Other contenders are two vaults, five reds and four greens, which is arguably slightly more high-level components, but triple vaults is so hard to do. There was also this other one I can’t remember except that it netted me six iron keys.
Not a bragging thread I swears it… Well it is. For everyone.
Feature Request: a “turns taken” counter. That’d be an interesting measure both of how long you stretched out the minigame, and the quality-per-turn you achieved. 3 vaults in 50 turns would be more impressive than 3 vaults in 60 turns.
That would be nice actually. Definitely right, since you can turn five reds into one vault and effectively waste two of them - or just straight up have way better moves across the board, as it were.
At the moment all I’ve got is ‘around’ ‘maybe’ ‘10-12 minutes’ for how long …
Mine best is only 2, I am to impatient to search for all possible combinations. But in turms of rewards I got 5 gems from a treasure map, and 2 times a magic key. Also I once reached 29 turns to play