I think it’s time that Epic troops got a decent unique third trait too, for similar reasons to those given in this thread How about some trait love for epics?
(long post ahead!)
EDIT: updated for the helpful balance suggestions below. @Shimrra I agree would be nice to have dual types in as an option too… though in some case having the trait trigger it feels better, such as with Sparkgrinder, who isn’t actually a Construct, but can ‘synchronise’ with them as an ability…
So here are my ideas:
AlastairSoul Steel Reduce all damage taken by 25% Anointed OneDeathblow Deal 50% more attack damage on critical hits AtlantaThe Huntress Her spell deals 50% more damage to Beasts, Monsters and Wildfolk AvinaBlood Seal Enemy troops may not gain Life above their starting Life stat AzirisRoll The Bones 50% chance to create a skull on the board at the start of your turn BarbeariusHibernate If he has zero mana, 50% chance to heal to full Life at the start of your turn Brian The LuckyTrue Grit If under any harmful status, gain +3 to a random stat each turn Bul’TaurosMomentum Gain +1 Life each turn CthyryzyxMutation Gain +2 to a random stat whenever it takes damage Dark SongKarma Deal double attack damage to enemies that use green mana DimetraxiaHeat Wave Gain +2 mana each turn for each burning enemy DokkalfarZhul Rite Summoned troops enter play with a Barrier Dragon CruncherResistance Reduce damage taken from Dragons and Elementals by 50% Elf EaterToughness Reduce damage taken from Elves and Fey by 50% ElwynEncourage Whenever he gains mana, give a random ally +1 mana EmperinaDragonskin Reduce all spell damage taken by 50% FaunessaAttraction 50% chance to charm an enemy that attacks her (they deal attack damage to the next enemy as well) FenrirBestial Pact Fenrir counts as a Beast, and all ally Beasts gain +2 Attack FeritTreachery Deals his attack damage to the last enemy instead of the first FinleyAppraisal When an enemy casts a spell, gain 50 gold. GhiraleeFine Tuning Ghiralee counts as a Construct, and all ally Constructs gain +1 Magic Gob-ChomperEndurance Reduce damage taken from Monsters and Marauders by 50% Green SeerCreepers 50% chance to entangle a random enemy at the start of your turn Green SlimeDivision 10% chance on death to summon two Green Slimes Herald Of ChaosDespair Deal double attack damage to enemies that use yellow mana Ice WitchCold Blood Create a random blue gem on the board at the start of your turn IfritSwelter Create a random red gem on the board at the start of your turn KeghammerDauntless Deal double attack damage to enemies that use red mana Lady SapphiraVampirism Whenever an enemy loses Life, she gains +1 Life LutherReprisal Deal 3 damage to enemies that attack him MaridCunning Plan Negate all enemy traits that prevent harmful status effects MarilithSerpentine Marilith counts as a Marauder, and all Marauders gain +2 Attack MercyProvidence At the start of battle, two random allies gain a Barrier Morthani’s WillFell Armour Prevent all true damage taken by it Nobend BrothersNever Touched It! 25% chance to explode a random gem at the start of your turn RagnagordRevelry Whenever a gem is exploded, gain +1 Life RavenVengeance Deal double attack damage to enemies that use brown mana RowanneNourish Whenever you match brown gems, gain +1 Armour SalamanderWildfire 50% chance to burn a random enemy at the start of your turn ScarlettConservation Reduce damage taken from Beasts and Wildfolk by 50% Sea TrollStench Any enemy that attacks it suffers -1 to all skill stats Shadow-HunterAcrobatics 35% chance to negate any skull attack damage SkelerosCalamity When an enemy dies, create 3 skulls on the board SparkgrinderSynchronise Sparkgrinder counts as a Construct, and all ally Constructs gain +4 Life SunweaverFor The Tribe Sunweaver counts as a Wildfolk, and all ally Wildfolk gain +1 Magic SwamplashUndergrowth Create a random green gem on the board at the start of your turn SylvasiCruelty Create a random purple gem on the board at the start of your turn Tankbot 2000Self-destruct When it is slain, deal 5 damage to all enemies TassarionErudition Negate all damage from enemy mana burn effects TauBravado Deal double attack damage to enemies that use blue mana TerraxisSolidify Create a random brown gem on the board at the start of your turn TyriHoodwink At the start of your turn, drain 2 mana from a random enemy to her ValorPurify Deal double attack damage to enemies that use purple mana VenbarakInfection 25% chance to disease a random enemy at the start of your turn Wild FangProvocation Enemy troops may not gain Attack above their starting Attack stat ZephyrosGathering Clouds Create a random yellow gem on the board at the start of your turn
…phew…
@Sirrian I hereby transfer any and all ownership, copyright and intellectual property rights for the ideas in this post to you… just show me where to sign and you can get on with getting these into the game
I like these ideas more than I expected to. Gob-Chomper’s I might reduce to 50%, but that’s a minor quibble. (Edit: same comment applies to similarly-themed traits.)
