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Two-Mythic Kingdoms: Which to Craft?

Because Mythic troops are required for Kingdom Power Level advancement, newer players are eventually going to have to decide which one to craft from each kingdom. While the community tier lists can give some indication as to which Mythic is better, there are a number of cases where the Mythics from a kingdom are on the same tier level. In light of this, I thought I’d try and get discussion going on which Mythics we think should be crafted.

No-Brainers (preferred Mythic)

Darkstone (The Possessed King)
Dhrak-Zum (Obsidius)
Ghulvania (The Gray King)
Merlantis (Aquaticus)

These are pretty self-explanatory, where you have one strong Mythic and one that’s unquestionably weaker.

Judgement Calls

Pridelands (Ubastet)
Silverglade (Queen Aurora)
Sword’s Edge (Champion of Anu)

These Kingdoms have one mythic that is better than the other, but it isn’t as obvious off the bat as the no-brainers.


Forest of Thorns (King Bloodwood)
Drifting Sands (Shahbanu Vespera)
Grosh-Nak (Gargantaur)

You really can’t go wrong with crafting either Mythic in these kingdoms; being required to choose one, these are the Mythics I settled on.



Unlike the other three, Darkstone also has Mother of Darkness, a pretty good troop who is worth using. It’s just that she’s overshadowed by The Possessed King, one of the best Mythics in the game.

Judgement Calls

Ubastet and Umenath both have their charms. They both benefit immensely from Cunning, and scale well based on opponent stats. I’d go with Ubastet because he gets two guaranteed kills when used properly, has lower mana cost, and isn’t reliant on random skull creation. Ubastet also is a bit more versatile, as Umenath teams need skull generation on her teams, in addition to mana generation.

Silverglade is not a super difficult call, as Aurora is one of the best support mythics (who can fit on most teams and contribute), and Will of Nysha is a centerpiece troop that doesn’t stand out in damage or team support. I have the Kingdom here mainly because Will of Nysha isn’t as bad as most of the losing mythics in the No-Brainer tier, and Aurora isn’t quite as good as most of the selected mythics there.

As for Sword’s Edge, Champion of Anu is a quality support Mythic, whose combination of stun, mana drain, and silence can cripple a targeted troop, while adding damage that hits multiple troops without being limited by submerge. He’s definitely taken some hits since his release, as his damage has fallen behind, and stealthy and impervious troops (not to mention bless) can really limit his effectiveness. That said, I’d still use him in more situations than Champion of Gaard. CoG is a niche front slot mana generator a la Stonehammer. His armor generation and stat-boosting third trait can be taken advantage of in certain builds, but I’d say his overall utility is a bit less than CoA.


Forest of Thorns has two above-average Mythics that players would be lucky to have. Bloodwood and Yasmine’s Chosen both have the weakness of being reliant on status effects to be effective; like CoA, they are hurt by it being easier than ever before to deal with statuses. I went with Bloodwood due to his third trait being easier to trigger and better than YCs, plus my general dislike of random gem creation, but she’s really good, and has the looping potential+damage combo most people crave in Mythics.

Both Drifting Sands Mythics are a bit niche. I think the majority of people would say that Scorpius is the better of the two, since he’s the centerpiece of one of the most popular level 12 explore teams. I would counter that by saying that there are number of different teams that can do level 12 explore quickly and efficiently, and if you don’t need him for that team, Scorpius is not really a standout in any other setting. Vespera has extremely strict team composition requirements, and is a gem creator, which I tend to avoid. But since we are talking about two non-necessary Mythics anyway (if there is such a thing), why not go with the one who enables a unique team style and who’s fun to play? EDIT: Shahbanu is apparently also Explore-12 viable as well, another argument in her favor (even though Scorpius teams are probably faster).

The Orc mythics unfairly get a bad rap; while I don’t think they’re great (single targeting mythics generally aren’t), they’re far from unusable. Most places I’ve seen them discussed fail to account for how they are supposed to be used: with Gar’Nok looping and frequently triggering their third traits. With the release of Barbarian class, Gar’Nok looping should be more reliable, making these troops viable as uniquely-designed damage dealers. Gargantaur is my pick, mainly because his damage potential is significantly higher, and his Huge trait offsets any life lost from Gar’Nok (meaning he’s less vulnerable to true damage troops). That said, Shade of Zorn, when properly supported, can cast every turn and does not have to worry about being mana blocked at all, since his trait gives him mana every Gar’Nok cast.


For Drifting Sands, I’d definitely recommend Scorpius over Shabanu. Even new players are going to want to grind Explore for Medals/traitstones, so even if building the poison team is a ways off for the average new account, it allows punching up more, I’d think (though, admittedly, only best if the player has enough for Euryali, too. But Wyvern exists, so)

Edit—and it’s not just for surviving level 12, but doing it really, really quickly as compared to most other survivable teams.

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Scorpius is really only good for grinding medals, because the team is only really effective in one kingdom. Being restricted to one out of 36 arcane traitstones is not useful.

Subaru Vespa (The nickname Shahbanu’s gained in my guild) is pretty good at punching up anywhere except Glacial Peaks.

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My stance on Scorpius/Shahbanu is heavily influenced by stuff like this list - I myself use the doomskull team with Keeper of Souls in for Glaycion for all my explores, and can vouch for its speed and reliability. I’m sure there are other teams not on the list that do well - I think I’ve heard of Gobtruffle and double Cedric teams also being viable.

Cool to know Vespera is also being used for scaling content, I hadn’t heard that before.

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Subaru Vespa with Guardians 2.0 works up to about level 200 in ToD and Delves. Beyond that, survival and time start to become problematic.

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If people use Shahbanu for scaling content then, yeah, the category of “Toss-Up” definitely applies. I didn’t realize people used her for that—I’d imagine it must be pretty slow-going?

I will admit I had fun using her with a mono-colored team last Drifting Sands event, but I didn’t find myself blown away by her, either. Without the potions to get her started, seemed too risky in most other situations to me.

One last thing to say on behalf of Scorpius, too—Urskaya is the ideal location, but not the only viable one. Far from it, I think—plenty of kingdoms without anywhere close to a plurality of poison-immune troops, especially if you ignore legendaries/mythics (switch to Rowanne for those :rofl:)

Looking forward to the updates to this as more mythics are released! (Or even blurred text posts talking about details from the spoiler thread that are subject to change)

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Thanks! Yeah, I’ll look to keep this up to date. Was planning on waiting until release to add kingdoms (since the info so often changes), but maybe your blurred out idea for future mythics is the way to go?

It is relevant, since you only get a week in the soul forge before another six-month wait. Let me know if a mythic is in the soul forge for an upcoming kingdom, and I’ll post my best guess.

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