Ultra-rare: 2 torches
Rare: 1 nysha token
Common: 1 Torch
Common: 1 Torch
Common: 5 Emeralds
Common: 20 Shards
Rare: 1 Token of Nysha
Ultra-Rare: 2 Torches
Ultra-Rare: 3 Runic Water Traitstones
Epic: 2 Torches
Epic: 2 Torches
Epic: 2 Torches
Epic: 2 Bone Trinkets
Epic: 2 Bone Trinkets
Mythic: 3 Token of Nysha
Nothing today, ending in a 2,3,3,3,1,1 for a total of 13 Guardians. Seems fair enough to me.
I guess itās worth noting I had 148 battles for a full map reveal again for the 2nd week in a row. Makes for āeasierā budgeting I guess, though I canāt really plan how many Torches Iāll find.
Not that my words have any sway, but ā¦ the Underspire is a lot more āfunā when we were given those 10 extra Torches earlier this week as compensation. It lets you get invested in the Underspire sooner and want to continue the progress when theyāre used up.
Iāll have 10 Torches from the Guardians bug available for next week, but I wish they would consider making it the norm from now onā¦ starting the Underspire with 17 Torches over 7 Torches.
Agreed, literally the 10 extra torches could easily push me over the āmeh ill just get to boss 2 this weekā into the āill spend 650 gems to complete itā territory. Also, ~13 treasure guardians seems reasonable. Anywhere around 50% of dead ends would make sense to me. If you have your whole map explored, it wouldnt hurt to count the total dead ends to see if people have a similar percentage.
This weekās map/13 Guardians
Last weekās map/15 Guardians
Unfortunately, Iām not the kind of person that likes to count dead ends up. Those are my 2 maps from last week and this week if someone else wants to do it.
1st one is 35 dead ends, subtract 6 bosses and 5 merchants so 24 dead ends total with 15 treasure guardians
2nd one is 38 dead ends, subtract 6 bosses and 5 merchants so 27 dead ends total, with 13 treasure guardians
So looks like about 50% could be accurate.
common: 1 torch
rare: 10 garnet
rare: 10 garnet
Common - 1x Token of Yasmine
Rare - 1x Token of Nysha
UR - 2x Torches
UR - 2x Token of Anu
UR - 2x Wild Trinkets
Rare: 3 Minor Water Traitstones.
Common - 2 Minor Water traitstones
Ultra Rare - 20 Garnets
Epic - 2 Frost Trinkets
Epic - 2 Torches
Is this screenshot in addition to the x2 Anu you reported in the UR room? The bit you quoted from me was asking for screenshots of x2 tokens from Rare (green) rooms, not Ultra-Rare (blue) rooms
Oops, youāre right. I 5am misremembered and only skimmed what I quoted. I thought you were looking for UR.
Rare: 10 x Amethyst
Ultra Rare: 2 x Resistance Trinkets
Legendary: 10 x Cursed Runes
Mythic: 3 x Tokens of Anu
Common
āTopaz x5
ā20 Shards
Rare
āToken of Nysha x1
āToken of Nysha x1
āTorch x2
Ultra-Rare
āToken of Orpheus x2
Epic
āTorch x2
āToken of Yasmine x2
āHex Trinket x2
Legendary
āTorch x3
Mythic
āToken of Gaard x3
29 dead ends - 6 bosses - 5 merchants = 18 total dead ends, 11 treasure guardians, seems like they should be pretty common in general. As long as it doesnt go back only like 3 total, this is acceptable.
mythic: 1 lantern
mythic: 5 diamonds
common: 5 emeralds
common: 2 minor wind traitstones
16 treasure guardians out of 28 dead ends.
My map this week. Was too excited to explore and wish to get Guardian troop drop (no luck), that I forget to record the drop.
Soā¦ I have a new theory on how Guardian Room spawn work.
I agree, and had a similar idea before.
The max 3 per zone still hold true, but I think there are other way to look at Guardian room, not the total amount, but the location.
Just like how there is a specific length to where the gate (7) and dragon room (6, unless squeezed) should be, the same might be applied to Guardian room.
Them showing up just 1-2 rooms from the main path would be too easy, so it was set to only appear at dead ends thatās 3-5 rooms away from the main path. With maze generating algorithm, 6 should be dragon room or merchant room instead, and it wonāt go over 6, as they already fix the endless corridor issue.
Still, if 3 Guardian rooms was already spawn, then more wonāt appear. If you see a dead end thatās eligible to be a Guardian room but didnāt, itās likely you will find max 3 Guardian rooms in that zone.
Last week, less guardian rooms show up than it should, but everything seems to fit the pattern this week, and it makes sense why it would work this way from now on. With this knowledge in mind, you can save some torches by avoiding where the guardian rooms wonāt appear.
For me, I like being wrong, as I can learn something from it. Being right will only confirm my believe. So please, if you have a way to disprove this, please share!
funny enough, they still havenāt. go figure lol. Though it seems like itās reserved for the top or the bottom of the map
*technically itās not endless, itās just way longer than it needs to be.
Common - 1 Aranaea token
Epic - 2 Aranaea tokens
Legendary - 3 arcane shield traitstones
Epic - 2 torches
Ultra-Rare - 3 runic fire traitstones
Rare - 10 sapphires
Rare - 2 torches
Rare - 2 torches
Rare - 2 torches
Rare - 2 torches
Rare - 2 torches
Common - 5 sapphires
Common - 5 sapphires
Common - 1 torch
Common - 1 torch
Common - 20 shards
Fully eplored my map this week 14 Guardian rooms and 13 non-guardian dead ends so about 50% again. All Guardian rooms were 3-5 rooms away from the keystone path too so that theory seems to hold up.
So, for my noob account, since they gave a bunch of compensation torches, with area 1 fully explored, Area 2 partly explored, Area 3 fully explored treasure rooms went 2,2,3
Common
5 garnets
1 torch
1 torch
Rare
1 token of Anu
Ultra-Rare
2x token of Anu
1 Draconic Sentinel (however, it dropped from Giant Sentinel room, so - does it mean that any room can drop any sentinel?)
Epic
2x token of Yasmine
============
For my main account (fully explored; 11 treasure rooms/11 empty dead ends; 3,2,1,1,3,1; treasure rooms also seem to be 3-5 away from the main path.)
Common
20 shards
1 torch
1 torch
Rare
1 token of Orpheus
1 token of Anu
Ultra-Rare
2 hex trinkets
2 frost trinkets
2 torches
Epic
2 torches
Legendary
3 torches
3 tokens of Orpheus