Treasure Guardian Community Drop Rates

Ultra-rare: 2 torches
Rare: 1 nysha token :exploding_head:
image

2 Likes

Common: 1 Torch
Common: 1 Torch
Common: 5 Emeralds
Common: 20 Shards
Rare: 1 Token of Nysha
Ultra-Rare: 2 Torches
Ultra-Rare: 3 Runic Water Traitstones
Epic: 2 Torches
Epic: 2 Torches
Epic: 2 Torches
Epic: 2 Bone Trinkets
Epic: 2 Bone Trinkets
Mythic: 3 Token of Nysha

Nothing today, ending in a 2,3,3,3,1,1 for a total of 13 Guardians. Seems fair enough to me.

I guess itā€™s worth noting I had 148 battles for a full map reveal again for the 2nd week in a row. Makes for ā€œeasierā€ budgeting I guess, though I canā€™t really plan how many Torches Iā€™ll find.

Not that my words have any sway, but ā€¦ the Underspire is a lot more ā€œfunā€ when we were given those 10 extra Torches earlier this week as compensation. It lets you get invested in the Underspire sooner and want to continue the progress when theyā€™re used up.

Iā€™ll have 10 Torches from the Guardians bug available for next week, but I wish they would consider making it the norm from now onā€¦ starting the Underspire with 17 Torches over 7 Torches.

2 Likes

Agreed, literally the 10 extra torches could easily push me over the ā€œmeh ill just get to boss 2 this weekā€ into the ā€œill spend 650 gems to complete itā€ territory. Also, ~13 treasure guardians seems reasonable. Anywhere around 50% of dead ends would make sense to me. If you have your whole map explored, it wouldnt hurt to count the total dead ends to see if people have a similar percentage.

2 Likes

This weekā€™s map/13 Guardians

Last weekā€™s map/15 Guardians

Unfortunately, Iā€™m not the kind of person that likes to count dead ends up. Those are my 2 maps from last week and this week if someone else wants to do it.

1st one is 35 dead ends, subtract 6 bosses and 5 merchants so 24 dead ends total with 15 treasure guardians

2nd one is 38 dead ends, subtract 6 bosses and 5 merchants so 27 dead ends total, with 13 treasure guardians

So looks like about 50% could be accurate.

1 Like

common: 1 torch
rare: 10 garnet
rare: 10 garnet

1 Like

Common - 1x Token of Yasmine
Rare - 1x Token of Nysha
UR - 2x Torches
UR - 2x Token of Anu
UR - 2x Wild Trinkets

1 Like

Rare: 3 Minor Water Traitstones.

1 Like

Common - 2 Minor Water traitstones
Ultra Rare - 20 Garnets
Epic - 2 Frost Trinkets
Epic - 2 Torches

1 Like

Is this screenshot in addition to the x2 Anu you reported in the UR room? The bit you quoted from me was asking for screenshots of x2 tokens from Rare (green) rooms, not Ultra-Rare (blue) rooms :smile:

Up to date

Oops, youā€™re right. I 5am misremembered and only skimmed what I quoted. I thought you were looking for UR.

1 Like

Rare: 10 x Amethyst
Ultra Rare: 2 x Resistance Trinkets
Legendary: 10 x Cursed Runes
Mythic: 3 x Tokens of Anu

1 Like

Common
ā€“Topaz x5
ā€“20 Shards

Rare
ā€“Token of Nysha x1
ā€“Token of Nysha x1
ā€“Torch x2

Ultra-Rare
ā€“Token of Orpheus x2

Epic
ā€“Torch x2
ā€“Token of Yasmine x2
ā€“Hex Trinket x2

Legendary
ā€“Torch x3

Mythic
ā€“Token of Gaard x3

29 dead ends - 6 bosses - 5 merchants = 18 total dead ends, 11 treasure guardians, seems like they should be pretty common in general. As long as it doesnt go back only like 3 total, this is acceptable.

1 Like

mythic: 1 lantern
mythic: 5 diamonds
common: 5 emeralds
common: 2 minor wind traitstones

16 treasure guardians out of 28 dead ends.

1 Like

My map this week. Was too excited to explore and wish to get Guardian troop drop (no luck), that I forget to record the drop. :sweat_smile:

Soā€¦ I have a new theory on how Guardian Room spawn work.

I agree, and had a similar idea before.

The max 3 per zone still hold true, but I think there are other way to look at Guardian room, not the total amount, but the location.

Just like how there is a specific length to where the gate (7) and dragon room (6, unless squeezed) should be, the same might be applied to Guardian room.

Them showing up just 1-2 rooms from the main path would be too easy, so it was set to only appear at dead ends thatā€™s 3-5 rooms away from the main path. With maze generating algorithm, 6 should be dragon room or merchant room instead, and it wonā€™t go over 6, as they already fix the endless corridor issue.

Still, if 3 Guardian rooms was already spawn, then more wonā€™t appear. If you see a dead end thatā€™s eligible to be a Guardian room but didnā€™t, itā€™s likely you will find max 3 Guardian rooms in that zone.

Last week, less guardian rooms show up than it should, but everything seems to fit the pattern this week, and it makes sense why it would work this way from now on. With this knowledge in mind, you can save some torches by avoiding where the guardian rooms wonā€™t appear.

For me, I like being wrong, as I can learn something from it. Being right will only confirm my believe. So please, if you have a way to disprove this, please share!

3 Likes

funny enough, they still havenā€™t. go figure lol. Though it seems like itā€™s reserved for the top or the bottom of the map

*technically itā€™s not endless, itā€™s just way longer than it needs to be.

1 Like

Common - 1 Aranaea token
Epic - 2 Aranaea tokens

1 Like

Legendary - 3 arcane shield traitstones

Epic - 2 torches

Ultra-Rare - 3 runic fire traitstones

Rare - 10 sapphires
Rare - 2 torches
Rare - 2 torches
Rare - 2 torches
Rare - 2 torches
Rare - 2 torches

Common - 5 sapphires
Common - 5 sapphires
Common - 1 torch
Common - 1 torch
Common - 20 shards

Fully eplored my map this week 14 Guardian rooms and 13 non-guardian dead ends so about 50% again. All Guardian rooms were 3-5 rooms away from the keystone path too so that theory seems to hold up.

2 Likes

So, for my noob account, since they gave a bunch of compensation torches, with area 1 fully explored, Area 2 partly explored, Area 3 fully explored treasure rooms went 2,2,3

Common
5 garnets
1 torch
1 torch

Rare
1 token of Anu

Ultra-Rare
2x token of Anu
1 Draconic Sentinel (however, it dropped from Giant Sentinel room, so - does it mean that any room can drop any sentinel?)

Epic
2x token of Yasmine

============
For my main account (fully explored; 11 treasure rooms/11 empty dead ends; 3,2,1,1,3,1; treasure rooms also seem to be 3-5 away from the main path.)

Common
20 shards
1 torch
1 torch

Rare
1 token of Orpheus
1 token of Anu

Ultra-Rare
2 hex trinkets
2 frost trinkets
2 torches

Epic
2 torches

Legendary
3 torches
3 tokens of Orpheus

Capture

1 Like