Venbarak’s seems a bit potent, as well. (Edit: same comment applies to similarly-themed traits.)
There are a couple that seem redundant with the troops ability, and some that would obviously replace or merge certain existing traits - and I’d rather see dual-typing exist than have it be given as a trait (even part of a trait) to troops who obviously need more help than that (i.e. Fenrir).
But most of these are neat. Couple of nice cyclic types in there… I would totally run 4x Zephyros just to see what happened, for instance.
Some of these still have questionable balance - i.e. Ragnagord’s +1 life for a gem exploding, which gives him a huge amount of life. Sapphira’s is interesting but might be too scary with, say, Venoxia. Or not. Who knows. But some caps might be in order.
I have some thoughts on a few of these suggestions:
We already have a little trouble with Infernal Kings here and there and with the new buff to summoned troops i think this would sometimes get out of hand.
Taking into account that it would reduce basically all true damage to 1 or 2, rounding up, it would be best to just make the troop ignore true damage in the sense that it would work as normal damage, reducing armor before the life.
Seems like a poor addition, maybe if she could steal 1 mana of each enemy as she uses her spell this would give her some more utility at least slowing down the enemies a little and she could refill her spell targeting only four green or purple gems, as long as there are four enemies with at least one mana each.
I like them ideas very much. Just the trait for Tyri sounds poor. 20% chance for a map every turn maybe? The rest is just great. Especially Slime’s trait, sounds orgasmic :))
True… so make it 10%, or make them come in with 50% to all stats…
Fair point.
Maybe steal two mana points a turn would be better.
All of these ideas could/should be subject to some balance and fine-tuning…
They were also not intended to rival Legendary cards third traits - if they do, that either means toning down or it means the Legendary needs a bit of a buff…
Ideally that’d be subject to a bit more thought and possibly tweaking existing traits; don’t just replace the third trait.
A couple of examples of my way of thinking…
Alastair
Soul Steel replaces Armoured, as it’s similar and strictly better.
Atlanta
Move the other traits around and replace Wildfolk Slayer (the suggested trait The Huntress is too similar) so she has Air Link, Armour Piercing, The Huntress.
Luther
Move the other traits around and replace Grudge (it’s rubbish) so he has Leader, Armoured, Reprisal.
Mercy
Just had to do this one… Lose Divine Bond, replace Empowered with Fast, and juggle so that she has Blessed, Fast, Providence in that order…
Tyri
Just replace Arcane, as it’s no use on her anyway.
Saw that one coming a mile away. I would counter-propose that Providence be “If no other allies have mana, gain 6 mana”. I agree with the other changes to the troop.
Change tyri’s %chance for maps to scale off of magic and let her spell hit skulls too. Boom tyri is now op. 3rd trait can be “map forger” double the number of maps you get from this battle.
Fair point! Just glancing over them, some just seemed infinitely more useful than others, to post something helpful i will have to think about it though and come back to it when i come up with something