Don’t read too far in. My posts would also suggest it’s easy to get 6.7 billion gold!
Honestly, I don’t mind.
If it takes on the order of years to max out Hoard, that means some F2P player or very motivated (read: addicted) player isn’t going to get it within the first week and force every other competitive player to treat the game like a job to keep up.
Between maxing troops, kingdom power, farming for dawnbringer, and the very small chance of getting mythics, Gems of War was a game that clearly took more than a year to “finish” when I signed up last year. Now it takes even longer to reach the position I reached in 1 year. This isn’t a new thing for GoW, the only thing that’s changed is now our progress has concrete caps on acquisition. So we hope for a Pharos-Ra kind of solution for each hurdle.
I mean look at it this way: the devs said we aren’t getting a new kingdom for at least a year. That should imply we’re getting at least a year of Delve content, unless you get excited about “getting nothing” for months at a time. If Delve is their new project and they’re going to focus on it, it doesn’t make sense for it to be designed such that a competitive player can max it in a month.
So what’s the “right” period for a “long-term” task? A week? A month? Six months?
My worry is Delve will be a haphazard bolted-on feature like weapon upgrades or hero talent trees, and 4 months from now the devs will be hyping yet another new mode while the playerbase agrees Delve never fully released. It would be really nice to get a game update cycle focused on applying polish to the game.
I spent a good amount of time Delving during the beta, and do not think this is a bolted-on feature. I am really excited to explore this new mode with everyone and figure out what works and what doesn’t. My feeling is that it combines the best elements of Guild Wars, Raid, and GoW in general.
Always open to be convinced otherwise once more people get to review it, but for right now I’m very hyped.
I’m not happy for upgrades that have a chance to fail which brings us another bottleneck inside a bottleneck of limited gameplay with no guarantee to get treasures cards.
I’m not sure how far will be the next “jump” for long-term goals in new features. I understand the mentality about giving us something hard to achieve and there is no problem with that, but i feel the devs exaggerated introducing this chance of failure for upgrades. What determines the general opinion of these features is how innovative and engaging the new experience can be and having it so restricted also sort of defeats this purppose…
I prefer to remain skeptical until i can test things out.
New players are in such trouble.
With large enough quantities it’s just a matter of statistics. On average, donating 4x 5 purses will also get you a quality level, and at early hoard levels those donations cost next to nothing. Statistically speaking, purses are even a better deal than chalices, because one average quality level with chalices will raise your hoard level (and future costs) by 250 XP, purses it will only raise it by 200 XP.
Keep in mind that we get a new Hoard to max out each month. if it takes years to max out each one of them, it might rather turn out demotivating for addicted players, due to the ever increasing backlog.
WOW! Sacred treasures seem the way to go. How do we get them? Do we simply buy them with gold or are they random treasures that will be rarely seen.
Are the rewards just ingots? I play a lot of PvP and have extra ingots laying around for whenever I want to use them. They’re currently a lot easier to get for the amount you need compared to trait stones. It doesn’t seem like the rewards are worth spending the gold. What’s the gold cost per legendary ingot? 1,000,000? I’d rather spend 1,000,000 and get an arcane from the guild.
Seems like you want to slow down your own Treasure Hoard level progress for just saving gold. I prefer to progress faster instead, despite paying more gold. I also like cold, calculated tactic with garantee result instead of being in mercy of RNGsus. 25% don’t garantee to work every 4 tries. You could get lucky on first try, then fail 10 times in a row to balance it.
There is one thing I wonder now, is Treasures craftable to become higher rarity? If not, constantly waiting for Sacred Treasure to drop for maximizing result might ended up with lower tier Treasures gathering dust. Better calculating multiple tier of Treasures for 100% chance 10 times until Quailty level 10 in any fraction first, then find another tactic.
They are mythic level, and they are in the chaos portal drop pool. So, good luck getting one. Waiting on 5 sacred treasures to do anything isn’t a viable strategy imho.
Final math note (for now): I have no idea what the drop rates are for the various treasures. I’m sure that as soon as 4.0 comes out someone will publish them. It will then be possible to determine what the best paths to level 100 or 1000 are that use those treasures in the correct proportions. It may turn out that the best way to use all of your treasures is to use only Coin Purses to level 20 (which is sure to be enough flips of @Fourdottwoone’s 25% coins) , and then slowly work your way up to higher treasures at higher Hoard levels. No way to know with the information I have right now!
¯\_(ツ)_/¯
It’s also important to remind why devs put these Gold Sinks: because some guilds are doing too much Legendary Tasks by week according to the devs.
So what their solution is that guild members should be “selfish” and keep their gold for themselves better than sharing their gold with their guild?
It’s not because a few guilds are doing more or less 100 legendary tasks each week. I think it’s more about what i discussed some days ago:
“Everyone” is generating more gold now.
I don’t like it, but this is on par with raids/invasions. We get a new raid roughly once a month, and it is a new kingdom each (so far) time. By that logic, it will take about 33 raids * 3 weeks = 99 weeks or roughly 2 years from the first raid before we get to decide between “new event troop” and “old event troop” or “both”. Or, we’ll find out raid/invasion were a stall tactic and we already have all the siegebreakers/godslayers we’re going to get. Time will tell. But 2 years is a long dang time to cycle.
It’s a “more fun” long-term goal than Zuul’goth, in my optimistic speculative opinion.
So it’s a pure coincidence that during last Q&A, devs answered that they were monitoring LT and they were thinking about adding new gold sinks?
Not sure about that. You forget the Events (RB/Invasion/Class/Pet) which give almost no gold and which take a lot of times.
These events, as well as GW, are sometimes avoided like the plague by some people, but if we assume that only 20% of GoW regular playerbase, as in people that have been playing for at least six months or more, decided to invest extra time in PVP for Ingots and Pets then you can surely guess how much more gold is being introduced in the economy and showing up on the devs data.
Even the top guilds are surely more pressured to keep doing more and more PVP which also causes more competition for trophies while obviously generating and using more gold right now.
In terms of gold we sort of need a sink?
It’s the first resource that stops being “interesting”. Once you’ve leveled kingdoms to 10, it’s not cost-effective to buy gold chests (and it’s never effective to do so, IMO). That leaves “donate everything to your guild” as the only use for gold.
Let’s say, as the discussion’s going, the devs are thinking of nerfing LTs.
They’ve tried that nerf already by giving us more things to do that don’t give gold. Everyone rushes through those and goes back to gold farming. It didn’t work.
So Hoard’s a gold sink. They don’t have to nerf LTs if they make it more attractive to do something else with gold. If it becomes a burden to meet guild donation requirements and maintain hoards, guilds are going to have to adjust. The alternative is we keep getting LTs at the same rate but the devs nerf rewards, and I have a feeling that will make us less happy than if we’re getting the same level of LT rewards but fewer LTs because we perceive benefits from spending on Hoard.
In short: I don’t like to speculate about the sky falling until I see an event and how it impacts my personal economy. I think we’re all going to overspend gold on Hoard when it first comes out, then when we see what that overspending gets us, we’re going to scale back to what we feel is the right balance. Then we’re going to bicker with each other about if that balance is right.
I think it took about 3 months for the game to adjust to how raid/invasion affected the economy, I think Hoards are going to take longer.
I think we should not wait, and begin the bickering immediately.
The answer is… 220,000 gold!!!
We need a Soul Sink more than a Gold Sink right about now…
I think you might be speaking for about 5% of the community. Most of us need all the souls we can get!