

Forest Guardian’s third trait will help Giant Spider fill faster to start, so if you have it, try to fill Spider first; otherwise go for either Spider or Seer. Ignore Red and Brown matches unless they’re 4- or 5-matches; ignore Mang if it powers*. Loop Giant Spider and Green Seer until Forest Guardian fills; then, once it becomes opportune to do so:

  • Fill Giant Spider;
  • Cast Giant Spider on Green! to fill Green Seer and to fill the board with mostly Purple and Skulls;
  • Cast Forest Guardian and watch the whole screen spam Skulls;
  • When the dust clears, there is almost always an opportunity for Green Seer to get the ball rolling again with the incidental Green gems converted from Brown.

Between Archer’s third trait causing 15% of skull hits to be incidentally lethal and the crazy amount of Skulls created, even Gorgotha succumbs pretty quickly. Because the Hero doesn’t overlap colors, and because Forest Guardian creates opportunities for Green/Brown 4-matches, a Frozen Hero (Bone Dragon) isn’t a big deal either. As usual with teams of this type, the Achilles’ Heel is Mab. (And unlike Gard teams, there’s no Mercy to fix your Frozen allies.) But once the ball gets rolling, this team will steamroll the competition, and should not in most cases surrender control. In case the Hero does die, Giant Spider will create a Red replacement that still won’t block mana or cause a problem if Frozen, it’ll just take longer because of the reduced Attack.

* If Hero fills, don’t bother casting unless you’re at a rare standstill, or the opponent’s baited for Skulls and you’re willing to take a hit (or Green Seer entangled the lead troop). Casting Mang will make the Hero even more lethal, of course.

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Hi @KrudlerTheHorse, I’ve tried your War Sphinx deck and my impression was pretty much same as what Lyya said. It’s good looping deck and it’s fun to play! It’s gonna be in my PvP team rotation.

I also tried some other troop, like Plague in place of War Sphinx and Goblin Rocket or Moloch in place of Terraxis. Plague, because particularly this week daemon is buffed. Also since this deck can loop so often, it would benefit from Aspect of Plague and Suppression. Also quite often I managed to get Plague filled and cast, and his virulence trait made him more deadly when dealing skull damage.

About Terraxis on the last spot, often time I didn’t have chance to cast him. Either because of the game has ended or because there’s no blue-brown that can make 4/5 matches since I mostly convert blue and purple to yellow. That’s why I tried Goblin Rocket and Moloch in his place. Both also have fire link which is essential in this deck. Goblin Rocket could be a decent board controller too while gain a bit mana and deal some damage. Moloch mana drain could sometime be a life saver. Also I loved it when I suppressed enemy to death. XD

Pardon the quality of video. Played and recorded it on phone as I was on the road.

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Please tell me you were not driving while “on the road”… xD

I’ve been using this:

Its less of a “loop” and more of a one long chain, but it has safeguards against getting cheesed early (summoner, immortal trait), fast generation, and absolutely brutal amounts of damage, especially this week. The Ragnagord/Krystenax/Terrax combo works as an AoE trio with any purple troop up front that doesn’t excessively block the others (kraken, spirit fox) but Infernal King makes it a one-cycle most of the time if he doesnt get cheesed.

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Um… I love Lyya and I deeply value her opinion… that said IMO this was a mis-placed “negative” of hers. To me, having near-infinite possibilities is the joy of this team. Skill == victory.

edit: If you’re not sure, the base-line priorities for an Alch transform are: Purple > Red > Blue (plus your own judgement ofc). And generally speaking should you need to prioritize one color over another you would look to the bottom of the board to think about what you needs clearing and what causes skull–cascades.

k[quote=“KrudlerTheHorse, post:1, topic:19303”]
War SphinxInfernal KingAlchemist <<<— CHARGE MY MANA FIRSTTerraxis
[/quote]

Just to say this is now a perma team for me - 100% success, great fun and an alternative to sylvan/ mabs when there’s a webber or a death marker at the top.
I changed out War Sphinx for War Goat (also imperv) as it allows purples to go straight to IK.

The name of my team ?
Kruds Looper

Thanks for sharing :smile::+1:

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Thanks a million :smiley:

You can also put Webspinner (Lethal Toxin and Greeeeeeeeeeeeen spam for IK), Manticore, Treant and other’s up front if you don’t need to counter on-hit status effects.

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I finally did a video explaining the team headed by War Sphinx because it can be pretty hard to intuit what the intended play style is. It is over here :: "Joker's Wild" Ultra Board Control Team -- PC | Mobile | Console

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